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Sparse 3D reconstruction, based on interest points detection and matching, does not allow to obtain a suitable 3D surface reconstruction because of its incapacity to recover a cloud of well distributed 3D points on the surface of objects/scenes. In this work, we present a new approach to retrieve a 3D point cloud that leads to a 3D surface model of quality and in a suitable time. First of all, our method uses the structure from motion approach to retrieve a set of 3D points (which correspond to matched interest points). After that, we proposed an algorithm, based on the match propagation and the use of particle swarm optimization (PSO), which significantly increases the number of matches and to have a regular distribution of these matches. It takes as input the obtained matches, their corresponding 3D points and the camera parameters. Afterwards, at each time, a match of best ZNCC value is selected and a set of these neighboring points is defined. The point corresponding to a neighboring point and its 3D coordinates are recovered by the minimization of a nonlinear cost function by the use of PSO algorithm respecting the constraint of photo-consistency. Experimental results show the feasibility and efficiency of the proposed approach.

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This work proposes a method of camera self-calibration having varying intrinsic parameters from a sequence of images of an unknown 3D object. The projection of two points of the 3D scene in the image planes is used with fundamental matrices to determine the projection matrices. The present approach is based on the formulation of a nonlinear cost function from the determination of a relationship between two points of the scene and their projections in the image planes. The resolution of this function enables us to estimate the intrinsic parameters of different cameras. The strong point of the present approach is clearly seen in the minimization of the three constraints of a self-calibration system (a pair of images, 3D scene, any camera): The use of a single pair of images provides fewer equations, which minimizes the execution time of the program, the use of a 3D scene reduces the planarity constraints, and the use of any camera eliminates the constraints of cameras having constant parameters. The experiment results on synthetic and real data are presented to demonstrate the performance of the present approach in terms of accuracy, simplicity, stability, and convergence.  相似文献   
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Multimedia Tools and Applications - In this approach, we will process a self-calibration problem of camera characterized by varying parameters. Our approach is based on estimating of homography of...  相似文献   
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In this paper, we present a new technique of 3D face reconstruction from a sequence of images taken with cameras having varying parameters without the need to grid. This method is based on the estimation of the projection matrices of the cameras from a symmetry property which characterizes the face, these projections matrices are used with points matching in each pair of images to determine the 3D points cloud, subsequently, 3D mesh of the face is constructed with 3D Crust algorithm. Lastly, the 2D image is projected on the 3D model to generate the texture mapping. The strong point of the proposed approach is to minimize the constraints of the calibration system: we calibrated the cameras from a symmetry property which characterizes the face, this property gives us the opportunity to know some points of 3D face in a specific well-chosen global reference, to formulate a system of linear and nonlinear equations according to these 3D points, their projection in the image plan and the elements of the projections matrix. Then to solve these equations, we use a genetic algorithm which consists of finding the global optimum without the need of the initial estimation and allows to avoid the local minima of the formulated cost function. Our study is conducted on real data to demonstrate the validity and the performance of the proposed approach in terms of robustness, simplicity, stability and convergence.  相似文献   
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