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1.
Physically based simulation of human hair is a well studied and well known problem. But the “pure” physically based representation of hair (and other animation elements) is not the only concern of the animators, who want to “control” the creation and animation phases of the content. This paper describes a sketch-based tool, with which a user can both create hair models with different styling parameters and produce animations of these created hair models using physically and key frame-based techniques. The model creation and animation production tasks are all performed with direct manipulation techniques in real-time. 相似文献
2.
Conventional constant false alarm rate (CFAR) methods use a fixed number of cells to estimate the background variance. For homogeneous environments, it is desirable to increase the number of cells, at the cost of increased computation and memory requirements, in order to improve the estimation performance. For nonhomogeneous environments, it is desirable to use less number of cells in order to reduce the number of false alarms around the clutter edges. In this work, we present a solution with two exponential smoothers (first order IIR filters) having different time-constants to leverage the conflicting requirements of homogeneous and nonhomogeneous environments. The system is designed to use the filter having the large time-constant in homogeneous environments and to promptly switch to the filter having the small time constant once a clutter edge is encountered. The main advantages of proposed Switching IIR CFAR method are computational simplicity, small memory requirement (in comparison to windowing based methods) and its good performance in homogeneous environments (due to the large time-constant smoother) and rapid adaptation to clutter edges (due to the small time-constant smoother). 相似文献
3.
In this study, we explored how stereoscopic depth affects performance and user experience in a mobile device with an autostereoscopic touch display. Participants conducted a visual search task with an image gallery application on three layouts with different depth ranges. The task completion times were recorded, and the participants were asked to rate their experiences. The results revealed that the image search times were facilitated by a mild depth effect and that too great a depth slowed search times and decreased user-experience ratings. 相似文献
4.
R&D project selection decision is very important in two ways. First, in many organizations, R&D budget represents huge investment. Project selection decisions could be thought with the strategic objectives and plans of the firm. Second, R&D projects' organizational returns are multidimensional in nature and risky in terms of projected outcome. Real options approach helps to calculate this risky side of the selection process. This paper considers that multidimensional side of the R&D project selection process. Another consideration is the vagueness in the evaluation process. The fuzzy analytic hierarchy process, which takes monetary (fuzzy real option value) and nonmonetary (capability, success probability, trends, etc.) criteria into account, is used to make this selection among alternative R&D projects. A real case study is given to illustrate the application of the proposed approach. © 2008 Wiley Periodicals, Inc. 相似文献
5.
Compaction of Schedules and a Two-Stage Approach for Duplication-Based DAG Scheduling 总被引:1,自引:0,他引:1
Bozdag D. Ozguner F. Catalyurek U.V. 《Parallel and Distributed Systems, IEEE Transactions on》2009,20(6):857-871
Many DAG scheduling algorithms generate schedules that require prohibitively large number of processors. To address this problem, we propose a generic algorithm, SC, to minimize the processor requirement of any given valid schedule. SC preserves the schedule length of the original schedule and reduces processor count by merging processor schedules and removing redundant duplicate tasks. To the best of our knowledge, this is the first algorithm to address this highly unexplored aspect of DAG scheduling. On average, SC reduced the processor requirement 91, 82, and 72 percent for schedules generated by PLW, TCSD, and CPFD algorithms, respectively. SC algorithm has a low complexity (O{N}3) compared to most duplication-based algorithms. Moreover, it decouples processor economization from schedule length minimization problem. To take advantage of these features of SC, we also propose a scheduling algorithm SDS, having the same time complexity as SC. Our experiments demonstrate that schedules generated by SDS are only 3 percent longer than CPFD (O{N}4), one of the best algorithms in that respect. SDS and SC together form a two-stage scheduling algorithm that produces schedules with high quality and low processor requirement, and has lower complexity than the comparable algorithms that produce similar high-quality results. 相似文献
6.
A color-based face tracking algorithm is proposed to be used as a human-computer interaction tool on mobile devices. The solution
provides a natural means of interaction enabling a motion parallax effect in applications. The algorithm considers the characteristics
of mobile use-constrained computational resources and varying environmental conditions. The solution is based on color comparisons
and works on images gathered from the front camera of a device. In addition to color comparisons, the coherency of the facial
pixels is considered in the algorithm. Several applications are also demonstrated in this work, which use the face position
to determine the viewpoint in a virtual scene, or for browsing large images. The accuracy of the system is tested under different
environmental conditions such as lighting and background, and the performance of the system is measured in different types
of mobile devices. According to these measurements the system allows for accurate (7% RMS error) face tracking in real time
(20–100 fps). 相似文献
7.
M. Tolga Akçura 《Information Systems and E-Business Management》2010,8(4):379-394
In information-intensive environments some firms may be sending their customers to other firms’ or affiliates’ websites in
order to generate additional sales for their affiliates. Although this may provide a choice for the customers, from a firm’s
point of view such strategies have the potential to cannibalize own sales. Hence, when customers purchase from other firms’
websites, the firm may loose its own customers. This study analyzes the optimality of such strategies using an analytical
framework. The findings show that a firm may increase its prices and profit when its own customers purchase from other firm
websites. An analysis of customer surplus and total welfare show that such strategies may have adverse effects. The results
show that customer surplus and total welfare may decrease as a result of affiliations. 相似文献
8.
9.
Balakrishnan S. Ozguner F. 《Parallel and Distributed Systems, IEEE Transactions on》1998,9(7):664-678
Real-time applications when mapped to distributed memory multiprocessors produce periodic messages with an associated deadline and priority. Real-time messages may be hard or soft deadline. Real-time extensions to wormhole routing (WR) with multiple virtual channels (VCs) and priority-based physical link arbitration and VC allocation have been proposed in the literature. With a fixed number of VCs/link, a message can face an unbounded priority inversion, rendering the global priority ineffective. In this paper, we propose a new flow control mechanism called Preemptive Pipelined Circuit Switching for Real-Time messages (PPCS-RT) to reduce the priority inversion problem. For the proposed model, with some architectural support, we present an off-line approach to compute delivery guarantees of hard deadline real-time messages. We also perform a comparison of real-time WR and PPCS-RT in terms of performance with soft deadline traffic. The overall miss ratio percentage is over 30 percent higher for WR than PPCS-RT with one VC/link at high traffic loads. Finally, we compare the architectural complexity of a PPCS-RT router and other real-time routers 相似文献
10.