首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   40篇
  免费   5篇
化学工业   4篇
一般工业技术   2篇
自动化技术   39篇
  2023年   1篇
  2019年   2篇
  2017年   1篇
  2016年   2篇
  2015年   4篇
  2014年   3篇
  2013年   2篇
  2011年   1篇
  2010年   3篇
  2009年   4篇
  2008年   2篇
  2007年   2篇
  2006年   2篇
  2005年   2篇
  2004年   1篇
  2003年   1篇
  2001年   2篇
  2000年   2篇
  1995年   1篇
  1994年   2篇
  1993年   2篇
  1992年   1篇
  1975年   1篇
  1970年   1篇
排序方式: 共有45条查询结果,搜索用时 15 毫秒
1.
2.
Nonionic surfactants having polydisperse polyoxyethylene chains and highly fluorinated hydrophobes were synthesized via a complex reaction route and their adsorption at water/air interfaces studied. They exhibit high surface activity and decrease both effectively and efficiently the surface tension of their aqueous solutions. The effect of the length of the polyoxyethylene chain upon surfactant surface activity is relatively low. Lower values of surface tension, below 30 mN m?1, are obtained for surfactants having a low degree of ethoxylation. Surfactants having two terminal highly fluorinated hydrophobes are less surface active than analogues with one terminal hydrophobe.  相似文献   
3.
Video frame interpolation (VFI) enables many important applications such as slow motion playback and frame rate conversion. However, one major challenge in using VFI is accurately handling high dynamic range (HDR) scenes with complex motion. To this end, we explore the possible advantages of dual-exposure sensors that readily provide sharp short and blurry long exposures that are spatially registered and whose ends are temporally aligned. This way, motion blur registers temporally continuous information on the scene motion that, combined with the sharp reference, enables more precise motion sampling within a single camera shot. We demonstrate that this facilitates a more complex motion reconstruction in the VFI task, as well as HDR frame reconstruction that so far has been considered only for the originally captured frames, not in-between interpolated frames. We design a neural network trained in these tasks that clearly outperforms existing solutions. We also propose a metric for scene motion complexity that provides important insights into the performance of VFI methods at test time.  相似文献   
4.
We consider accelerated rendering of high quality walkthrough animation sequences along predefined paths. To improve rendering performance, we use a combination of a hybrid ray tracing and image-based rendering (IBR) technique and a novel perception-based antialiasing technique. In our rendering solution, we derive as many pixels as possible using inexpensive IBR techniques without affecting the animation quality. A perception-based spatiotemporal animation quality metric (AQM) is used to automatically guide such a hybrid rendering. The image flow (IF) obtained as a byproduct of the IBR computation is an integral part of the AQM. The final animation quality is enhanced by an efficient spatiotemporal antialiasing which utilizes the IF to perform a motion-compensated filtering. The filter parameters have been tuned using the AQM predictions of animation quality as perceived by the human observer. These parameters adapt locally to the visual pattern velocity  相似文献   
5.
Beyond the careful design of stereo acquisition equipment and rendering algorithms, disparity post‐processing has recently received much attention, where one of the key tasks is to compress the originally large disparity range to avoid viewing discomfort. The perception of dynamic stereo content however, relies on reproducing the full disparity‐time volume that a scene point undergoes in motion. This volume can be strongly distorted in manipulation, which is only concerned with changing disparity at one instant in time, even if the temporal coherence of that change is maintained. We propose an optimization to preserve stereo motion of content that was subject to an arbitrary disparity manipulation, based on a perceptual model of temporal disparity changes. Furthermore, we introduce a novel 3D warping technique to create stereo image pairs that conform to this optimized disparity map. The paper concludes with perceptual studies of motion reproduction quality and task performance in a simple game, showing how our optimization can achieve both viewing comfort and faithful stereo motion.  相似文献   
6.
7.
The ABSTRACT is to be in fully-justified italicized text, between two horizontal lines, in one-column format, below the author and affiliation information. Use the word “Abstract” as the title, in 9-point Times, boldface type, left-aligned to the text, initially capitalized. The abstract is to be in 9-point, single-spaced type. The abstract may be up to 3 inches (7.62 cm) long. Leave one blank line after the abstract, then add the subject categories according to the ACM Classification Index (see http://www.acm.org/class/1998/ ).  相似文献   
8.
High‐refresh‐rate displays (e. g., 120 Hz) have recently become available on the consumer market and quickly gain on popularity. One of their aims is to reduce the perceived blur created by moving objects that are tracked by the human eye. However, an improvement is only achieved if the video stream is produced at the same high refresh rate (i. e. 120 Hz). Some devices, such as LCD TVs, solve this problem by converting low‐refresh‐rate content (i. e. 50 Hz PAL) into a higher temporal resolution (i. e. 200 Hz) based on two‐dimensional optical flow. In our approach, we will show how rendered three‐dimensional images produced by recent graphics hardware can be up‐sampled more efficiently resulting in higher quality at the same time. Our algorithm relies on several perceptual findings and preserves the naturalness of the original sequence. A psychophysical study validates our approach and illustrates that temporally up‐sampled video streams are preferred over the standard low‐rate input by the majority of users. We show that our solution improves task performance on high‐refresh‐rate displays.  相似文献   
9.
In the last few years, researchers in the field of High Dynamic Range (HDR) Imaging have focused on providing tools for expanding Low Dynamic Range (LDR) content for the generation of HDR images due to the growing popularity of HDR in applications, such as photography and rendering via Image‐Based Lighting, and the imminent arrival of HDR displays to the consumer market. LDR content expansion is required due to the lack of fast and reliable consumer level HDR capture for still images and videos. Furthermore, LDR content expansion, will allow the re‐use of legacy LDR stills, videos and LDR applications created, over the last century and more, to be widely available. The use of certain LDR expansion methods, those that are based on the inversion of Tone Mapping Operators (TMOs), has made it possible to create novel compression algorithms that tackle the problem of the size of HDR content storage, which remains one of the major obstacles to be overcome for the adoption of HDR. These methods are used in conjunction with traditional LDR compression methods and can evolve accordingly. The goal of this report is to provide a comprehensive overview on HDR Imaging, and an in depth review on these emerging topics.  相似文献   
10.
Presenting stereoscopic content on 3D displays is a challenging task, usually requiring manual adjustments. A number of techniques have been developed to aid this process, but they account for binocular disparity of surfaces that are diffuse and opaque only. However, combinations of transparent as well as specular materials are common in the real and virtual worlds, and pose a significant problem. For example, excessive disparities can be created which cannot be fused by the observer. Also, multiple stereo interpretations become possible, e. g., for glass, that both reflects and refracts, which may confuse the observer and result in poor 3D experience. In this work, we propose an efficient method for analyzing and controlling disparities in computer‐generated images of such scenes where surface positions and a layer decomposition are available. Instead of assuming a single per‐pixel disparity value, we estimate all possibly perceived disparities at each image location. Based on this representation, we define an optimization to find the best per‐pixel camera parameters, assuring that all disparities can be easily fused by a human. A preliminary perceptual study indicates, that our approach combines comfortable viewing with realistic depiction of typical specular scenes.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号