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Packing two-dimensional shapes on a surface such that no shapes overlap and the uncovered surface area is minimized is an important problem that arises in a variety of industrial applications. This paper introduces an intelligent system which tackles the most difficult instance of this problem, where two-dimensional irregular shapes have to be packed on a regularly or irregularly shaped surface. The proposed system utilizes techniques not previously applied to packing, drawn from computer vision and artificial intelligence, and achieves high-quality solutions with short computational times. In addition, the system deals with complex shapes and constraints that occur in industrial applications, such as defective regions and irregularly shaped sheets. We evaluate the effectiveness and efficiency of the proposed method using 14 established benchmark problems that are available from the EURO Special Interest Group on Cutting and Packing.  相似文献   
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The trace transform is a novel algorithm that has been shown to be effective in a number of image recognition tasks. It is a generalisation of the Radon transform that has been widely used in image processing for decades. Its generality—allowing multiple functions to be used in the mapping—leads to an algorithm that can be tailored to specific applications. However, its computation complexity has been a barrier to its widespread adoption. By harnessing the heterogeneous resources on a modern FPGA, the algorithm is significantly accelerated. Here, a flexible system is developed that allows for a wide array of functionals to be computed without re-implementing the design. The system is fully scalable, such that the number and complexity of functionals does not affect the speed of the circuit. The heterogeneous resources of the FPGA platform are then used to develop a set of flexible functional blocks that can each implement a number of different mathematical functionals. The combined result of this design is a system that can compute the trace transform on a 256 × 256 pixel image at 26 fps, enabling real-time processing of captured video frames.
Suhaib A. FahmyEmail:
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Multiple light source detection   总被引:1,自引:0,他引:1  
This paper presents the V2R algorithm, a novel method for multiple light source detection using a Lambertian sphere as a calibration object. The algorithm segments the image of the sphere into regions that are each illuminated by a single virtual light and subtracts the virtual lights of adjacent regions to estimate the light source vectors. The algorithm uses all pixels within a region to form a robust estimate of the corresponding virtual light. The circumstances under which the light source detection problem lacks a unique solution are discussed in detail and the way in which the V2R algorithm resolves the ambiguity is explained. The V2R algorithm includes novel procedures for identifying the critical lines that bound the regions, for estimating the light source vectors, and for identifying opposite light pairs. Experiments are performed on synthetic and real images and the performance of the V2R algorithm is compared to that of a recent algorithm from the literature. The experimental results demonstrate that the proposed algorithm is robust and that it gives substantially improved accuracy.  相似文献   
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Support Vector Machines (SVMs) are considered as a state-of-the-art classification algorithm capable of high accuracy rates for a different range of applications. When arranged in a cascade structure, SVMs can efficiently handle problems where the majority of data belongs to one of the two classes, such as image object classification, and hence can provide speedups over monolithic (single) SVM classifiers. However, the SVM classification process is still computationally demanding due to the number of support vectors. Consequently, in this paper we propose a hardware architecture optimized for cascaded SVM processing to boost performance and hardware efficiency, along with a hardware reduction method in order to reduce the overheads from the implementation of additional stages in the cascade, leading to significant resource and power savings. The architecture was evaluated for the application of object detection on \(800\times 600\) resolution images on a Spartan 6 Industrial Video Processing FPGA platform achieving over 30 frames-per-second. Moreover, by utilizing the proposed hardware reduction method we were able to reduce the utilization of FPGA custom-logic resources by \(\sim \)30%, and simultaneously observed \(\sim \)20% peak power reduction compared to a baseline implementation.  相似文献   
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