首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   7篇
  免费   0篇
轻工业   1篇
无线电   1篇
自动化技术   5篇
  2012年   1篇
  2006年   1篇
  2005年   1篇
  2004年   1篇
  2003年   2篇
  2002年   1篇
排序方式: 共有7条查询结果,搜索用时 15 毫秒
1
1.
A stereo-vision system for support of planetary surface exploration   总被引:2,自引:0,他引:2  
Abstract. In this paper, we present a system that was developed for the European Space Agency (ESA) for the support of planetary exploration. The system that is sent to the planetary surface consists of a rover and a lander. The lander contains a stereo head equipped with a pan-tilt mechanism. This vision system is used both for modeling the terrain and for localization of the rover. Both tasks are necessary for the navigation of the rover. Due to the stress that occurs during the flight, a recalibration of the stereo-vision system is required once it is deployed on the planet. Practical limitations make it unfeasible to use a known calibration pattern for this purpose; therefore, a new calibration procedure had to be developed that could work on images of the planetary environment. This automatic procedure recovers the relative orientation of the cameras and the pan and tilt axes, as well as the exterior orientation for all the images. The same images are subsequently used to reconstruct the 3-D structure of the terrain. For this purpose, a dense stereo-matching algorithm is used that (after rectification) computes a disparity map. Finally, all the disparity maps are merged into a single digital terrain model. In this paper, a simple and elegant procedure is proposed that achieves that goal. The fact that the same images can be used for both calibration and 3-D reconstruction is important, since, in general, the communication bandwidth is very limited. In addition to navigation and path planning, the 3-D model of the terrain is also used for virtual-reality simulations of the mission, wherein the model is texture mapped with the original images. The system has been implemented, and the first tests on the ESA planetary terrain testbed were successful.  相似文献   
2.
3.
The use of 3D information in the field of cultural heritage is increasing year by year. From this field comes a large demand for cheaper and more flexible ways of 3D reconstruction. This paper describes a web-based 3D reconstruction service, developed to relieve those needs of the cultural heritage field. This service consists of a pipeline that starts with the user uploading images of an object or scene(s) he wants to reconstruct in 3D. The automatic reconstruction process, running on a server connected to a cluster of computers, computes the camera calibration, as well as dense depth (or range-) maps for the images. This result can be downloaded from an ftp server and visualized with a specific tool running on the user’s PC.  相似文献   
4.
A Hierarchical Symmetric Stereo Algorithm Using Dynamic Programming   总被引:2,自引:1,他引:1  
In this paper, a new hierarchical stereo algorithm is presented. The algorithm matches individual pixels in corresponding scanlines by minimizing a cost function. Several cost functions are compared. The algorithm achieves a tremendous gain in speed and memory requirements by implementing it hierarchically. The images are downsampled an optimal number of times and the disparity map of a lower level is used as offset disparity map at a higher level. An important contribution consists of the complexity analysis of the algorithm. It is shown that this complexity is independent of the disparityrange. This result is also used to determine the optimal number of downsample levels. This speed gain results in the ability to use more complex (compute intensive) cost functions that deliver high quality disparity maps. Another advantage of this algorithm is that cost functions can be chosen independent of the optimisation algorithm. The algorithm in this paper is symmetric, i.e. exactly the same matches are found if left and right image are swapped. Finally, the algorithm was carefully implemented so that a minimal amount of memory is used. It has proven its efficiency on large images with a high disparity range as well as its quality. Examples are given in this paper.  相似文献   
5.
Visual Modeling with a Hand-Held Camera   总被引:10,自引:0,他引:10  
In this paper a complete system to build visual models from camera images is presented. The system can deal with uncalibrated image sequences acquired with a hand-held camera. Based on tracked or matched features the relations between multiple views are computed. From this both the structure of the scene and the motion of the camera are retrieved. The ambiguity on the reconstruction is restricted from projective to metric through self-calibration. A flexible multi-view stereo matching scheme is used to obtain a dense estimation of the surface geometry. From the computed data different types of visual models are constructed. Besides the traditional geometry- and image-based approaches, a combined approach with view-dependent geometry and texture is presented. As an application fusion of real and virtual scenes is also shown.  相似文献   
6.
Until recently, archaeologists have had limited 3D recording options because of the complexity and expense of the necessary recording equipment. We outline a system that helps archaeologists acquire 3D models without using equipment more complex or delicate than a standard digital camera.  相似文献   
7.
Preservation of cultural heritage through digital technology can only be successful if people can experience sites and reconstructions in an intuitive, yet convincingly realistic manner. A way to get people interested in the past is highlighting the link of the past with the present.

In this paper, an entire pipeline is discussed that augments an existing Quicktime VR object movie of the virtual reconstruction of an archaeological site with images of the site as it exists today. The new images are generated using an image-based rendering approach.  相似文献   

1
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号