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Physically based simulation of human hair is a well studied and well known problem. But the “pure” physically based representation of hair (and other animation elements) is not the only concern of the animators, who want to “control” the creation and animation phases of the content. This paper describes a sketch-based tool, with which a user can both create hair models with different styling parameters and produce animations of these created hair models using physically and key frame-based techniques. The model creation and animation production tasks are all performed with direct manipulation techniques in real-time. 相似文献
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Conventional constant false alarm rate (CFAR) methods use a fixed number of cells to estimate the background variance. For homogeneous environments, it is desirable to increase the number of cells, at the cost of increased computation and memory requirements, in order to improve the estimation performance. For nonhomogeneous environments, it is desirable to use less number of cells in order to reduce the number of false alarms around the clutter edges. In this work, we present a solution with two exponential smoothers (first order IIR filters) having different time-constants to leverage the conflicting requirements of homogeneous and nonhomogeneous environments. The system is designed to use the filter having the large time-constant in homogeneous environments and to promptly switch to the filter having the small time constant once a clutter edge is encountered. The main advantages of proposed Switching IIR CFAR method are computational simplicity, small memory requirement (in comparison to windowing based methods) and its good performance in homogeneous environments (due to the large time-constant smoother) and rapid adaptation to clutter edges (due to the small time-constant smoother). 相似文献
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Poly(glycidyl methacrylate) (PGMA) beads with an average size of 350 μm were synthesized by suspension polymerization technique. The PGMA beads were first modified with iminodiacetonitrile (IDAN). Then, the IDAN‐modified beads were subsequently modified by hydroxylamine. The IDAN modification and the conversion of the nitrile groups to amidoxime were followed by FT‐IR spectroscopy. The surface morphology and thermal behavior of the PGMA and its modified forms were also characterized by scanning electron microscopy and thermogravimetric analysis techniques, further confirming modification and amidoximation. © 2007 Wiley Periodicals, Inc. J Appl Polym Sci 2007 相似文献
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Isocyanate-based graphene oxide-containing polyimide foams were synthesized by a semi-prepolymer method. In this method, while the first solution containing pre-polymer was derived from pyromellitic dianhydride and excess polymethylene polyphenylene isocyanate (PM200), the second solution contains dianhydride derivatives, water, catalysts, surfactants, and graphene oxide. PIFs were prepared with 0%, 0.25%, 0.50%, 0.75%, and 1% graphene oxide by weight, respectively. PIFs exhibited a minimum side reaction and urea generation was not seen for all PIFs instead of imide bonding. The addition of graphene oxide (GO) leads to a more close-packed structure. Therefore, crosslinking density and thermal stability of graphene oxide-containing polyimide foams increased. Upon the addition of 1% GO, almost seven times higher compression strength was obtained compared to neat PIFs. Also, LOI values supported the theory that thermally stable and flame retardant PIFs can be synthesized via the isocyanate-based process with GO. 相似文献
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With the emergence of new media, interactive film projects have mainly struggled to resolve the contradiction between dramatic structures and interaction. Dramatic film presents identification with the main character, where the viewer is constantly oppressed by the narrative, and therefore lost in illusion. In this context, when we bring on the scene interaction, the drama apparently starts to lose its power. In this article, a new interactive film model based on Brechtian film theory is proposed. This model presents a new way of spatiotemporal construction where different audiovisual combinations can be viewed successively, and this way the viewer can actively construct his/her own story. Theoretical framework of the Brechtian interactive film model is supported by an interactive film application, named Academia. The main feature of the model is that, while interaction is very simple, the continuity of the narrative is preserved and the film requiring an intellectual level of interpretation. 相似文献
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Mehmet Tümay M. Emin Meral K. Çağatay Bayindir 《Neural computing & applications》2008,17(5-6):585-593
This paper presents a harmonic extraction algorithm using artificial neural networks for Dynamic Voltage Restorers (DVRs). The suggested algorithm employs a feed forward Multi Layer Perceptron (MLP) Neural Network with error back propagation learning to effectively track and extract the 3rd and 5th voltage harmonics. For this purpose, two different MLP neural network structures are constructed and their performances compared. The effects of hidden layer, supervisors and learning rate are also presented. The proposed MLP Neural Network algorithm is trained and tested in MATLAB program environment. The results show that MLP neural network enable to extract each harmonic effectively. 相似文献