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1.
Michael Lommel Vera Froese Moritz Sieber Marvin Jentzsch Tim Bierewirtz Ümit Hasirci Tim Rese Josef Seefeldt Sebastian Schimek Ulrich Kertzscher Christian Oliver Paschereit 《Indoor air》2021,31(6):1860-1873
The SARS-CoV-2 pandemic has created a great demand for a better understanding of the spread of viruses in indoor environments. A novel measurement system consisting of one portable aerosol-emitting mannequin (emitter) and a number of portable aerosol-absorbing mannequins (recipients) was developed that can measure the spread of aerosols and droplets that potentially contain infectious viruses. The emission of the virus from a human is simulated by using tracer particles solved in water. The recipients inhale the aerosols and droplets and quantify the level of solved tracer particles in their artificial lungs simultaneously over time. The mobile system can be arranged in a large variety of spreading scenarios in indoor environments and allows for quantification of the infection probability due to airborne virus spreading. This study shows the accuracy of the new measurement system and its ability to compare aerosol reduction measures such as regular ventilation or the use of a room air purifier. 相似文献
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ABSTRACT The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand and motivational qualities originating from user experience (UX) should be identified in order to create effective and enjoyable training/learning challenges that fit with individual users’ capabilities. This study examined the effects of reality-based interaction (RBI) and VR on measures of student motivation and MWL, in a mental arithmetic game for secondary school pupils. In a randomised controlled trial with sixty school children, a mental arithmetic game was tested with three different interaction and two different presentation methods – VR RBI, VR head-mounted-display tapping and tablet flick-gesture. Results found a significant effect of RBI on MWL but no differences in enjoyment of training were found between VR-experience and tablet training-experience. In fact, adding the gaming-context to the mental arithmetic task created an enjoyable, motivating experience regardless of presentation or interaction-style. 相似文献
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CHING-HUA Su YI-GAO Sha S. L Lehoczky F. R Szofran D. C Gillies S. D Cobb R. N Scripa 《Journal of Materials Science》1997,32(14):3765-3768
A series of Hg0.84Zn0.16 Te crystal ingots have been grown from pseudobinary melts by the Bridgmam–Stockbarger type directional solidification using
a Marshall Space Flight Center/Space Science Laboratory heat-pipe furnace and the ground control experiment laboratory furnace
of the crystal growth furnace which was flown on the first United States Microgravity Mission. A number of translation rates
and a series of hot- and cold-zone temperatures were employed to assess the influence of growth parameters on the crystal
properties for the purpose of optimizing the in-flight growth conditions.
This revised version was published online in November 2006 with corrections to the Cover Date. 相似文献
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Josef Skrzypek 《Journal of Intelligent Manufacturing》1993,4(1):67-77
Computer vision algorithms for inspection or pick-and-place operations often depend on spatially uniform illumination of a workplace. This necessitates expensive lighting fixtures. To discount effects of uneven illumination we designed and tested a neural network that can adaptively control light sensitivity at the photosensor level. Our neural network architecture consists of multiple layers with hexagonally arranged nodes. All nodes have partially overlapping receptive fields of different spatial frequencies. Feedforward connections are excitatory while feedback pathways subserve lateral inhibition. The outputs of these nodes are combined so as to maximize the signal-to-noise ratio while constantly resetting thresholds to maintain high sensitivity. Our connectionist architecture can account for many characteristics attributed to the lightness constancy phenomenon observed in biological systems. The results suggest that our module maintains high sensitivity over the whole domain of intensities without interfering with transmission of visual information embedded in spatial discontinuities of intensity. 相似文献
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Performance on antisaccade trials requires the inhibition of a prepotent response (i.e., don't look at the flashing cue) and the generation and execution of a correct saccade in the opposite direction. The authors attempted to further specify the role of working memory (WM) span differences in the antisaccade task. They tested high- and low-span individuals on variants of prosaccade and antisaccade trials in which an eye movement is the sole requirement. In 3 experiments, they demonstrated the importance of WM span differences in both suppression of a reflexive saccade and generation of a volitional eye movement. The results support the contention that individual differences in WM span are not exclusively due to differences in inhibition but also reflect differences in directing the focus of attention. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
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The problem of designing a robust compensator based on a plant model with order uncertainty is considered. The uncertainty is characterized mathematically as a class of generalized singular perturbations of the plant. The case of static compensation is examined. A necessary and sufficient condition is established under which actual closed-loop behavior is close to that predicted by the plant model under sufficiently small singular perturbations. The condition is shown to be generic 相似文献