排序方式: 共有3条查询结果,搜索用时 171 毫秒
1
1.
S. Arbanowski S. van der Meer S. Steglich R. Popescu-Zeletin 《Personal and Ubiquitous Computing》2001,5(1):34-37
In the last few years, a variety of concepts for service integration and corresponding systems have been developed. On the
one hand, they aim for the interworking and integration of classical telecommunications and data communications services.
On the other, they are focusing on universal service access from a variety of end-user systems. Many of the technical problems,
resulting from the service integration, and service personalisation have been solved during the last years. However, all these
systems are driven by the concept of providing several technologies to users by keeping the peculiarity of each service.
Looking at humans’ communication behaviour and their communication space, it is obvious that human beings interact habitually
in a set of contexts with their environment. The individual information preferences and needs, persons to interact with, and
the set of devices controlled by each individual define their personal communication space. Following this view, a new approach
is to build communication systems not on the basis of specific technologies, but on the analysis of the individual communication
spaces. The result is a communication system adapted to the demands of each individual (I-centric). The communication system
will act on behalf of users’ demands, reflecting recent actions to enable profiling and self-adaptation to contexts and situations.
In this paper, we introduce I-centric Communications, an approach to design communication systems that adapt themselves to
the individual communication space and individual environment and situation. In this context “I” means I, or individual, “Centric”
means adaptable to I requirements and a certain user environment. 相似文献
2.
Quadruple play can be understood as the provisioning of high-speed voice, video (live broadcast or on demand services, such as video on demand), and data services over broadband connections with mobility support. Currently, there are several trials of the IP multimedia subsystem deployed worldwide that promise to provide telecommunication and advanced multimedia services. This article focuses mainly on the basic requirements of a cooperative service delivery platform for provisioning quadruple play services. As a result of this research, an IMS-based cooperative service delivery platform is presented. This supports various access technologies to acquire the streaming services. To validate our quadruple play architecture, we implemented a prototype based on DVB-H and UMTS as the access technologies. This prototype is part of the ongoing development of the proposed architecture 相似文献
3.
I-centric communications: personalization, ambient awareness, and adaptability for future mobile services 总被引:6,自引:0,他引:6
Arbanowski S. Ballon P. David K. Droegehorn O. Eertink H. Kellerer W. van Kranenburg H. Raatikainen K. Popescu-Zeletin R. 《Communications Magazine, IEEE》2004,42(9):63-69
The acceptance of next-generation mobile communication systems depends to a large extent on the services and applications that can be offered to customers. Tailoring the services to actual user needs is considered to be crucial for the success of future wireless technology. The individual user, "I", has to be put in the center of service provisioning. In this article, we report the work developed by the Working Group 2 of the Wireless World Research Forum on a service infrastructure framework for the future wireless world. Major service capabilities such as personalization, ambient awareness, and adaptability are described along with a reference model focusing in I-centric communication. 相似文献
1