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This paper investigates the possible coexistence issues between the digital video broadcasting-terrestrial (DVB-T) system and the long term evolution (LTE) that operate in adjacent frequency bands. The proposed methodology for interference assessment evaluates the DVB-T performance degradation in presence of aggregate LTE-800 interference targeting the territory of Macedonia as evaluation area. The simulation analysis quantifies the percentage of interference degraded pixels and obtains the probability of pixel DVB-T service degradation. Furthermore, a measurement trial complements the simulation analysis through the evaluation of the influence of active antenna usage by the DVB-T receivers. The simulation and measurement results in this particular case confirm that the alignment of the active DVB-T receiving antenna towards the LTE-800 base station can substantially increase the degradation whereas aligning of the active DVB-T receiving antenna towards the DVB-T transmitter maintains the efficient TV reception. Finally, this paper proposes a simple algorithm for optimal LTE frequency arrangement, resulting in significant reduction of the LTE interference towards the DVB-T system.  相似文献   
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Software‐defined networking (SDN) is a network concept that brings significant benefits for the mobile cellular operators. In an SDN‐based core network, the average service time of an OpenFlow switch is highly influenced by the total capacity and type of the output buffer, which is used for temporary storage of the incoming packets. In this work, the main goal is to model the handover delay due to the exchange of OpenFlow‐related messages in mobile SDN networks. The handover delay is defined as the overall delay experienced by the mobile node within the handover procedure, when reestablishing an ongoing session from the switch in the source eNodeB to the switch in the destination eNodeB. We propose a new analytical model, and we compare two systems with different SDN switch designs that model a continuous time Markov process by using quasi‐birth–death processes: (1) single shared buffer without priority (model SFB), used for all output ports for both control and user traffic, and (2) two isolated buffers with priority (model priority finite buffering [PFB]), one for control and the other for user plane traffic, where the control traffic is always prioritized. The two proposed systems are compared in terms of total handover delay and minimal buffer capacity needed to satisfy a certain packet error ratio imposed by the link. The mathematical modeling is verified via extensive simulations. In terms of handover delay, the results show that the model PFB outperforms the model SFB, especially for networks with high number of users and high probability of packet‐in messages. As for the buffer dimensioning analysis, for lower arrival rates, low number of users, and low probability of packet‐in messages, the model SFB has the advantage of requiring a smaller buffer size.  相似文献   
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Software defined networking (SDN) and its most popular southbound implementation OpenFlow (OF) are already greatly exploited in the existing mobile cellular networks as part of data centers and mobile core networks. Due to user’s mobility, it is of upmost importance for the operators to provide the shortest possible interruption when the mobile users are performing the procedure of handover. In this work, we proposed a novel analytical approach to model the OF-related handover messages exchanged between the OF-switches and the SDN controller. We modeled two different OF-switch implementations and we compared the results: (1) single shared buffer used for the control and data plane; (2) two priority buffers, where the data plane packets are served only when there are no packets to be processed in the control plane. We numerically evaluated the two systems and we validated the model by using simulations. The obtained results clearly point that although the priority buffering increased the complexity, it effectively provided the shortest handover delay. Therefore, the priority buffering should be the preferred mechanism for mobile networks.

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