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1.
Hand‐drawn sketching on napkins or whiteboards is a common, accessible method for generating visual representations. This practice is shared by experts and non‐experts and is probably one of the faster and more expressive ways to draft a visual representation of data. In order to better understand the types of and variations in what people produce when sketching data, we conducted a qualitative study. We asked people with varying degrees of visualization expertise, from novices to experts, to manually sketch representations of a small, easily understandable dataset using pencils and paper and to report on what they learned or found interesting about the data. From this study, we extract a data sketching representation continuum from numeracy to abstraction; a data report spectrum from individual data items to speculative data hypothesis; and show the correspondence between the representation types and the data reports from our results set. From these observations we discuss the participants’ representations in relation to their data reports, indicating implications for design and potentially fruitful directions for research.  相似文献   
2.
We present GSUVis, a visualization tool designed to provide better understanding of location‐based social network (LBSN) data. LBSN data is one of the most important sources of information for transportation, marketing, health, and public safety. LBSN data consumers are interested in accessing and analysing data that is as complete and as accurate as possible. However, LBSN data contains sensitive information about individuals. Consequently, data anonymization is of critical importance if this data is to be made available to consumers. However, anonymization commonly reduces the utility of information available. Working with privacy experts, we designed GSUVis a visual analytic tool to help experts better understand the effects of anonymization techniques on LBSN data utility. One of GSUVis's primary goals is to make it possible for people to use LBSN data, without requiring them to gain deep knowledge about data anonymization. To inform the design of GSUVis, we interviewed privacy experts, and collected their tasks and system requirements. Based on this understanding, we designed and implemented GSUVis. It applies two anonymization algorithms for social and location trajectory data to a real‐world LBSN dataset and visualizes the data both before and after anonymization. Through feedback from domain experts, we reflect on the effectiveness of GSUVis and the impact of anonymization using visualization.  相似文献   
3.
There is currently an increasing effort to develop visual analytics (VA) tools that can support human analytical reasoning and decision making. In the last decade, advances in this field has allowed the application of various kinds of VA systems in real-world settings. While this represents a promising start from a product design perspective, part of the challenge to the research community is that current VA tools have evolved without due consideration of standardized design criteria and processes. Accordingly, some questions remain to be addressed on what are the useful, underlying attributes of effective VA tools and how their impact can be measured in human-product interaction. These considerations indicate a need to identify a specific range of VA tools and assess their capabilities through state-of-the-art empirical analysis. To address these issues, we conducted a systematic review of 470 VA papers published between 2006 and 2012. We report on the bibliometric techniques, the evaluation attributes and the metrics that were used to sample and analyze the body of literature. The analysis focused mainly on 26 papers that implemented visual analytics decision support tools. The results are presented in the form of six inductively derived design recommendations that, when taken together, uniquely contribute to the fields of product design and visual analytics.  相似文献   
4.
Continuous ultraviolet light (u.v.) and chemical disinfection of circulating water systems were evaluated. Direct comparisons of the biocidal effectiveness of u.v. light vs halogenation were tested with Legionella spp and Pseudomonas aeruginosa because of their association with the acquisition of overt clinical disease from water-containing appliances. Findings indicated that six species of Legionella and P. aeruginosa were killed by a moderate level of u.v. radiation. L. pneumophila and other bacteria in a circulating water system were effectively killed by a biocidal u.v. light. However, free chlorine levels needed to kill Legionella, Pseudomonas, and Flavobacterium within 1 min were found to be greater than 4 mg ml?1. Data from a long-term field trial with u.v. light treatment of evaporative condenser water showed a significant reduction in numbers of bacteria. Ultraviolet disinfection of hospital hydrotherapy whirlpools confirmed the utility of this mode of disinfection under circumstances where chlorination may not be practical for medical reasons. These findings were confirmed during investigations of halogenated or u.v.-treated public hot tub/whirlpools. The effectiveness of routine chemical disinfection for controlling microbial flora in a cooling tower was also evaluated. The 2 month survey indicated that the numbers of bacteria, including Legionella, were not affected by two biocides that were used. The observations made during this investigation support the conclusion that u.v. light disinfection of water-containing systems may be an appropriate alternative or supplement to chemical biocides.  相似文献   
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Providing tools that make visualization authoring accessible to visualization non‐experts is a major research challenge. Currently the most common approach to generating a visualization is to use software that quickly and automatically produces visualizations based on templates. However, it has recently been suggested that constructing a visualization with tangible tiles may be a more accessible method, especially for people without visualization expertise. There is still much to be learned about the differences between these two visualization authoring practices. To better understand how people author visualizations in these two conditions, we ran a qualitative study comparing the use of software to the use of tangible tiles, for the creation of bar charts. Close observation of authoring activities showed how each of the following varied according to the tool used: 1) sequences of action; 2) distribution of time spent on different aspects of the InfoVis pipeline; 3) pipeline task separation; and 4) freedom to manipulate visual variables. From these observations, we discuss the implications of the variations in activity sequences, noting tool design considerations and pointing to future research questions.  相似文献   
7.
