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Hierarchical streamline bundles 总被引:2,自引:0,他引:2
Yu H Wang C Shene CK Chen JH 《IEEE transactions on visualization and computer graphics》2012,18(8):1353-1367
Effective 3D streamline placement and visualization play an essential role in many science and engineering disciplines. The main challenge for effective streamline visualization lies in seed placement, i.e., where to drop seeds and how many seeds should be placed. Seeding too many or too few streamlines may not reveal flow features and patterns either because it easily leads to visual clutter in rendering or it conveys little information about the flow field. Not only does the number of streamlines placed matter, their spatial relationships also play a key role in understanding the flow field. Therefore, effective flow visualization requires the streamlines to be placed in the right place and in the right amount. This paper introduces hierarchical streamline bundles, a novel approach to simplifying and visualizing 3D flow fields defined on regular grids. By placing seeds and generating streamlines according to flow saliency, we produce a set of streamlines that captures important flow features near critical points without enforcing the dense seeding condition. We group spatially neighboring and geometrically similar streamlines to construct a hierarchy from which we extract streamline bundles at different levels of detail. Streamline bundles highlight multiscale flow features and patterns through clustered yet not cluttered display. This selective visualization strategy effectively reduces visual clutter while accentuating visual foci, and therefore is able to convey the desired insight into the flow data. 相似文献
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Lee SH Park T Kim JH Kim CH 《IEEE transactions on visualization and computer graphics》2012,18(7):1135-1145
We address the computational resource requirements of 3D example-based synthesis with an adaptive synthesis technique that uses a tree-based synthesis map. A signed-distance field (SDF) is determined for the 3D exemplars, and then new models can be synthesized as SDFs by neighborhood matching. Unlike voxel synthesis approach, our input is posed in the real domain to preserve maximum detail. In comparison to straightforward extensions to the existing volume texture synthesis approach, we made several improvements in terms of memory requirements, computation times, and synthesis quality. The inherent parallelism in this method makes it suitable for a multicore CPU. Results show that computation times and memory requirements are very much reduced, and large synthesized scenes exhibit fine details which mimic the exemplars. 相似文献
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Thaxter JB Carr PH Silva JH 《IEEE transactions on ultrasonics, ferroelectrics, and frequency control》1988,35(5):525-530
Experimental measurements are reported on voltage-controlled acoustic time-delay lines operating at 1 GHz in the nearly pure shear-horizontal (S-H) mode in 38 degrees rotated Y-cut LiNbO(3). The high-acoustic velocity (4800 m/s) in conjunction with the large electroacoustic effect exhibited by this orientation allows high-frequency operation and optimum time-delay tuning sensitivity with a planar, single surface, device geometry. The authors demonstrate fractional time delay of 0.3x10(-6) V(-1 ) for surface electrodes that produce an in-plane E-field. However, the simultaneous excitation and propagation of both a leaky surface-acoustic wave (LSAW) and surface skimming bulk wave (SSBW), both as (nearly pure) S-H waves in these devices, seriously restricts the extent to which it is possible to maximize the time delay modulation sensitivity by reducing electrode gap spacing as done in similar SAW devices. The LSAW and surface-skimming body wave (SSBW) propagate at nearly the same velocity on a free surface, and perturbation of their velocity and relative attenuation rates by surface electrodes causes pronounced interference effects between the two modes for some device geometries. 相似文献
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