This paper presents an energy-efficient switching scheme for successive approximation register (SAR) analogue-to-digital converter (ADC). The proposed scheme employs charge recycling method to keep the capacitor arrays free of transitional energy between bit generations except reset phase. In comparison with the conventional switching scheme, the proposed one achieves 100% transitional energy saving without considering reset phase. In addition, configuration of a 10-bit SAR ADC shows that the proposed switching scheme reduces the capacitor area by 25% compared with the conventional switching scheme. 相似文献
P2P video streaming networks are found as a scalable solution and an alternative for traditional client–server based video
streaming over the Internet. One of the significant issues affecting the success of any P2P streaming network is cooperation
between peers. Practical observations have proved the prevalence of free riders in P2P networks that degrade their performance.
To solve this problem, using incentive mechanisms, which encourage peers to contribute more in the network, is necessary.
In this paper, we designed and proposed a distributed and scalable incentive mechanism for mesh based P2P video streaming
networks. In the proposed approach the contribution of the peers is measured and maintained in a distributed fashion. Furthermore,
we proposed an incentive sending side scheduler in which peers are served based on their contribution in the network. Our
simulation evaluations show the efficiency of the proposed approach in improving the overall perceived video quality by the
non-free rider nodes and consequently in the whole network. 相似文献
Analyzing videos and images captured by unmanned aerial vehicles or aerial drones is an emerging application attracting significant attention from researchers in various areas of computer vision. Currently, the major challenge is the development of autonomous operations to complete missions and replace human operators. In this paper, based on the type of analyzing videos and images captured by drones in computer vision, we have reviewed these applications by categorizing them into three groups. The first group is related to remote sensing with challenges such as camera calibration, image matching, and aerial triangulation. The second group is related to drone-autonomous navigation, in which computer vision methods are designed to explore challenges such as flight control, visual localization and mapping, and target tracking and obstacle detection. The third group is dedicated to using images and videos captured by drones in various applications, such as surveillance, agriculture and forestry, animal detection, disaster detection, and face recognition. Since most of the computer vision methods related to the three categories have been designed for real-world conditions, providing real conditions based on drones is impossible. We aim to explore papers that provide a database for these purposes. In the first two groups, some survey papers presented are current. However, the surveys have not been aimed at exploring any databases. This paper presents a complete review of databases in the first two groups and works that used the databases to apply their methods. Vision-based intelligent applications and their databases are explored in the third group, and we discuss open problems and avenues for future research.
In this paper, we present the first method for the geometric autocalibration of multiple projectors on a set of CAVE-like immersive display surfaces including truncated domes and 4 or 5-wall CAVEs (three side walls, floor, and/or ceiling). All such surfaces can be categorized as swept surfaces and multiple projectors can be registered on them using a single uncalibrated camera without using any physical markers on the surface. Our method can also handle nonlinear distortion in the projectors, common in compact setups where a short throw lens is mounted on each projector. Further, when the whole swept surface is not visible from a single camera view, we can register the projectors using multiple pan and tilted views of the same camera. Thus, our method scales well with different size and resolution of the display. Since we recover the 3D shape of the display, we can achieve registration that is correct from any arbitrary viewpoint appropriate for head-tracked single-user virtual reality systems. We can also achieve wallpapered registration, more appropriate for multiuser collaborative explorations. Though much more immersive than common surfaces like planes and cylinders, general swept surfaces are used today only for niche display environments. Even the more popular 4 or 5-wall CAVE is treated as a piecewise planar surface for calibration purposes and hence projectors are not allowed to be overlapped across the corners. Our method opens up the possibility of using such swept surfaces to create more immersive VR systems without compromising the simplicity of having a completely automatic calibration technique. Such calibration allows completely arbitrary positioning of the projectors in a 5-wall CAVE, without respecting the corners. 相似文献
High‐pressure vapour‐liquid equilibria for binary and ternary high polar and asymmetric systems are calculated using the Peng‐Robinson‐Stryjek‐Vera equation of state coupled with the Twu‐Coon (TWMR), the Orbey‐Sandler (OSMR) and the Wong‐Sandler (WSMR) mixing rules. Modified UNIFAC model is used for determining the activity coefficient and excess Gibbs free energy. The calculated results are compared with the experimental data and good agreement is observed. The average absolute deviation percents (AAD%)s indicated that the WSMR has less AAD% than other mixing rules in most of cases. 相似文献
A composite nanofiltration membrane was developed by a poly(acrylic acid) in situ ultraviolet (UV) graft polymerization process using an ultrafiltration polysulfone membrane as a porous support, by a phase inversion method. SEM images showed that the PSf membranes had numerous finger-like pores. Atomic force microscopy (AFM) showed that the roughness of the surface was reduced by an increase in UV irradiation times. The rejections of sodium chloride and sodium sulfate were moderate and declined with the increase of concentration. We observed that by increasing UV irradiation time and nanofiltration pressure applied, retention of dyes was enhanced and in the most irradiated membrane (M-4 membrane) at 4 bars, color removal with a high rejection of about 99.80% was achieved. It was found that the separation efficiency of dyes in the mixture of salt and dyes decreased with the salt concentration due to a decrease in the Donnan effect. It was also found that by varying the pH, the membrane surface and the dyes' charges are changed, which meant that the membrane surface and dyes had different interactions at various pHs. 相似文献