In common Web-based search interfaces, it can be difficult to formulate queries that simultaneously combine temporal, spatial, and topical data filters. We investigate how coordinated visualizations can enhance search and exploration of information on the World Wide Web by easing the formulation of these types of queries. Drawing from visual information seeking and exploratory search, we introduce emph{VisGets} -- interactive query visualizations of Web-based information that operate with online information within a Web browser. VisGets provide the information seeker with visual overviews of Web resources and offer a way to visually filter the data. Our goal is to facilitate the construction of dynamic search queries that combine filters from more than one data dimension. We present a prototype information exploration system featuring three linked VisGets (temporal, spatial, and topical), and used it to visually explore news items from online RSS feeds.  相似文献   
8.
While it is still most common for information visualization researchers to develop new visualizations from a data- or taskdriven perspective, there is growing interest in understanding the types of visualizations people create by themselves for personal use. As part of this recent direction, we have studied a large collection of whiteboards in a research institution, where people make active use of combinations of words, diagrams and various types of visuals to help them further their thought processes. Our goal is to arrive at a better understanding of the nature of visuals that are created spontaneously during brainstorming, thinking, communicating, and general problem solving on whiteboards. We use the qualitative approaches of open coding, interviewing, and affinity diagramming to explore the use of recognizable and novel visuals, and the interplay between visualization and diagrammatic elements with words, numbers and labels. We discuss the potential implications of our findings on information visualization design.  相似文献   
9.
Detail‐in‐context lens techniques can be useful for exploring visualizations of data spaces that are too large or have too much detail to fit in regular displays. For example, by bending the space in the right way we can bring together details from two separate areas for easy comparison while roughly keeping the context that situates each area within the global space. While these techniques can be powerful tools, they also introduce distortions that need to be understood, and often the tools have to be disabled in order to have access to the undistorted data. We introduce the undistort lens, a complement to existing distortion‐based techniques that provides a local and separate presentation of the original geometry without affecting any distortion‐based lenses currently used in the presentation. The undistort lens is designed to allow interactive access to the underlying undistorted data within the context of the distorted space, and to enable a better understanding of the distortions. The paper describes the implementation of a generic back‐mapping mechanism that enables the implementation of undistort lenses for arbitrary distortion based techniques, including those presented in the lens literature. We also provide a series of use‐case scenarios that demonstrate the situations in which the technique can complement existing lenses.  相似文献   
10.
We provide afresh look at the use and prevalence of emphasis effects in Infovis. Through a survey of existing emphasis frameworks, we extract a set‐based approach that uses visual prominence to link visually and algorithmically diverse emphasis effects. Visual prominence provides a basis for describing, comparing and generating emphasis effects when combined with a set of general features of emphasis effects. Therefore, we use visual prominence and these general features to construct a new mathematical Framework for Information Visualization Emphasis, FIVE. The concepts we introduce to describe FIVE unite the emphasis literature and point to several new research directions for emphasis in information visualization.  相似文献   
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