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1.
Wireless Networks - As mobile devices have become more affordable, easy to use and powerful, the number of mobile users and their bandwidth demands have experienced a significant growth....  相似文献   
2.
Voice over Internet Protocol (VoIP) has been widely used by many mobile consumer devices in IEEE 802.11 wireless local area networks (WLAN) due to its low cost and convenience. However, delays of all VoIP flows dramatically increase when network capacity is approached. Additionally, unfair traffic distribution between downlink and uplink flows in WLANs impacts the perceived VoIP quality. This paper proposes an intelligent bandwidth management scheme for VoIP services (iVoIP) that improves bandwidth utilization and provides fair downlink–uplink channel access. iVoIP is a cross-layer solution which includes two components: (1) iVoIP-Admission Control, which protects the quality of existing flows and increases the utilization of wireless network resources; (2) iVoIP-Fairness scheme, which balances the channel access opportunity between access point (AP) and wireless stations. iVoIP-Admission Control limits the number of VoIP flows based on an estimation of VoIP capacity. iVoIP-Fairness implements a contention window adaptation scheme at AP which uses stereotypes and considers several major quality of service parameters to balance the network access of downlink and uplink flows, respectively. Extensive simulations and real tests have been performed, demonstrating that iVoIP has both very good VoIP capacity estimation and admission control results. Additionally, iVoIP improves the downlink/uplink fairness level in terms of throughput, delay, loss, and VoIP quality.  相似文献   
3.
One of the main challenges in the smart-phone world is that they are battery constrained and the development of battery technologies have not kept pace with the required energy demand. In particular, there are still significant technological gaps on developing energy-aware solutions that would prolong the battery life of devices without affecting the quality of the distributed video/multimedia content. In this aspect, this paper proposes DE-BAR—a process based innovation that will provide a seamless battery saving mechanism, based on backlight and adaptive region of interest of the streamed multimedia content. This work intends to look at the nature of the video/multimedia content that is received in the device and adapts the energy consumption dynamically at three levels: Screen Colour, backlight and Intensity; and adaptive Region-of-Interest (RoI) based variation in the multimedia content. Notably, the work provides the mechanism for real-time adaptation. The colour intensity, number of RoI for the video sequence and the frame rate is decided by the spatial and temporal complexity of the video. The energy consumption is measured using an Arduino board while video quality is analyzed using extensive subjective tests. The results indicate that more than 50% energy could be saved in the device while retaining above average perceptual video quality.  相似文献   
4.
Real-time data transmission, especially video delivery over high-speed networks have very stringent constraints in terms of network connectivity and offered data rate. However, in high-speed vehicular networks, direct communication between vehicles and road side units (RSU) often breaks down, resulting in loss of information. On the other hand, a peer-to-peer based multihop network topology is not sufficient for efficient data communication due to large packet loss and delay. In this paper, a novel ‘moving cluster multiple forward’ (MCMF) architecture is proposed and investigated for efficient real-time data communication in high speed vehicular networks. MCMF involves novel aspects in relation to the formation of clusters and managing the communication between groups of vehicles and introduction of a hierarchical multiple forwarding mechanism which enables communication between any vehicle and RSU via other vehicles. Additionally, a novel protocol called ‘alternate cluster resource reuse’ (ACRR) is proposed and its detailed communication mechanism is presented. Simulation tests show how the use of MCMF and the ACRR protocol results in superior bit-rate performance—around three times that obtained in peer-to-peer multihop communications and twice that of MCMF with no ACRR protocol. Further, the average delay in MCMF-based transmissions from vehicle to RSU is around 50 % that of a peer-to-peer multihop communication mechanism. MCMF/ACRR has the potential to support multimedia traffic according to the IEEE 802.11p standard, even with a sparse investment in the infrastructure.  相似文献   
5.
In recent times, mobile Internet has witnessed the explosive growth of video applications, embracing user-generated content, Internet Protocol television (IPTV), live streaming, video-on-demand, video conferencing, and FaceTime-like video communications. The exponential rise of video traffic and dynamic user behaviors have proved to be a major challenge to video resource sharing and delivery in the mobile environment. In this article, we present a survey of state-of-the-art video distribution solutions over the Internet. We first discuss the challenges of mobile peer-to-peer (MP2P)-based solutions and categorize them into two groups. We discuss the design idea, characteristics, and drawbacks of solutions in each group.We also give a reviewfor solutions of video transmission in wireless heterogeneous networks. Furthermore, we summarize the information-centric networking (ICN)-based video solutions in terms of in-network caching and name-based routing. Finally, we outline the open issues for mobile video systems that require further studies.  相似文献   
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7.
