首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   103篇
  免费   5篇
化学工业   4篇
机械仪表   1篇
能源动力   4篇
轻工业   3篇
水利工程   1篇
无线电   8篇
一般工业技术   9篇
冶金工业   20篇
自动化技术   58篇
  2022年   1篇
  2021年   1篇
  2020年   5篇
  2019年   1篇
  2018年   2篇
  2017年   3篇
  2016年   5篇
  2015年   1篇
  2014年   5篇
  2013年   3篇
  2011年   5篇
  2010年   1篇
  2009年   6篇
  2008年   1篇
  2007年   5篇
  2006年   5篇
  2005年   1篇
  2004年   3篇
  2003年   2篇
  2001年   2篇
  2000年   2篇
  1999年   3篇
  1998年   8篇
  1997年   6篇
  1996年   3篇
  1995年   3篇
  1994年   1篇
  1993年   2篇
  1992年   3篇
  1991年   1篇
  1988年   1篇
  1987年   1篇
  1986年   1篇
  1982年   1篇
  1980年   1篇
  1977年   2篇
  1976年   4篇
  1975年   2篇
  1972年   1篇
  1969年   1篇
  1968年   1篇
  1966年   1篇
  1961年   1篇
排序方式: 共有108条查询结果,搜索用时 0 毫秒
1.
2.
3.
Computational Visual Media - The retrieval of non-rigid 3D shapes is an important task. A common technique is to simplify this problem to a rigid shape retrieval task by producing a...  相似文献   
4.
Fitting superellipses   总被引:1,自引:0,他引:1  
In the literature, methods for fitting superellipses to data tend to be computationally expensive due to the nonlinear nature of the problem. This paper describes and tests several fitting techniques which provide different trade-offs between efficiency and accuracy. In addition, we describe various alternative error of fit measures that can be applied by most superellipse fitting methods  相似文献   
5.
Fast and effective feature-preserving mesh denoising   总被引:6,自引:0,他引:6  
We present a simple and fast mesh denoising method, which can remove noise effectively, while preserving mesh features such as sharp edges and corners. The method consists of two stages. Firstly, noisy face normals are filtered iteratively by weighted averaging of neighboring face normals. Secondly, vertex positions are iteratively updated to agree with the denoised face normals. The weight function used during normal filtering is much simpler than that used in previous similar approaches, being simply a trimmed quadratic. This makes the algorithm both fast and simple to implement. Vertex position updating is based on the integration of surface normals using a least-squares error criterion. Like previous algorithms, we solve the least-squares problem by gradient descent, but whereas previous methods needed user input to determine the iteration step size, we determine it automatically. In addition, we prove the convergence of the vertex position updating approach. Analysis and experiments show the advantages of our proposed method over various earlier surface denoising methods.  相似文献   
6.
A new convexity measure for polygons   总被引:1,自引:0,他引:1  
Abstract-Convexity estimators are commonly used in the analysis of shape. In this paper, we define and evaluate a new convexity measure for planar regions bounded by polygons. The new convexity measure can be understood as a "boundary-based" measure and in accordance with this it is more sensitive to measured boundary defects than the so called "area-based" convexity measures. When compared with the convexity measure defined as the ratio between the Euclidean perimeter of the convex hull of the measured shape and the Euclidean perimeter of the measured shape then the new convexity measure also shows some advantages-particularly for shapes with holes. The new convexity measure has the following desirable properties: 1) the estimated convexity is always a number from (0, 1], 2) the estimated convexity is 1 if and only if the measured shape is convex, 3) there are shapes whose estimated convexity is arbitrarily close to 0, 4) the new convexity measure is invariant under similarity transformations, and 5) there is a simple and fast procedure for computing the new convexity measure.  相似文献   
7.
8.
Detecting cooperative partners in situations that have financial stakes is crucial to successful social exchange. The authors tested whether humans are sensitive to subtle facial dynamics of counterparts when deciding whether to trust and cooperate. Participants played a 2-person trust game before which the facial dynamics of the other player were manipulated using brief (  相似文献   
9.
This paper presents a method for detecting points of interest on 3D meshes. It comprises two major stages. In the first, we capture saliency in the spectral domain by detecting spectral irregularities of a mesh. Such saliency corresponds to the interesting portions of surface in the spatial domain. In the second stage, to transfer saliency information from the spectral domain to the spatial domain, we rely on spectral irregularity diffusion (SID) based on heat diffusion. SID captures not only the information about neighbourhoods of a given point in a multiscale manner, but also cues related to the global structure of a shape. It thus preserves information about both local and global saliency. We finally extract points of interest by looking for global and local maxima of the saliency map. We demonstrate the advantages of our proposed method using both visual and quantitative comparisons based on a publicly available benchmark.  相似文献   
10.
We define a method for computing the orientation of compound shapes based on boundary information. The orientation of a given compound shape S is taken as the direction α that maximises the integral of the squared length of projections, of all the straight line segments whose end points belong to particular boundaries of components of S to a line that has the slope α. Just as the concept of orientation can be extended from single component shapes to multiple components, elongation can also be applied to multiple components, and we will see that it effectively produces a measure of anisotropy since it is maximised when all components are aligned in the same direction. The presented method enables a closed formula for an easy computation of both orientation and anisotropy.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号