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1.
Basins with various mineral resources coexisting and enriching often occupy an important strategic position. The exploration of various mineral resources is repetitive at present due to unshared data and imperfect management mechanism. This situation greatly increases the cost of energy exploitation in the country. Traditional data-sharing mode has several disadvantages, such as high cost, difficulty in confirming the right of data, and lack of incentive mechanism, which make achieving real data sharing difficult. In this paper, we propose a data-sharing mechanism based on blockchain and provide implementation suggestions and technical key points. Compared with traditional data-sharing methods, the proposed data-sharing mechanism can realize data sharing, ensure data quality, and protect intellectual property. Moreover, key points in the construction are stated in the case study section to verify the feasibility of the data-sharing system based on blockchain proposed in this paper. 相似文献
2.
155Mb/s时分光交换系统 总被引:1,自引:0,他引:1
本文介绍了国内第一个155Mb/s时分光交换实验系统。系统以新型半导体光器件-半导体光开关门为核心构成,传输速度为155Mb/s。 相似文献
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从工艺路线的比较、压力等级的选择、主要设备的选型等方面阐述了双甲氨合成联合装置的设计特点。结合生产运行实践,分析了双甲氨合成工艺路线的运行参数,与采用不同工艺的生产消耗和产品成本进行了对比。结果表明,该工艺吨氨节约成本80元,精醇成本为1112.6元/t,经济效益显著且生产运行稳定。 相似文献
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传统的指纹识别监控方法在应用到以海量、在线和增量为特征的大数据环境中时,不能自动高效地进行识别;由此设计了一种基于Map-Reduce并行框架和AE的大数据智能监控指纹识别算法;首先,设计了基于AE和BP神经网络的识别模型,采用AE进行指纹图像自动特征提取,然后提出了一种基于比较差异算法对AE进行参数初始化的训练算法,采用BP神经网络进行具体识别;最后,将识别过程分解为Map函数和Reduce函数;在Map-Reduce并行框架下对FVC2004中的指纹数据库进行实验,实验结果表明了文中方法能自动、高效地进行指纹识别。 相似文献
8.
Luzheng Bi Cuie Wang Xuerui Yang Mingtao Wang Yili Liu 《International journal of human-computer interaction》2013,29(2):139-145
Driver intention detection is an important component in human-centric driver assistance systems. This article proposes a novel method for detecting driver normal and emergency left- or right-lane-changing intentions by using driver models based on the queuing network cognitive architecture. Driver lane-changing and lane-keeping models are developed and used to simulate driver behavior data associated with 5 kinds of intentions (i.e., normal and emergency left- or right-lane-changing and lane-keeping intentions). The differences between 5 sets of simulated behavior data and the collected actual behavior data are computed, and the intention associated with the smallest difference is determined as the detection outcome. The experimental results from 14 drivers in a driving simulator show that the method can detect normal and emergency lane-changing intentions within 0.325 s and 0.268 s of the steering maneuver onset, respectively, with high accuracy (98.27% for normal lane changes and 90.98% for emergency lane changes) and low false alarm rate (0.294%). 相似文献
9.
Rapid mobile phone market growth has drastically shortened design cycle times forcing designers to identify user preferences quickly. Two studies test a novel method to quickly determine design preferences for touch screen and non–touch screen mobile phones. Interactive Genetic Algorithms (IGAs) are tested as an option for preference identification. IGAs efficiently explore design spaces, finding user preferences via an iterative system mimicking evolution. Each study tested six independent variables: horizontal and vertical button spacing; horizontal and vertical screen dimensions; corner radius; and user’s goal between aesthetically pleasing, functional, and both aesthetic and functional (first experiment), and aesthetic preference differences between touch screen and non–touch screen mobile phones for dialing phone numbers only (second experiment). Results showed IGAs to be a viable method; participant preference varied by goal (horizontal button spacing and screen width were most effected). Designers can employ IGAs to quickly determine aesthetic and other user preferences. 相似文献
10.
Ji Hyoun Lim Yili Liu 《IEEE transactions on systems, man, and cybernetics. Part A, Systems and humans : a publication of the IEEE Systems, Man, and Cybernetics Society》2009,39(4):706-714
Understanding and reproducing complex human oculomotor behaviors using computational models is a challenging task. In this paper, two studies are presented, which focus on the development and evaluation of a computational model to show the influences of cyclic top-down and bottom-up processes on eye movements. To explain these processes, reinforcement learning was used to control eye movements. The first study showed that, in a picture-viewing task, different policies obtained from different picture-viewing conditions produced different types of eye movement patterns. In another visual search task, the second study illustrated that feedback information from each saccadic eye movement could be used to update the model's eye movement policy, generating different patterns in the following saccade. These two studies demonstrate the value of an integrated reinforcement learning model in explaining both top-down and bottom-up processes of eye movements within one computational model. 相似文献