Mobile peer-to-peer (MP2P) has emerged as a state-of-the-art technology for video resource sharing in mobile ad-hoc networks (MANETs), building on the advantages of P2P data exchange and providing a feasible solution for large-scale deployment of media streaming services. Fast search for video resources and low maintenance overhead of overlay networks to support the mobility of nodes are key factors in MP2P video on demand solutions. In this paper, we propose a novel reliability-oriented ant colony optimization (ACO)-based MP2P solution to support interactivity for video streaming in MANETs (RACOM). RACOM makes use of highly innovative algorithms such as the peer status-aware mechanism and peer-centric overlay maintenance mechanism to support high-efficiency video resource sharing. The peer status-aware mechanism includes the user reliability measure model which is used to identify the peers having reliable playback status in order to find stable potential resource suppliers and a new ACO-based prediction model of playback behavior which provides the accurate prediction of playback content in the future to ensure the smooth experience and optimize the distribution of resources. In order to balance the fast supplier discovery and low maintenance overhead, RACOM makes use of peer-centric overlay maintenance mechanism composed of the time window-based detection strategy and encounter-based synchronization strategy to reduce the maintenance overhead of reliable peers, obtain quasi real-time status of peers and support the mobility of mobile nodes. Simulation results show how RACOM achieves higher hit ratio, lower seek delay, lower server stress, lower peer load and less overlay maintenance overhead in comparison with another state of the art solution.  相似文献   
8.
As the e-learning area matures, there are a growing number of e-learning content providers that produce and distribute material that covers a large range of topics, differs in quality and is represented in various formats. Lately, different devices and various network technologies allow extensive user access to educational content almost anywhere, anytime and from any device. Ubiquitous e-learning has the potential to provide continuous and context-based, educational material to human learners anytime, anywhere and on any device. Since each person has different expectations related to the content, the performance of the delivery and display of that content, it is desirable for an ubiquitous e-learning environment to provide user-oriented personalisation of e-learning material. However very often there are multiple sources of e-learning material at various web locations (open corpus resources) that cover the same topic, but differ in terms of quality, formatting and even cost. It is very difficult for learners to select the content that best suits their interests and goals, characteristics of the device used and delivery network as well as their cost budget. This paper proposes an innovative ubiquitous e-learning environment called Performance-based E-learning Adaptive Cost-efficient Open Corpus frameworK (PEACOCK) that provides support for the selection and distribution of personalised e-learning rich media content (e.g. multimedia, pictures, graphics and text) to e-learners such as it will best suit users’ interests and goals, meet their formatting preferences and cost constraints, while considering the limitations introduced by the end-user devices and the delivery networks to the user. PEACOCK’s main goal is to maximise the users’ e-learning experience and increase their learning satisfaction and learning outcome.  相似文献   
9.
Fast resources discovery and high Quality of Service (QoS) guarantee are the key det-erminants for efficient Mobile P2P (MP2P) video sharing. In this paper, we propose a Cross- Layer and One-Hop Neighbour-Assisted Video Sharing (CNVS) solution in Mobile Ad Hoc Networks (MANETs). By making use of cross- layer approaches to bridge the overlay and the MAC layer and with the help of dissemination assisted by one-hop neighbours, CNVS intel-ligently builds the resource-centric self-organ-ization node cluster group. In order to meet the QoS requirement, by making use of video resources access cost model, each peer can disconnect a less efficient connection with the original supplier and choose a peer that pro-vides a low access cost as the new supplier. Simulation results also show how CNVS achi-eves lower average end-to-end delay, less ave-rage number of hops for video data delivery, lower routing overhead and packet loss rate, and higher network throughput than another state-of-the-art solution.  相似文献   
10.
This article presents objective and subjective testing results that assess the performance of the Quality-Oriented Adaptation Scheme (QOAS) when used for high quality multimedia streaming over local broadband IP networks. Results of objective tests using a QOAS simulation model show very efficient adaptation in terms of end-user perceived quality, loss rate, and bandwidth utilization, compared to existing adaptive streaming schemes such as LDA+, and TFRCP. Subjective tests confirm these results by showing high end-user perceived quality of the QOAS under various network conditions.  相似文献   
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