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1.
Choosing a standard speed for visual inspection is difficult using standard work measurement techniques. This paper uses a different approach, taking a model of human functioning in inspection and deriving an optimum speed of working so as to balance the cost of time against the cost of errors. Random search is used as the model and both self-paced and externally-paced conditions are derived for multiple fault types. Optimization using a Golden Section search is used to provide optimum inspection speed.  相似文献   
2.
Large individual differences are among the most consistent findings in the study of industrial inspection. From a statistical point of view, a large proportion of the variation in inspection performance is attributed to this individual factor. Based on the conclusions obtained from the review of previous papers, the relations between subjects' cognitive factors and inspection performance were shown to be in need of further exploration. The objective of this paper is to introduce a method that can explore this large proportion of variation by concentrating on individuals' cognitive attributes and how each contributes to the efficiency and effectiveness of inspection performance. In an experiment, three inspection tasks and 11 cognitive pretests were included. Through factor analysis and Pearson correlations, some significant predictive relationships were found. The findings can be applied to set up selection criteria as well as training schemes for industrial inspectors.  相似文献   
3.
An evaluation of a consumer product is presented as an example of how ergonomics models can guide data collection and interpretation by non-ergonomists. The product, a new cooking pan, was compared with its earlier counterpart on performance and safety tests for specific features. Model-guided evaluations produced data which could be well-fitted by linear relationships, and measures derived from the data could be interpreted in physical terms by engineers. This is now the standard methodology for pan evaluation in the client company.  相似文献   
4.
In self-paced tracking tasks, such as driving, the speed is related to the lateral tolerance. This lateral tolerance has been varied in two ways in previous studies by changing the track width for constant vehicle width and vice versa. The current study used both an automobile driving task and a computer/mouse task to show that these two ways of varying lateral tolerance did not produce equivalent results. Subjects behaved as if vehicle width were less important than track width. Speeds and errors both increased as vehicle width increased for a constant lateral tolerance. This could have safety consequences when driving in confined spaces.  相似文献   
5.
A hospital emergency department (ED) is a complex cognitive work system. ED providers routinely create, process and share various kinds of information in their work. They may constantly transform information using technological artifacts such as an electronic patient information system. The functionality in the technology, however, limits their tasks and activities. So, they create their own artifacts (such as handwritten notes on a post-it note), to share and process information. The goal of the paper is to illustrate how health providers in EDs create, process, transform and share information to achieve work goals. We present the information trail model in the ED to illustrate various facets of information creation activity and generate insights for health information technology design.  相似文献   
6.
Lithium zirconium phosphate (LiZr2P3O12) thin films have been prepared on platinized silicon substrates via a chemical solution deposition approach with processing temperatures between 700°C and 775°C. Films that were subject to a single high-temperature anneal were found to crystallize at temperatures above 725°C. Crystallization was observed in films annealed after each deposited layer at 700°C and above. In both cases, grain size was found to increase with annealing temperature. Ion conductivity was found to increase with annealing temperature in singly annealed films. In per-layer annealed films ion conductivity was found to initially increase then decrease with increasing annealing temperature. A maximum ion conductivity of 1.6 × 10−6 S/cm was observed for the singly annealed 775°C condition, while a maximum ion conductivity of 5.8 × 10−7 S/cm was observed for the 725°C per-layer annealed condition. These results are consistent with an increasing influence of cross-plane, internal interface resistance and vapor phase carrier loss in the per-layer annealed samples. This work demonstrates that post-deposition processing methods can strongly affect the ion conducting properties of LiZr2P3O12 thin films.  相似文献   
7.
We describe an experiment in which art and illustration experts evaluated six 2D vector visualization methods. We found that these expert critiques mirrored previously recorded experimental results; these findings support that using artists, visual designers and illustrators to critique scientific visualizations can be faster and more productive than quantitative user studies. Our participants successfully evaluated how well the given methods would let users complete a given set of tasks. Our results show a statistically significant correlation with a previous objective study: designers' subjective predictions of user performance by these methods match users measured performance. The experts improved the evaluation by providing insights into the reasons for the effectiveness of each visualization method and suggesting specific improvements.  相似文献   
8.
We present four studies investigating tools and methodologies for artist-scientist-technologist collaboration in designing multivariate, virtual reality (VR) visualizations. Design study 1 identifies the promise of 3D drawing-style interfaces for VR design and also establishes limitations of these tools with respect to precision and support for animation. Design study 2 explores animating artist-created visualization designs with scientific 3D fluid flow data. While results captured an accurate sense of flow that was advantageous as compared to the results of study 1, the potential for visual exploration using the design tools tested was limited. Design study 3 reveals the importance of a new 3D interface that overcomes the precision limitation found in study 1 while remaining accessible to artist collaborators. Drawing upon previous results, design study 4 engages collaborative teams in a design process that begins with traditional paper sketching and moves to animated, interactive, VR prototypes "sketched" by designers in VR using interactive 3D tools. Conclusions from these four studies identify important characteristics of effective artist-accessible VR visualization design tools and lead to a proposed formalized methodology for successful collaborative design that we expect to be useful in guiding future collaborations. We call this proposed methodology Scientific Sketching.  相似文献   
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10.
Task analysis is one of the basic tools used by ergonomists in investigating and designing tasks. It provides a formal comparison between the demands which the task places on the human operator and the capabilities the human operator possesses to deal with these demands. Three types of task analysis are described: sequential, branching and process control. Alternative formats are presented and examples given of their use in an industrial setting.  相似文献   
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