Nowadays social tagging has become a popular way to annotate, search, navigate and discover online resources, in turn leading to the sheer amount of user-generated metadata. This paper addresses the problem of recommending suitable tags during folksonomy development from a graph-based perspective. The proposed approach adapts the Katz measure, a path-ensemble based proximity measure, for the use in social tagging systems. We model a folksonomy as a weighted, undirected tripartite graph. We then apply the Katz measure to this graph, and exploit it to provide tag recommendations for individual users. We evaluate our method on two real-world folksonomies collected from CiteULike and Last.fm. The experimental results demonstrate that the proposed method improves the recommendation performance and is effective for both active taggers and cold-start taggers compared to existing algorithms. 相似文献
Geographic information system (GIS) and change detection techniques were used in this study to evaluate the efficiency of an automatic change detection method in detecting and mapping the changes that took place after the implementation of newly irrigated areas in dry zones. Two satellite images were used: Landsat Thematic Mapper (TM) 1983 and Landsat Enhanced Thematic Mapper Plus (ETM+) 2004. The newly implemented irrigated areas were identified using the differencing pixel-by-pixel change detection method. All of these areas were detected over the period 1983–2004. The accuracy of the results obtained from the change detection method applied was determined by spectral and spatial assessment (image interpretation and field surveying). It was shown that all the newly implemented irrigated areas were detected. The assessment of the areas of the new implemented parcels obtained by the current change detection method showed an error of less than 8%. This result is reasonably good if we consider the speed of the process and its low cost for large zones. 相似文献
Recovering a 3D human-pose in the form of an abstracted skeleton from a 2D image suffers from loss of depth information. Assuming the projected human-pose is represented by a set of 2D landmarks capturing the human-pose limbs, recovering back the original 3D locations is an ill posed problem. To recover a 3D configuration, camera localization in 3D space plays a major role, an inaccurate camera localization might mislead the recovery process. In this paper, we propose a 3D camera localization model using only human-pose appearance in a 2D image (i.e., the set of 2D landmarks). We apply a supervised multi-class logistic regression to assign the camera location in 3D space. In the learning process, we assume a set of predefined labeled camera locations. The features we train consist of relative length of limbs and 2D shape context. The goal is to build a relation between these projected landmarks and the camera location in 3D space. This kind of analysis allows us to reconstruct 3D human-poses based on the 2D projection only without any predefined camera parameters. Also, makes real-time multimedia exchange more reliable specially for human-pose related tasks. We test our model on a set of real images showing a variety of camera locations.
Aquatic–aerial unmanned vehicles recently became the focus of many researchers due to their various possible applications. Achieving a fully operational vehicle that is capable of aerial, water‐surface, and underwater operations is a significant challenge considering the vehicle's air–water–air transition, propulsion system, and stability underwater. We present in this paper an unconventional unmanned hybrid aquatic–aerial quadcopter with active buoyancy control that is capable of aerial flight and water‐surface operation, as well as subaquatic diving. We report on the first successful prototype of the vehicle, named the Loon Copter, to provide initial evaluation results of its performance in both mediums. The Loon Copter uses a single set of motors and propellers for both air and underwater maneuvering. It utilizes a ballast system to control vehicle buoyancy and depth underwater, as well as to perform seamless air‐to‐water and water‐to‐air transitions. A closed loop control algorithm is utilized for the vehicle's aerial and water‐surface stability and maneuver, whereas an open loop control algorithm is used for underwater maneuver. The experimental results show a fully operational prototype with six degrees of freedom underwater, stable flight, operation capabilities on water surface, and agile maneuvering underwater. 相似文献
Multimedia Tools and Applications - Massive amounts of data are available on social websites, therefore finding the suitable item is a challenging issue. According to recent social statistics, we... 相似文献
Wireless Personal Communications - This paper presents the advantages of using a wideband spectrum adopting multi-carrier to improve targets localization within a simulated indoor... 相似文献