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His paper presents a tool facilitating developers of user interfaces (UIs) to experience accessibility limitations that can be posed from various disabilities during the interaction of impaired users with their developments. In this respect, various aspects of visual, hearing, physical and cognitive impairments have been modelled through filters providing approximate, yet, realistic simulations over them. These filters have formed the basis for the developed tool, which can be used either on its own (as a standalone application), or be embedded in the NetBeans Integrated Development Environment. The tool, named DIAS, allows for impairment simulations to be performed over Java, mobile and web applications. Moreover, it integrates two of the most common assistive technologies (ATs), namely a screen reader and a magnifier. As a result, developers of UIs can not only experience how interaction would be affected from various impairments, but they can also understand how their developments would be perceived by impaired users through an AT. This work aims to provide an integrated, practical solution for impairment simulation, which could be easily adopted by developers, thus realistically increasing the possibilities for the future development of interactive applications that are more accessible to users with disabilities.  相似文献   
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Moving between devices is omnipresent, but not for people with disabilities or those who require specific accessibility options. Setting up assistive technologies or finding settings to overcome a certain barrier can be a demanding task for people without technical skills. Context-sensitive adaptive user interfaces are advancing, although migrating access features from one device to another is very rarely addressed. In this paper, we describe the knowledge-based component of the Global Public Inclusive Infrastructure that infers how a device shall be best configured at the operating system layer, the application layer and the web layer to meet the requirements of a user including possible special needs or disabilities. In this regard, a mechanism to detect and resolve conflicting accessibility policies as well as recommending preference substitutes is a main requirement, as elaborated in this paper. As the proposed system emulates decision-making of accessibility experts, we validated the automatic deduced configurations against manual configurations of ten accessibility experts. The assessment result shows that the average matching score of the developed system is high. Thus, the proposed system can be considered capable of making precise decisions towards personalizing user interfaces based on user needs and preferences.  相似文献   
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Implementing information and communications technology (ICT) at scale requires evaluation processes to capture the impact on users as well as the infrastructure into which it is being introduced. For older adults living with cognitive impairment, this requires evaluation that can accommodate different levels of cognitive impairment, alongside input from family and formal caregivers, plus stakeholder organisations. The European Horizon 2020 project INdependent LIving support Functions for the Elderly (IN LIFE) set out to integrate 17 technologies into a single digital platform for older people living with cognitive impairment plus their families, care providers and stakeholders. The IN LIFE evaluation took place across six national pilot sites to examine a number of variables including impact on the users, user acceptance of the individual services and the overall platform, plus the economic case for the IN LIFE platform. The results confirmed the interest and need among older adults, family caregivers, formal caregivers and stakeholders, for information and communications technology (ICT). Relative to the baseline, quality of life improved and cognition stabilised; however, there was an overall reluctance to pay for the platform. The findings provide insights into existing barriers and challenges for adoption of ICT for older people living with cognitive impairment.

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As we are moving rapidly to a digital economy, accessing and effectively using Information and Communication Technologies (ICT) in everyday life is widely recognized as an important requirement. However, the accessibility technologies that we have up to date are meeting the needs of only some, at a very high cost and, as a consequence, accessible ICT for all people still remains a major research and development goal. This work presents an integrated ontological framework for the semantic representation of terms and concepts (i.e., related to user needs and preferences (N&P) with respect to ICT use, as well as solutions, platforms and devices) that are required for addressing the universal accessibility in the scope of the Cloud4all project and the Global Public Inclusive Infrastructure (GPII). Cloud4all aims at advancing and building upon the concept of GPII through the development of the necessary tools and models for making ICT accessible for all by exploiting the cloud computing paradigm. The main goal of the proposed framework lays in the separation between generalized accessibility concepts, user interaction mechanisms and N&P with the particular details of different ICT artifacts. Thus, the framework aims at integrating concepts related with user N&P, as well as ICT solutions, platforms, devices and their customizable settings along with information concerning their vendors or implementers, in order to (a) offer the necessary expressiveness for defining/representing personal N&P across applications, platforms and devices, (b) link N&P with the conditions/context according to which these shall be applicable for (e.g., considering the user activity and the physical environment), (c) link interaction requirements (originated from user characteristics) with N&P and (d) support the Cloud4all matchmaking process through the mapping between N&P and application-specific settings based on semantic rules and automatic reasoning techniques.  相似文献   
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During the recent years, several new Information and Communication Technology solutions have been developed in order to meet the increasing needs of elderly with cognitive impairments and support their autonomous living. Most of these solutions follow a human-centred paradigm that aims to provide users with personalised services according to their needs by also ensuring their safety with mechanisms that can automatically trigger appropriate actions in situations where there may be a risk for an elderly. The present paper presents a hybrid matchmaking approach that uses efficiently both a rule-based and a statistical matchmaker in order to (a) propose ambient assisted living services to the end-users, based on their role, status and context of use and (b) identify and resolve problematic cases by automatically selecting the most proper set of services to be called in a single or combined manner.

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This paper presents a framework for automatic simulated accessibility and ergonomy testing of virtual prototypes of products using virtual user models. The proposed virtual user modeling framework describes virtual humans focusing on the elderly and people with disabilities. Geometric, kinematic, physical, behavioral and cognitive aspects of the user affected by possible disabilities are examined, in order to create virtual user models able to represent people with various functional limitations. Hierarchical task and interaction models are introduced, in order to describe the user’s capabilities at multiple levels of abstraction. The use of alternative ways of a user task’s execution, exploiting different modalities and assistive devices, is supported by the proposed task analysis. Experimental results on the accessibility and ergonomy evaluation of different workplace designs for the use of a telephone and a stapler show how the proposed framework can be put into practice and demonstrate its significant potential.  相似文献   
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