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1.
A variety of dosing schedules have been reported for the hyperventilation method of broncho-provocation testing. To evaluate the effect of challenge technique on the bronchoconstrictive response, we had 16 subjects perform eucapnic voluntary hyperventilation (EVH) with dry, room temperature gas using four different dosing schedules. The hyperventilation challenge dosages included the following: (1) a target minute ventilation (VE) of 20 x FEV1 for 6 min; (2) a target VE of 15 x FEV1 for 12 min; (3) an interrupted challenge with a target VE of 30 x FEV1 for 2 min repeated 3 times; and (4) a target VE of 30 x FEV1 for 6 min. Challenges 2, 3, and 4 gave identical absolute ventilatory challenges (identical factor FEV1 x minutes) but at different VE dosages or time. Challenges 1 and 4 were of identical length, but different target VE. The mean postchallenge fall in FEV1 was 16.6 +/- 10.9%, 11.0 +/- 8.1%, 19.6 +/- 9.9%, and 26.7 +/- 11.3% for challenges 1, 2, 3, and 4, respectively. The response to an identical EVH challenge (FEV1 x 30 for 6 min) was reproducible when performed on separate days. We conclude that the challenge technique used for hyperventilation testing will have a significant impact on the bronchoconstrictive response and must be taken into account when interpreting study results. Tests may be quantitatively comparable over a narrow range of challenge time and VE. We recommend that a 6-min uninterrupted EVH challenge using dry, room temperature gas at a target VE of 30 x FEV1 be adopted as the "standard" challenge.  相似文献   
2.
Many vision tasks rely upon the identification of sets of corresponding features among different images. This paper presents a method that, given some corresponding features in two stereo images, matches them with features extracted from a second stereo pair captured from a distant viewpoint. The proposed method is based on the assumption that the viewed scene contains two planar surfaces and exploits geometric constraints that are imposed by the existence of these planes to first transfer and then match image features between the two stereo pairs. The resulting scheme handles point and line features in a unified manner and is capable of successfully matching features extracted from stereo pairs that are acquired from considerably different viewpoints. Experimental results are presented, which demonstrate that the performance of the proposed method compares favorably to that of epipolar and tensor-based approaches.  相似文献   
3.
A reactive robotic centering behavior based on panoramic vision is presented. It is inspired by the way insects exploit visual information in analogous navigation tasks. By employing a panoramic camera, the development of the centering behavior is simplified both from a theoretical and from an implementation point of view. The proposed method relies on the extraction of primitive visual information from appropriately selected areas of a panoramic visual field and its direct use in the control law. Experimental results from an implementation of this method on a robotic platform demonstrate a centering behavior which can be achieved in real-time and with high accuracy. The proposed technique circumvents the need to address complex problems of 3D structure estimation and the resulting control laws were shown to possess the required stability properties.  相似文献   
4.
I. K. Argyros 《Computing》1990,45(3):265-268
In this note we extend the validity of the mesh-independence principle for nonlinear operator equations and their discretizations to include operators whose derivatives are only Hölder continuous.  相似文献   
5.
Pattern Analysis and Applications - In this work, we present a novel framework to perform single-shot hand pose estimation using depth data as input. The method follows a coarse to fine strategy...  相似文献   
6.
We present “shape from interaction” (SfI), an approach to the problem of acquiring 3D representations of rigid objects through observing the activity of a human who handles a tool. SfI relies on the fact that two rigid objects cannot share the same physical space. The 3D reconstruction of the unknown object is achieved by tracking the known 3D tool and by carving out the space it occupies as a function of time. Due to this indirection, SfI reconstructs rigid objects regardless of their material and appearance properties and proves particularly useful for the cases of textureless, transparent, translucent, refractive and specular objects for which there exists no practical vision-based 3D reconstruction method. Additionally, object concavities that are not directly observable can also be reconstructed. The 3D tracking of the tool is formulated as an optimization problem that is solved based on visual input acquired by a multicamera system. Experimental results from a prototype implementation of SfI support qualitatively and quantitatively the effectiveness of the proposed approach.  相似文献   
7.
This paper presents a number of techniques that are needed for realizing Web-operated mobile robots. These techniques include effective map-building capabilities, a method for obstacle avoidance based on a combination of range and visual information, and advanced Web and onboard robot interfaces. In addition to video streams, the system provides high-resolution virtual reality visualizations that also include the people in the vicinity of the robot. This increases the flexibility of the interface and simultaneously allows a user to understand the navigation actions of the robot. The techniques described in this article have been successfully deployed within the EU-funded projects TOURBOT and WebFAIR, which aimed to develop interactive tour-guided robots able to serve Web as well as on-site visitors. Technical developments in the framework of these projects have resulted in robust and reliable systems that have been demonstrated and validated in real-world conditions. Equally important, the system setup time has been drastically reduced, facilitating its porting to new environments.  相似文献   
8.
9.
This paper presents a computer vision system that supports non-instrumented, location-based interaction of multiple users with digital representations of large-scale artifacts. The proposed system is based on a camera network that observes multiple humans in front of a very large display. The acquired views are used to volumetrically reconstruct and track the humans robustly and in real time, even in crowded scenes and challenging human configurations. Given the frequent and accurate monitoring of humans in space and time, a dynamic and personalized textual/graphical annotation of the display can be achieved based on the location and the walk-through trajectory of each visitor. The proposed system has been successfully deployed in an archaeological museum, offering its visitors the capability to interact with and explore a digital representation of an ancient wall painting. This installation permits an extensive evaluation of the proposed system in terms of tracking robustness, computational performance and usability. Furthermore, it proves that computer vision technology can be effectively used to support non-instrumented interaction of humans with their environments in realistic settings.  相似文献   
10.
We provided in [14] and [15] a semilocal convergence analysis for Newton's method on a Banach space setting, by splitting the given operator. In this study, we improve the error bounds, order of convergence, and simplify the sufficient convergence conditions. Our results compare favorably with the Newton-Kantorovich theorem for solving equations.  相似文献   
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