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1.
This paper describes an empirical study of software design processes in which both cognitive i.e. planning the work process, knowledge about strategies and organizational i.e. work characteristics factors were examined. Thirty-five software designers with an average professional experience of 6.6 years worked on a software design task in a laboratory setting. Thinking-aloud protocols were analysed, and additional interview and questionnaire data were gathered. It was found that software designers do very little explicit planning but have a broad knowledge of useful strategies. Results of regression analyses indicated that the amount of explicit planning and knowledge of strategies is predicted by the amount of design work to accomplish, communication and cooperation requirements, and control at work.  相似文献   
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This article addresses the relation between day-specific experiences of job stressors and the pursuit of off-job activities. Following the limited-resources model of self-regulation, the authors proposed that job stressors and long working hours are negatively related to pursuit of sport activities after work because, after stressful days, employees have no resources left for initiating and persisting in effortful behaviors such as sport. Routines for off-job activities were hypothesized to be positively related to the pursuit of sport activities after work. Seventy-eight police employees completed a daily survey over 5 working days and indicated that they perceive sport to be highly useful for recovery. Random coefficient modeling showed that job stressors (particularly situational constraints) encountered on a specific day were negatively related to self-regulatory resources and to the amount of time spent on sport activities after work, whereas the relation with low-effort activities was positive. Thus, after a stressful day when an effective recovery activity such as sport is highly needed, persons tend to engage less in such an activity. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
3.
We investigated the impact of mental fatigue on exploration in a complex computer task. The exploration behavior of participants who underwent a fatigue manipulation (N = 36) was compared with that of a control (nonfatigued) group (N = 32). A distinction was also made between participants with high or low levels of general computer experience. Results showed that fatigued participants used significantly less systematic exploration and made more errors than did nonfatigued participants. Fatigued participants with low computer experience also showed significantly more rigid behavior than did the other participants. No differences were found on the number of subtasks solved. Compared with low-experience participants, highly experienced participants showed significantly more systematic exploration, less unsystematic trial and error, solved more subtasks, and made fewer errors (marginally significant p = .056). Findings were interpreted as the result of reduced task engagement under fatigue and reduced involvement of executive control on behavior. Actual or potential applications of this research include guidelines to prevent detrimental effects of mental fatigue on exploration behavior.  相似文献   
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This study compared high and moderate performers' involvement in cooperation processes. The author used an observational method to examine meeting participation of 60 software professionals from 10 software projects. Analyses showed that high performers participated more in the overall meeting process. In poorly structured meetings, high performers contributed more to process regulation activities, such as meeting management, goal setting, problem comprehension, and feedback seeking. No differences in process regulation activities were found for highly structured meetings. Contributions to team processes as a whole differed largely across individual team members, with high performers playing an important role and showing a high adaptation to the specific situational requirements. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
6.
This study focused on the role of volunteer work for daily recovery from work. In a 1-week diary study with 166 employees, we assessed the amount of time spent on volunteer work during leisure time, and the recovery facets of psychological detachment from work (i.e., mentally switching off from work), mastery experiences (i.e., pursuing challenging activities), and community experiences (i.e., cultivating relationships) every day before participants went to bed. Results from hierarchical linear modeling (n = 529 days) showed volunteer work during leisure time to be positively related to mastery experiences and community experiences suggesting volunteer work to contribute to successful recovery by creating new resources. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
7.
This study examined work-related outcomes of recovery during leisure time. A total of 147 employees completed a questionnaire and a daily survey over a period of 5 consecutive work days. Multilevel analyses showed that day-level recovery was positively related to day-level work engagement and day-level proactive behavior (personal initiative, pursuit of learning) during the subsequent work day. The data suggest considerable daily fluctuations in behavior and attitudes at work, with evidence that these are related to prior experience and opportunity for recovery in the nonwork domain. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
8.
. On the basis of a longitudinal field study of 29 commercial software development projects, the pros and cons of user centredness in software development were analysed. We looked at two concepts: user participation-an organizational device-involving a user representative in the team, and user orientation-a cognitive-emotional concept-which pertains to positive attitudes towards users. Both were found to be associated with project difficulties relating to process and product quality as well as overall project success. We suggest that the issue is no longer whether or not to involve users, but instead to develop a realistic understanding of the difficulties associated with user centredness.  相似文献   
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The authors argue that a high-organizational error management culture, conceptualized to include norms and common practices in organizations (e.g., communicating about errors, detecting, analyzing, and correcting errors quickly), is pivotal to the reduction of negative and the promotion of positive error consequences. Organizational error management culture was positively related to firm performance across 2 studies conducted in 2 different European countries. On the basis of quantitative and qualitative cross-sectional data from 65 Dutch organizations, Study 1 revealed that organizational error management culture was significantly correlated with both organizational goal achievement and an objective indicator of economic performance. This finding was confirmed in Study 2, using change-of-profitability data from 47 German organizations. The results suggest that organizations may want to introduce organizational error management as a way to boost firm performance. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
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