Microsystem Technologies - The original version of this article unfortunately contained a mistake. Farzad Ebrahimi was not listed among the authors. 相似文献
In this study, we investigated the validity of a stealth assessment of physics understanding in an educational game, as well as the effectiveness of different game-level delivery methods and various in-game supports on learning. Using a game called Physics Playground, we randomly assigned 263 ninth- to eleventh-grade students into four groups: adaptive, linear, free choice and no-treatment control. Each condition had access to the same in-game learning supports during gameplay. Results showed that: (a) the stealth assessment estimates of physics understanding were valid—significantly correlating with the external physics test scores; (b) there was no significant effect of game-level delivery method on students' learning; and (c) physics animations were the most effective (among eight supports tested) in predicting both learning outcome and in-game performance (e.g. number of game levels solved). We included student enjoyment, gender and ethnicity in our analyses as moderators to further investigate the research questions. 相似文献
Silicon - In this study, a new magnetic ZrFe2O4@SiO2-TCPP nanocatalyst with high efficiency was used for the oxidation of cyclohexane to cyclohexanone (Ke) and cyclohexanol (Al). The mesoporous... 相似文献
In the service industry, workers perform work shifts and are assigned to interruptible activities and uninterruptible tasks during their shifts. The work shifts of regular employees are often established several weeks in advance of the operations when the activity and task demands are still uncertain. Just a few days before the operations when these demands are unveiled with more certainty, the planned schedules can be slightly modified and on-call temporary employees can be scheduled to satisfy the demands as best as possible. As acceptable modifications, extending the planned shifts and moving workers’ meal breaks are considered. In this paper, we are interested in the scheduling problem encountered in this second step, which also involves assigning activities and tasks to the scheduled work shifts. To produce good-quality solutions in fast computational times for large-sized instances, we develop a two-phase heuristic. In the first phase, an approximate mixed-integer programming model is used to suggest temporary shifts and extensions to regular shifts and to schedule and assign tasks. In the second phase, a column-generation heuristic embedded in a rolling horizon procedure determines the final shifts and assigns activities to them. Computational results obtained on randomly generated instances are reported to evaluate the validity of the proposed solution method. 相似文献
In this paper, we present an orthonormal version of the generalized signal subspace tracking. It is based on an interpretation of the generalized signal subspace as the solution of a constrained minimization task. This algorithm, referred to as the CGST algorithm, guarantees the Cx-orthonormality of the estimated generalized signal subspace basis at each iteration which Cx denotes the correlation matrix of the sequence x(t). An efficient implementation of the proposed algorithm enhances applicability of it in real time applications. 相似文献
Saliency prediction models provide a probabilistic map of relative likelihood of an image or video region to attract the attention of the human visual system. Over the past decade, many computational saliency prediction models have been proposed for 2D images and videos. Considering that the human visual system has evolved in a natural 3D environment, it is only natural to want to design visual attention models for 3D content. Existing monocular saliency models are not able to accurately predict the attentive regions when applied to 3D image/video content, as they do not incorporate depth information. This paper explores stereoscopic video saliency prediction by exploiting both low-level attributes such as brightness, color, texture, orientation, motion, and depth, as well as high-level cues such as face, person, vehicle, animal, text, and horizon. Our model starts with a rough segmentation and quantifies several intuitive observations such as the effects of visual discomfort level, depth abruptness, motion acceleration, elements of surprise, size and compactness of the salient regions, and emphasizing only a few salient objects in a scene. A new fovea-based model of spatial distance between the image regions is adopted for considering local and global feature calculations. To efficiently fuse the conspicuity maps generated by our method to one single saliency map that is highly correlated with the eye-fixation data, a random forest based algorithm is utilized. The performance of the proposed saliency model is evaluated against the results of an eye-tracking experiment, which involved 24 subjects and an in-house database of 61 captured stereoscopic videos. Our stereo video database as well as the eye-tracking data are publicly available along with this paper. Experiment results show that the proposed saliency prediction method achieves competitive performance compared to the state-of-the-art approaches.
We describe a semi-supervised regression algorithm that learns to transform one time series into another time series given examples of the transformation. This algorithm is applied to tracking, where a time series of observations from sensors is transformed to a time series describing the pose of a target. Instead of defining and implementing such transformations for each tracking task separately, our algorithm learns a memoryless transformation of time series from a few example input-output mappings. The algorithm searches for a smooth function that fits the training examples and, when applied to the input time series, produces a time series that evolves according to assumed dynamics. The learning procedure is fast and lends itself to a closed-form solution. It is closely related to nonlinear system identification and manifold learning techniques. We demonstrate our algorithm on the tasks of tracking RFID tags from signal strength measurements, recovering the pose of rigid objects, deformable bodies, and articulated bodies from video sequences. For these tasks, this algorithm requires significantly fewer examples compared to fully-supervised regression algorithms or semi-supervised learning algorithms that do not take the dynamics of the output time series into account. 相似文献