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The motion of spherical particles (diameter 1.58 mm, specific gravity 2.5) on 2 and 3% plane slope was studied in a laboratory wave flume for shoaling wave conditions. The range of wave-height-to-water-depth ratio was 0.24相似文献   
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The potential variation in the channel obtained from analytical solution of three-dimensional (3-D) Poisson's equation is used to calculate the subthreshold current and threshold voltage of fin field-effect transistors with doped and undoped channels. The accuracy of the model has been verified by the data from 3-D numerical device simulator. The variation of subthreshold slope and threshold voltage with device geometry and doping concentration in the channel has been studied.  相似文献   
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Synthesizing the image of a 3-D scene as it would be captured by a camera from an arbitrary viewpoint is a central problem in Computer Graphics. Given a complete 3-D model, it is possible to render the scene from any viewpoint. The construction of models is a tedious task. Here, we propose to bypass the model construction phase altogether, and to generate images of a 3-D scene from any novel viewpoint from prestored images. Unlike methods presented so far, we propose to completely avoid inferring and reasoning in 3-D by using projective invariants. These invariants are derived from corresponding points in the prestored images. The correspondences between features are established off-line in a semi-automated way. It is then possible to generate wireframe animation in real time on a standard computing platform. Well understood texture mapping methods can be applied to the wireframes to realistically render new images from the prestored ones. The method proposed here should allow the integration of computer generated and real imagery for applications such as walkthroughs in realistic virtual environments. We illustrate our approach on synthetic and real indoor and outdoor images.  相似文献   
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