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Compared to typical scanners, handheld cameras offer convenient, flexible, portable, and non-contact image capture, which enables many new applications and breathes new life into existing ones. However, camera-captured documents may suffer from distortions caused by non-planar document shape and perspective projection, which lead to failure of current OCR technologies. We present a geometric rectification framework for restoring the frontal-flat view of a document from a single camera-captured image. Our approach estimates 3D document shape from texture flow information obtained directly from the image without requiring additional 3D/metric data or prior camera calibration. Our framework provides a unified solution for both planar and curved documents and can be applied in many, especially mobile, camera-based document analysis applications. Experiments show that our method produces results that are significantly more OCR compatible than the original images.  相似文献   
2.
Model-based pose estimation techniques that match image and model triangles require large numbers of matching operations in real-world applications. The authors show that by using approximations to perspective, 2D lookup tables can be built for each of the triangles of the models. An approximation called `weak perspective' has been applied previously to this problem; the authors consider two other perspective approximations: paraperspective and orthoperspective. These approximations produce lower errors for off-center image features than weak perspective  相似文献   
3.
This paper describes a novel methodology for implementing video search functions such as retrieval of near-duplicate videos and recognition of actions in surveillance video. Videos are divided into half-second clips whose stacked frames produce 3D space-time volumes of pixels. Pixel regions with consistent color and motion properties are extracted from these 3D volumes by a threshold-free hierarchical space-time segmentation technique. Each region is then described by a high-dimensional point whose components represent the position, orientation and, when possible, color of the region. In the indexing phase for a video database, these points are assigned labels that specify their video clip of origin. All the labeled points for all the clips are stored into a single binary tree for efficient -nearest neighbor retrieval. The retrieval phase uses video segments as queries. Half-second clips of these queries are again segmented by space-time segmentation to produce sets of points, and for each point the labels of its nearest neighbors are retrieved. The labels that receive the largest numbers of votes correspond to the database clips that are the most similar to the query video segment. We illustrate this approach for video indexing and retrieval and for action recognition. First, we describe retrieval experiments for dynamic logos, and for video queries that differ from the indexed broadcasts by the addition of large overlays. Then we describe experiments in which office actions (such as pulling and closing drawers, taking and storing items, picking up and putting down a phone) are recognized. Color information is ignored to insure independence of action recognition to people's appearance. One of the distinct advantages of using this approach for action recognition is that there is no need for detection or recognition of body parts.  相似文献   
4.
Iterative Pose Estimation Using Coplanar Feature Points   总被引:1,自引:0,他引:1  
This paper presents a new method for the computation of the position and orientation of a camera with respect to a known object, using four or morecoplanarfeature points. Starting with the scaled orthographic projection approximation, this method iteratively refines up to two different pose estimates, and provides an associated quality measure for each pose. When the camera distance is large compared with the object depth, or when the accuracy of feature point extraction is low because of image noise, the quality measures for the two poses are similar, and the two pose estimates are plausible interpretations of the available information. In contrast, known methods using a closed form pose solution for four coplanar points are not robust for distant objects in the presence of image noise because they provide only one of the two possible poses and may choose the wrong pose.  相似文献   
5.
In this paper, we present an approach for consistently labeling people and for detecting human–object interactions using mono-camera surveillance video. The approach is based on a robust appearance-based correlogram model combined with histogram information to model color distributions of people and objects in the scene. The models are dynamically built from non-stationary objects, which are the outputs of background subtraction, and are used to identify objects on a frame-by-frame basis. We are able to detect when people merge into groups and to segment them even during partial occlusion. We can also detect when a person deposits or removes an object. The models persist when a person or object leaves the scene and are used to identify them when they reappear. Experiments show that the models are able to accommodate perspective foreshortening that occurs with overhead camera angles, as well as partial occlusion. The results show that this is an effective approach that is able to provide important information to algorithms performing higher-level analysis, such as activity recognition, where human–object interactions play an important role.  相似文献   
6.
SoftPOSIT: Simultaneous Pose and Correspondence Determination   总被引:3,自引:0,他引:3  
The problem of pose estimation arises in many areas of computer vision, including object recognition, object tracking, site inspection and updating, and autonomous navigation when scene models are available. We present a new algorithm, called SoftPOSIT, for determining the pose of a 3D object from a single 2D image when correspondences between object points and image points are not known. The algorithm combines the iterative softassign algorithm (Gold and Rangarajan, 1996; Gold et al., 1998) for computing correspondences and the iterative POSIT algorithm (DeMenthon and Davis, 1995) for computing object pose under a full-perspective camera model. Our algorithm, unlike most previous algorithms for pose determination, does not have to hypothesize small sets of matches and then verify the remaining image points. Instead, all possible matches are treated identically throughout the search for an optimal pose. The performance of the algorithm is extensively evaluated in Monte Carlo simulations on synthetic data under a variety of levels of clutter, occlusion, and image noise. These tests show that the algorithm performs well in a variety of difficult scenarios, and empirical evidence suggests that the algorithm has an asymptotic run-time complexity that is better than previous methods by a factor of the number of image points. The algorithm is being applied to a number of practical autonomous vehicle navigation problems including the registration of 3D architectural models of a city to images, and the docking of small robots onto larger robots.  相似文献   
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