首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   27篇
  免费   0篇
化学工业   1篇
建筑科学   2篇
水利工程   1篇
自动化技术   23篇
  2021年   1篇
  2020年   1篇
  2019年   1篇
  2018年   1篇
  2017年   2篇
  2016年   2篇
  2015年   1篇
  2013年   3篇
  2012年   3篇
  2011年   1篇
  2010年   1篇
  2009年   1篇
  2008年   2篇
  2007年   2篇
  2005年   1篇
  2002年   1篇
  1999年   1篇
  1992年   1篇
  1991年   1篇
排序方式: 共有27条查询结果,搜索用时 78 毫秒
1.
2.
Bloat can be defined as an excess of code growth without a corresponding improvement in fitness. This problem has been one of the most intensively studied subjects since the beginnings of Genetic Programming. This paper begins by briefly reviewing the theories explaining bloat, and presenting a comprehensive survey and taxonomy of many of the bloat control methods published in the literature through the years. Particular attention is then given to the new Crossover Bias theory and the bloat control method it inspired, Operator Equalisation (OpEq). Two implementations of OpEq are described in detail. The results presented clearly show that Genetic Programming using OpEq is essentially bloat free. We discuss the advantages and shortcomings of each different implementation, and the unexpected effect of OpEq on overfitting. We observe the evolutionary dynamics of OpEq and address its potential to be extended and integrated into different elements of the evolutionary process.  相似文献   
3.
4.
A knowledge base containing incomplete information in the form of disjunctions and negative information shows difficulties regarding the update operators. In this paper simple and straightforward definitions are given for an ‘adding’ operator (‘+’) and a ‘removing’ operator (‘−’) using Hebrand models.  相似文献   
5.
Organizing Multiagent Systems   总被引:1,自引:1,他引:0  
Despite all the research done in the last years on the development of methodologies for designing MAS, there is no methodology suitable for the specification and design of MAS in complex domains where both the agent view and the organizational view can be modeled. Current multiagent approaches either take a centralist, static approach to organizational design or take an emergent view in which agent interactions are not pre-determined, thus making it impossible to make any predictions on the behavior of the whole systems. Most of them also lack a model of the norms in the environment that should rule the (emergent) behavior of the agent society as a whole and/or the actions of individuals. In this paper, we propose a framework for modeling agent organizations, Organizational Model for Normative Institutions (OMNI), that allows the balance of global organizational requirements with the autonomy of individual agents. It specifies global goals of the system independently from those of the specific agents that populate the system. Both the norms that regulate interaction between agents, as well as the contextual meaning of those interactions are important aspects when specifying the organizational structure.  相似文献   
6.
Trends in Agent Communication Language   总被引:13,自引:0,他引:13  
Agent technology is an exciting and important new way to create complex software systems. Agents blend many of the traditional properties of AI programs—knowledge–level reasoning, flexibility, proactiveness, goal–directedness, and so forth—with insights gained from distributed software engineering, machine learning, negotiation and teamwork theory, and the social sciences. An important part of the agent approach is the principle that agents (like humans) can function more effectively in groups that are characterized by cooperation and division of labor. Agent programs are designed to autonomously collaborate with each other in order to satisfy both their internal goals and the shared external demands generated by virtue of their participation in agent societies. This type of collaboration depends on a sophisticated system of inter–agent communication. The assumption that inter–agent communication is best handled through the explicit use of an agent communication language (ACL) underlies each of the articles in this special issue. In this introductory article, we will supply a brief background and introduction to the main topics in agent communication.  相似文献   
7.
Water Resources Management - Stakeholder participation is a requirement for environmental decision-making in the European Union. Despite this, numerous instances can be seen in water governance in...  相似文献   
8.
An institution typically comprises constitutive rules, which give shape and meaning to social interactions and regulative rules, which prescribe agent behaviour in the society. Regulative rules guide social interaction, in particular when they are coupled with reward and punishment regulations that are enforced for (non-)compliance. Institution examples include legislation and contracts. Formal institutional reasoning frameworks automate ascribing social meaning to agent interaction and determining whether those actions have social meanings that comprise (non-)compliant behaviour. Yet, institutions do not just govern societies. Rather, in what is called multi-level governance, institutional designs at lower governance levels (e.g., national legislation at the national level) are governed by higher level institutions (e.g., directives, human rights charters and supranational agreements). When an institution design is found to be non-compliant, punishments can be issued by annulling the legislation or imposing fines on the responsible designers (i.e., government). In order to enforce multi-level governance, higher governance levels (e.g., courts applying human rights) must check lower level institution designs (e.g., national legislation) for compliance; in order to avoid punishment, lower governance levels (e.g., national governments) must check their institution designs are compliant with higher-level institutions before enactment. However, checking non-compliance of institution designs in multi-level governance is non-trivial. In particular, because institutions in multi-level governance operate at different levels of abstraction. Lower level institutions govern with concrete regulations whilst higher level institutions typically comprise increasingly vague and abstract regulations. To address this issue, in this paper we propose a formal framework with a novel semantics that defines compliance between concrete lower level institutions and abstract higher level institutions. The formal framework is complemented by a sound and complete computational framework that automates compliance checking, which we apply to a real-world case study.  相似文献   
9.
From human regulations to regulated software agents’ behavior   总被引:2,自引:0,他引:2  
In order to design and implement electronic institutions that incorporate norms governing the behavior of the participants of those institutions, some crucial steps should be taken. The first problem is that human norms are (on purpose) specified on an abstract level. This ensures applicability of the norms over long periods of time in many different circumstances. However, for an electronic institution to function according to those norms, they should be concrete enough to be able to check them run time. A second problem is that norms describe which behavior is desirable and permitted, but not how this is achieved in an institution. In the “real world" regulations often indicate procedures for implementing and enforcing the law. Likewise we should devise means to annotate the norms with practical aspects such as enforcement mechanisms, sanctions, etc. in order to get requirements for an institution that will enforce norms (by either constraining behavior within the norms or reacting to violation of the norms). The choice of which kind of mechanism is chosen is not a normative one, but usually based on criteria of efficiency and/or feasibility of the mechanism. In this paper we present our view on how to approach these problems and other related issues to be solved in order to develop e-institutions capable to operate in complex, highly regulated scenarios.
Frank DignumEmail:
  相似文献   
10.
While argumentation-based negotiation has been accepted as a promising alternative to game-theoretic or heuristic-based negotiation, no evidence has been provided to confirm this theoretical advantage. We propose a model of bilateral negotiation extending a simple monotonic concession protocol by allowing the agents to exchange information about their underlying interests and possible alternatives to achieve them during the negotiation. We present an empirical study that demonstrates (through simulation) the advantages of this interest-based negotiation approach over the more classic monotonic concession approach to negotiation.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号