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Service composition for generic service graphs 总被引:1,自引:0,他引:1
Service composition is a promising approach to multimedia service provisioning, due to its ability to dynamically produce new multimedia content, and to customize the content for individual client devices. Previous research work has addressed various aspects of service composition such as composibility, QoS-awareness, and load balancing. However, most of the work has focused on applications where data flow from a single source is processed by intermediate services and then delivered to a single destination. In this paper, we address the service composition problem for multimedia services that can be modeled as directed acyclic graphs (DAGs). We formally define the problem and prove its NP hardness. We also design a heuristic algorithm to solve the problem. Our simulation results show that the algorithm is effective at finding low-cost composition solutions, and can trade off computation overhead for better results. When compared with a hop-by-hop approach for service composition, our algorithm can find composition solutions that aress 10% smaller in cost, even when the hop-by-hop approach uses exhaustive searches. 相似文献
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Klara Nahrstedt Zhenyu Yang Wanmin Wu Ahsan Arefin Raoul Rivas 《Multimedia Tools and Applications》2011,51(2):593-623
In the recent past we have seen a boom of distributed interactive multimedia environments which use multiple correlated media
sensors, multi-view displays, and advanced haptic-audio-visual user interfaces for teleimmersive gaming, business meetings
and other collaborative activities. However, when we investigate the emerging teleimmersive environments closer, we realize
that their overall session management, including end-to-end session setup, establishment and run-time management are not appropriate
for the new demands that these environments present. These environments are cyber-physical rooms that demand (a) large scale of multi-sensory devices across geographically-distributed locations and (b) interaction with each other in synchronous and real-time manner. To deal with the new teleimmersive demands, we present a new session management design with (a) session initiation protocol(s) that understand media correlations, (b) view-based multi-stream topology establishment among multiple parties, (c) efficient, light-weight and distributed session monitoring with querying and debugging capabilities, (d) flexible view-based session adaptation with efficient topology adjustments, and (e) light-weighted and consistent session tear-down protocols. The presented design of the next generation session management protocols, services, algorithms and data structures is based
on our extensive experiences with building 3D teleimmersive interactive systems, experimenting with high impact teleimmersive
applications and deploying such environments at various venues. 相似文献
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Nahrstedt DA 《Applied optics》1983,22(2):244-252
The effect of image compensation in viewing extended targets through thermal blooming is discussed. A wave-optics propagation code simulating multiple point sources and a low-bandwidth return-wave adaptive optics system is used to determine the steady-state thermally induced phase distortions and wave-front correction through various Zernike modes. Incoherent point spread functions for the isoplanatic regions are generated and convolved with the appropriate object field to reconstruct the extended target image. Image distortion, degradation in peak irradiance, and adaptive optics loop stability are discussed with respect to degree of correction and wavelength sensitivity. 相似文献
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Optimal Resource Allocation in Overlay Multicast 总被引:2,自引:0,他引:2
Yi Cui Yuan Xue Nahrstedt K. 《Parallel and Distributed Systems, IEEE Transactions on》2006,17(8):808-823
Although initially proposed as the deployable alternative to IP multicast, the overlay network actually revolutionizes the way network applications can be built. In this paper, we study the rate allocation problem in overlay-based multirate multicast, which can be understood as a utility-based resource allocation problem. Each receiver is associated with a utility defined as a function of its streaming rate. Our goal is to maximize the aggregate utility of all receivers, subject to network capacity constraint and data constraint. The latter constraint is unique in overlay multicast, mainly due to the dual role of end hosts as both receivers and senders. We use a price-based approach to address this problem. Two types of prices, network price and data price, are generated with regard to the two constraints of the problem. A distributed algorithm is proposed, where each receiver adjusts its flow rate according to the associated network price and data price. The algorithm is proved to converge to the optimal point, where the aggregate utility of all receivers is maximized. We implement our algorithm using an end-host-based protocol. Our protocol purely relies on the coordination of end hosts to accomplish tasks originally assigned to network routers, which makes it directly deployable to the existing network infrastructure. 相似文献
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Future-generation distributed multimedia applications are expected to be highly scalable to a wide variety of heterogeneous
devices, and highly adaptive across wide-area distributed environments. This demands multiple stages of run-time support in
QoS-aware middleware architectures, particularly, probing the performance of QoS parameters, instantiating the initial component
configurations, and adapting to on-the-fly variations. However, few of the past experiences in related work have shown comprehensive
run-time support in all of the above stages – they often design and build a middleware framework by focusing on only one of
the run-time issues. In this paper, we argue that distributed multimedia applications need effective run-time middleware support
in all these stages to be highly scalable and adaptive across a wide variety of execution environments. Nevertheless, the
design of such a middleware framework should be kept as streamlined and simple as possible, leading to a novel and integrated
run-time middleware platform to unify the probing, instantiation and adaptation stages. In addition, for each stage, the framework
should enable the interaction of peer middleware components across host boundaries, so that the corresponding middleware function
can be performed in a coordinated and coherent fashion. We present the design of such an integrated architecture, with a case
study to illustrate how it is simple yet effective to monitor and configure complex multimedia applications. 相似文献
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A middleware infrastructure for active spaces 总被引:11,自引:0,他引:11
Roman M. Hess C. Cerqueira R. Ranganathan A. Campbell R.H. Nahrstedt K. 《Pervasive Computing, IEEE》2002,1(4):74-83
The paper discusses the Gaia metaoperating system which extends the reach of traditional operating systems to manage ubiquitous computing habitats and living spaces as integrated programmable environments. Gaia exports services to query, access, and use existing resources and context, and provides a framework to develop user-centric, resource-aware, multidevice, context-sensitive, and mobile applications. 相似文献