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Birgit U. Stetina Oswald D. Kothgassner Mario Lehenbauer Ilse Kryspin-Exner 《Computers in human behavior》2011,27(1):473-479
This study examined problematic gaming behavior and depressive tendencies among people who play different types of online-games. Other game-related variables were investigated to determine if other differences between three game types could be established. Participants in the current research (n = 468) can be classified into three independent groups. Subjected users either solely played massive multiplayer online role-playing games (MMORPGs) or they preferred online-ego-shooters (OES) or real-time-strategy games (RTS). Results indicate that MMORPG users show more often problematic gaming behavior, depressive tendencies and lower self-esteem compared to users playing other online-games. MMORPG users reported to playing significantly more often in order to escape from real-life problems, which might be a valuable coping strategy but might also lead to problematic gaming behavior. 相似文献
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Knaust Thiemo Felnhofer Anna Kothgassner Oswald D. Hllmer Helge Gorzka Robert-Jacek Schulz Holger 《Virtual Reality》2022,26(3):925-938
Virtual Reality - It is generally accepted that natural environments reduce stress and improve mood. Since access to natural environments is sometimes limited, virtual natural environments,... 相似文献
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