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This paper presents an improved method based on single trial EEG data for the online classification of motor imagery tasks for brain-computer interface (BCI) applications. The ultimate goal of this research is the development of a novel classification method that can be used to control an interactive robot agent platform via a BCI system. The proposed classification process is an adaptive learning method based on an optimization process of the hidden Markov model (HMM), which is, in turn, based on meta-heuristic algorithms. We utilize an optimized strategy for the HMM in the training phase of time-series EEG data during motor imagery-related mental tasks. However, this process raises important issues of model interpretation and complexity control. With these issues in mind, we explore the possibility of using a harmony search algorithm that is flexible and thus allows the elimination of tedious parameter assignment efforts to optimize the HMM parameter configuration. In this paper, we illustrate a sequential data analysis simulation, and we evaluate the optimized HMM. The performance results of the proposed BCI experiment show that the optimized HMM classifier is more capable of classifying EEG datasets than ordinary HMM during motor imagery tasks.  相似文献   
2.
To improve the performance of classification algorithms, we proposed a new varianceconsidered machine (VCM) classification algorithm in a previous study. The study showed theoretically that VCMs have lower error probabilities than SVMs. The purpose of this paper is to experimentally demonstrate the superiority of VCMs. Therefore, we verified our proposal with several case experiments using data following a Gaussian distribution with different variances and prior probabilities. To estimate performance, the experiment for each case was executed 1000 times and the error rates were averaged for accuracy. The data of each experiment have different distances between means of data, and different ratios between training data and testing data. Thus, we proved that the error rate of VCMs is lower than the error rate of SVMs, although their performances were not similar in each case. Consequently, we expect that VCMs will be applied to a variety fields.  相似文献   
3.
For the brain-computer interface system (BCI), pre-processing has an important role to ensure system performance. However, the speech recognition system using electroencephalogram (EEG) is weak against temporal effects. Therefore, in general cases, wavelet transform has been used to cope with the temporal effects and non-stationary characteristic of EEG. The discrete version of wavelet transform, called DWT, requires a filter of the system for use in downsampling the signal. In other words, it is important to determine the suitable type of filter. In many cases, it is difficult to find an adequate filter for DWT because of differences in the characteristics of the input signal. In this paper, we proposed a heuristic approach to finding the optimal filter of the system for EEG signals. The harmony search algorithm (HSA) was used for finding of the optimal filter. In the learning process with the EEG system, the optimal wavelet filter could be found, which is automatically designed for subject personality.  相似文献   
4.
Many real-world problems involve simultaneous optimization of several incommensurable and often competing objectives. In the search for solutions to multi-objective optimization problems (MOPs), we find that there is no single optimum but rather a set of optimums known as the “Pareto optimal set”. Co-evolutionary algorithms are well suited to optimization problems which involve several often competing objectives. Co-evolutionary algorithms are aimed at evolving individuals through individuals competing in an objective space. In order to approximate the ideal Pareto optimal set, the search capability of diverse individuals in an objective space can be used to determine the performance of evolutionary algorithms. Non-dominated memory and Euclidean distance selection mechanisms for co-evolutionary algorithms have the goal of overcoming the limited search capability of diverse individuals in the population space. In this paper, we propose a method for maintaining population diversity in game model-based co-evolutionary algorithms, and we evaluate the effectiveness of our approach by comparing it with other methods through rigorous experiments on several MOPs.  相似文献   
5.
Many researchers use electroencephalograms (EEGs) to study brain activity in the context of seizures, epilepsy, and lie detection. It is desirable to eliminate EEG artifacts to improve signal collection. In this paper, we propose an emotion recognition system for human brain signals using EEG signals. We measure EEG signals relating to emotion, divide them into five frequency ranges on the basis of power spectrum density, and eliminate low frequencies from 0 to 4 Hz to eliminate EEG artifacts. The resulting calculations of the frequency ranges are based on the percentage of the selected range relative to the total range. The calculated values are then compared to standard values from a Bayesian network, calculated from databases. Finally, we show the emotion results as a human face avatar.  相似文献   
6.
Design of fuzzy controller using schema coevolutionary algorithm   总被引:1,自引:0,他引:1  
Researches on the design of the optimal fuzzy controller have been carried out for many years. Various approaches to fuzzy modeling have been proposed. In this paper, we introduce a novel algorithm, schema coevolutionary algorithm, for fuzzy modeling. We demonstrate the schema coevolutionary algorithm and compare it with other similar coevolutionary algorithms: virus-evolutionary genetic algorithm and coevolution of Handa. Then, we apply it to design the optimal fuzzy controller. The fuzzy controller is used to control the mobile robot and optimized by the schema coevolutionary algorithm. We verify the efficacy of this algorithm through the experiment and comparison with other algorithms.  相似文献   
7.
When attempting to solve multiobjective optimization problems (MOPs) using evolutionary algorithms, the Pareto genetic algorithm (GA) has now become a standard of sorts. After its introduction, this approach was further developed and led to many applications. All of these approaches are based on Pareto ranking and use the fitness sharing function to keep diversity. On the other hand, the scheme for solving MOPs presented by Nash introduced the notion of Nash equilibrium and aimed at solving MOPs that originated from evolutionary game theory and economics. Since the concept of Nash Equilibrium was introduced, game theorists have attempted to formalize aspects of the evolutionary equilibrium. Nash genetic algorithm (Nash GA) is the idea to bring together genetic algorithms and Nash strategy. The aim of this algorithm is to find the Nash equilibrium through the genetic process. Another central achievement of evolutionary game theory is the introduction of a method by which agents can play optimal strategies in the absence of rationality. Through the process of Darwinian selection, a population of agents can evolve to an evolutionary stable strategy (ESS). In this article, we find the ESS as a solution of MOPs using a coevolutionary algorithm based on evolutionary game theory. By applying newly designed coevolutionary algorithms to several MOPs, we can confirm that evolutionary game theory can be embodied by the coevolutionary algorithm and this coevolutionary algorithm can find optimal equilibrium points as solutions for an MOP. We also show the optimization performance of the co-evolutionary algorithm based on evolutionary game theory by applying this model to several MOPs and comparing the solutions with those of previous evolutionary optimization models. This work was presented, in part, at the 8th International Symposium on Artificial Life and Robotics, Oita, Japan, January 24#x2013;26, 2003.  相似文献   
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