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Anomalies in road surface not only impact road quality but also affect driver safety, mechanic structure of the vehicles, and fuel consumption. Several app  相似文献   
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New interaction paradigms combined with emerging technologies have produced the creation of diverse Natural User Interface (NUI) devices in the market. These devices enable the recognition of body gestures allowing users to interact with applications in a more direct, expressive, and intuitive way. In particular, the Leap Motion Controller (LMC) device has been receiving plenty of attention from NUI application developers because it allows them to address limitations on gestures made with hands. Although this device is able to recognize the position of several parts of the hands, developers are still left with the difficult task of recognizing gestures. For this reason, several authors approached this problem using machine learning techniques. We propose a classifier based on Approximate String Matching (ASM). In short, we encode the trajectories of the hand joints as character sequences using the K-means algorithm and then we analyze these sequences with ASM. It should be noted that, when using the K-means algorithm, we select the number of clusters for each part of the hands by considering the Silhouette Coefficient. Furthermore, we define other important factors to take into account for improving the recognition accuracy. For the experiments, we generated a balanced dataset including different types of gestures and afterwards we performed a cross-validation scheme. Experimental results showed the robustness of the approach in terms of recognizing different types of gestures, time spent, and allocated memory. Besides, our approach achieved higher performance rates than well-known algorithms proposed in the current state-of-art for gesture recognition.

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Software visualization studies techniques and methods for graphically representing different aspects of software. Its main goal is to enhance, simplify and clarify the mental representation a software engineer has of a computer system. During many years, visualization in 2D space has been actively studied, but in the last decade, researchers have begun to explore new 3D representations for visualizing software. In this article, we present an overview of current research in the area, describing several major aspects like: visual representations, interaction issues, evaluation methods and development tools. We also perform a survey of some representative tools to support different tasks, i.e., software maintenance and comprehension, requirements validation and algorithm animation for educational purposes, among others. Finally, we conclude identifying future research directions.  相似文献   
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