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1.
The main result of the paper is the use of orthogonal Hermite polynomials as the basis functions of feedforward neural networks. The proposed neural networks have some interesting properties: (i) the basis functions are invariant under the Fourier transform, subject only to a change of scale, (ii) the basis functions are the eigenstates of the quantum harmonic oscillator, and stem from the solution of Schrödinger's diffusion equation. The proposed feed-forward neural networks demonstrate the particle-wave nature of information and can be used in nonparametric estimation. Possible applications of the proposed neural networks include function approximation, image processing and system modelling.  相似文献   
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In this paper a switching fuzzy logic controller for mobile robots with a bounded curvature constraint is presented. The controller tracks piece-wise linear paths, which are an approximation of the feasible smooth reference path. The controller is constructed through the use of a map, which transforms the problem to a simpler one; namely the tracking of straight lines. This allows the use of an existing fuzzy tracker deployed in a previous work, and its simplification leading to a 70% rule reduction. Simulation results and a comparison analysis with existing trackers are also presented along with some stability considerations on the impulsive error dynamics which emerge.  相似文献   
4.
The sophisticated method for mathematical modeling of humanoid robots formulated in Part 1 of this paper is applied here to the dynamic task of keeping a posture under disturbance, which is equally important to humans and humanoid robots. The idea of this work is to develop and realize a simulator tool for dynamic analysis of human-or-humanoid behavior under disturbances. To show the potentials and verify this tool, we comparatively analyze the robustness of some postures to external disturbance. At this stage of research we do not conduct real experiments with humans/humanoids but try to verify our simulation tool by relying on available experience. Therefore, the postures for comparison are taken from everyday life and from sports: upright standing, squat posture, and three karate postures. As the external disturbance we choose an impulse and a permanent force, both with variable direction and magnitude.  相似文献   
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Industrial Robot Navigation and Obstacle Avoidance Employing Fuzzy Logic   总被引:10,自引:0,他引:10  
This paper proposes a novel conceptual approach based on fuzzy logic to solve the local navigation and obstacle avoidance problem for industrial 3-dof robotic manipulators. The proposed system is divided into separate fuzzy units, which control individually each manipulator link. The fuzzy rule-base of each unit combines a repelling influence, which is related to the distance between the manipulator and the nearby obstacles, with the attracting influence produced by the angular difference, between the actual and the final manipulator configuration, to generate a new actuating command for each link. It can be considered as an on-line local navigation method for the generation of instantaneous collision-free trajectories. The strategy has been successfully applied to manipulators in different simulated workspace environments providing collision-free paths. Some of the simulation results obtained are included.  相似文献   
6.
Two approaches are proposed to model and control a human-like motion of robot arms. The first, which is based on the concept of distributed positioning (DP), is suggested as a good model of arm motion in the phase where fatigue does not appear. The prescribed motion of the end-effector is distributed to a redundant number of arm joints in accordance to their acceleration capabilities. For the phase where fatigue appears, the concept of virtual fatigue is proposed. This artificial variable, which is based on robot dynamics, emulates the progress of biological fatigue. The human handwriting task is chosen for the simulation. The DP concept is tested first by modeling nonfatigued motion. The justification of the usual inclination of letters is presented, and the relation between the inclination, legibility, and a secondary objective (finger involvement, energy consumption, motor thermal load) is discussed. It is found that, for some prescribed level of legibility, the individual optima of all the secondary cost functions are quite near to each other. Writing in the presence of fatigue is also analyzed, applying the method of the so-called "virtual fatigue".  相似文献   
7.
In this paper we investigate the use of the multi-layer perceptron (MLP) for system modelling. A new sigmoidal activation function is introduced and the study is focused at the utilization of this function on a MLP that performs modelling of dynamic, discrete time systems. The role of the activation function in the training process is investigated analytically, and it is proven that the shape of the activation function and it's derivative can affect the training outcome. The method is simulated at a well known benchmark, namely the three tank system, and is incorporated in a Fault Detection and Identification (FDI) method, also applied and simulated at the three tank system. Finally, a comparison is made with an approach that utilizes local model neural networks for system modeling.  相似文献   
8.
This part of the paper examines numerically the possibility of modeling robot fatigue being representative of a human psychophysical state that can be applied to robots. Temperatures of driving motors are suggested as analogs to fatigue in muscles. Simulation of robot behavior is performed on a typical human task, namely handwriting. Three phases of task execution, characteristic for humans, are observed, i.e. regular motion, reconfiguration after symptoms of fatigue, and degeneration caused by the too long, hard work.  相似文献   
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Occlusion Culling Algorithms: A Comprehensive Survey   总被引:1,自引:0,他引:1  
In this paper, occlusion culling techniques that appeared in the last decade are reviewed. Occlusion culling techniques are responsible for reducing the polygons rendered by the graphics hardware with the target of achieving real-time rendering. The various techniques are discussed in detail and a synopsis table with their main characteristics is given.  相似文献   
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