Technology-based education of children with special needs has become the focus of many research works in recent years. The wide range of different disabilities that are encompassed by the term “special needs”, together with the educational requirements of the children affected, represent an enormous multidisciplinary challenge for the research community. In this article, we present a systematic literature review of technology-enhanced and game-based learning systems and methods applied on children with special needs. The article analyzes the state-of-the-art of the research in this field by selecting a group of primary studies and answering a set of research questions. Although there are some previous systematic reviews, it is still not clear what the best tools, games or academic subjects (with technology-enhanced, game-based learning) are, out of those that have obtained good results with children with special needs. The 18 articles selected (carefully filtered out of 614 contributions) have been used to reveal the most frequent disabilities, the different technologies used in the prototypes, the number of learning subjects, and the kind of learning games used. The article also summarizes research opportunities identified in the primary studies.
Widespread deployment of sensors that measure river nitrate (NO3−) concentrations has led to many recent publications in water resources journals including review papers focused on data quality assurance, improved load calculations, and better nutrient management. The principal objective of this study is to review and synthesize studies of high‐frequency NO3− data that have aimed to improve understanding of the hydrologic and biogeochemical processes underlying episodic, diel, and long‐term stream NO3− dynamics. Investigations have provided unprecedented detail on hysteresis and flushing patterns during high flow, seasonal variation during baseflow, and responses to multiyear climate variation. Analyses of high‐frequency data have led to notable advances in understanding how climate variation affects spatial and temporal NO3− patterns, especially dry–wet cycles and antecedent moisture. Further advances have been limited by few investigations that include high‐frequency measurements outside the channel and the short duration of many records. High‐frequency data for multiple constituents have provided new insight to the relative roles of hydrology and biogeochemistry as highlighted by studies of the roles of autotrophic uptake, denitrification, riparian evapotranspiration, and temperature‐driven changes in viscosity as drivers of diel patterns. Comparisons of short duration high‐frequency data with long duration low‐frequency data have described similarities and differences in concentration–discharge patterns and highlighted the role of legacy stores. Investigators have applied innovative analysis approaches not previously possible with low‐frequency or temporally irregular data. Future availability of long duration high‐frequency data will provide new insight to processes, resulting in improved conceptual models and a deeper understanding of the role of climate variation. This article is categorized under:
Groupware applications have special features that, if they were taken into account from the very beginning, could reasonably improve the quality of the system. Such features concern human-computer-human interactions, i.e. a further step in the human-computer interaction field: communication, collaboration, cooperation and coordination, time, space, and awareness are issues to be considered. This paper presents a novel approach to gather requirements for groupware applications. The proposal is based on a methodology that includes the use of templates to gather the information regarding the different types of requirements. The requirements templates have been extended to include new information to give account of specific features concerning groupware applications. The information gathered is managed in a CASE tool we have developed; then general and specific diagrams are automatic or semi-automatically generated. 相似文献
Location awareness is a key issue to improve the development of autonomous entities that are embedded into ubiquitous computing environments. GPS seems to be the best solution to develop outdoor location systems, but the performance of these systems is not good enough to locate objects or humans within indoor environments, mainly if accuracy and precision are required. In this article we propose the use of a cheap and reliable technology as RFID to develop a passive RFID-based indoor location system that is able to accurately locate autonomous entities, such as robots and people, within a defined surface. This system is applied to solve the robot tracking problem. We include the evaluation of the proposal by comparing our system technology performance with other alternatives built on different technologies (Wi-Fi, Bluetooth, IrDA, ultrasound, etc.). We have also performed a location awareness proof concept test to analyze the viability of the approach. 相似文献
Multimedia Tools and Applications - Globalization has increased the need for society to master new languages. This need has encouraged the launch of many applications dedicated to language... 相似文献
Software systems undergo constant change causing the architecture of the system to degenerate over time. Reversing system degeneration takes extra effort and delays the release of the next version. Improved architecture is intangible and does not translate into visible user features that can be marketed. Due to a lack of representative metrics, technical staff has problems arguing that stopping degeneration is indeed necessary and that the effort will result in an improved architecture that will pay off. We believe that architectural metrics would give technical staff better tools to demonstrate that the architecture has improved. This paper defines and uses a set of architectural metrics and outlines a process for analyzing architecture to support such an argument. The paper reports on a case study from a project where we restructured the architecture of an existing client-server system written in Java while adding new functionality. The modules of the existing version of the system were library-oriented and had a disorganized communication structure. The new architecture is based on components and utilizes the mediator design pattern. The goal of the study is to evaluate the new architecture from a maintainability perspective. The paper describes our evaluation process, the metrics used, and provides some preliminary results. The architectural evaluation shows that the components of the system are only loosely coupled to each other and that an architectural improvement has occurred from a maintenance perspective. The process used to evaluate the architecture is general and can be reused in other contexts. 相似文献
Distributable user interfaces enable users to distribute user interface interaction objects (i.e. panels, buttons, input fields, checkboxes, etc.) across different displays using a set of distribution primitives to manipulate them in real time. This work presents how this kind of user interfaces facilitates the computer supported collaborative learning in modern classrooms. These classrooms provide teachers and students with display ecosystems consisting of stationary displays, such as smart projectors and smart TVs as well as mobile displays owned by teachers and students, such as smartphones, tablets, and laptops. The distribution of user interface interaction objects enables teachers to modify the user interface interaction objects that are available to students in real time to control and promote the collaboration and participation among them during learning activities. We propose the development of this type of applications using an extension of the CAMELEON reference framework that supports the definition of UI distribution models. The Essay exercise is presented as a case of study where teachers control the collaboration among students by distributing user interface interaction objects. 相似文献
A shallow aquifer with different redox zones overlain by intensive agricultural activity was monitored for the occurrence of 1,2-dichloropropane (DCP) to assess the fate and origin of this pollutant. DCP was detected more frequently in groundwater samples collected in aerobic and nitrate-reducing zones than those collected from iron-reducing zones. Simulated DCP concentrations for groundwater entering an iron-reducing zone were calculated from a fate and transport model that included dispersion, sorption, and hydrolysis but not degradation. Simulated concentrations were well in excess of measured values, suggesting that microbial degradation occurred in the iron-reducing zone. Microcosm experiments were conducted using aquifer samples collected from iron-reducing and aerobic zones to evaluate the potential for microbial degradation of DCP and to explain field observations. Hydrogenolysis of DCP and production of monochlorinated propanes in microcosm experiments occurred only with aquifer materials collected from the iron-reducing zone, and no dechlorination was observed in microcosms established with aquifer materials collected from the aerobic zones. Careful analyses of the DCP/1,2,2-trichloropropane ratios in groundwater indicated that older fumigant formulations were responsible for the high levels of DCP present in this aquifer. 相似文献