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It is common knowledge that attention is important for learning. We need to utilize attention in order to learn something efficiently and effectively. Similarly, we may also need to acquire familiarity with (i.e., learn) our surroundings in order to utilize our attention. In this study, learning is defined as a product of one’s exposure to natural visual stimuli. Using a virtual model of a natural scene, we investigate both attention and its relationship to learning, according to this definition. Specifically, our focus is the effect of environment familiarity on gaze direction. Our findings reveal that the factor of familiarity with one’s surroundings in virtual reality environments exerts a significant influence on peoples’ ability to detect a variety of specific changes that occur within scenes under their observation.  相似文献   
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Due to inherited design issues with the current arrangement of beam ports (BPs) and reactor core-moderator assembly in The Perm State Breazeale Reactor (PSBR), the development of innovative experimental facilities utilizing neutron beams is extremely limited. Therefore, a study has started to examine the existing BPs for neutron and gamma outputs and develop a new core-moderator location and BP geometry in PSBR. Although 7 BPs are placed in PSBR, 2 of them are using currently. In this study BP 4, one of the currently being used BP, is examined. With changing the location of the BP 4 and structure of the core assembly, some artificial models are developed and compared with the original model.  相似文献   
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In this study, ion bombardment in a cathodic arc physical vapor deposition system was applied on WC–Co hard metal surfaces aiming to benefit from the diffusion acceleration effect, and to investigate the role of this effect on the surface composition, morphology and corrosion resistance of the materials. Chromium ions obtained via cathodic arc evaporation were accelerated under low (− 150 V) and high (− 1000 V) bias voltages in order to apply coating–bombardment cycles to sample surfaces. Substrate temperatures were measured by an optical pyrometer during the processes. The treated samples were characterized by scanning electron microscopy (SEM) and X-ray diffractometry (XRD). Temperature measurements showed that the sample temperature could be controlled precisely by adjusting the bias voltage. Temperatures in the range of 750–1200 °C were measured during the treatment depending on the duration of the high bias voltage cycles. XRD analysis showed η phase formation in the near surface regions of all treated samples. The amount of the formed η phase was shown to be dependent on the heating–cooling regime that varied with the applied mode of bias. The corrosion behavior of the samples was investigated by immersing treated and untreated samples in a solution of 5% H3PO4 containing 1 g/l Zn+ 2 for 24 h at 50 °C. The samples were investigated via SEM observations after immersion. Cathodic arc plasma treated samples showed a better resistance to corrosion in this environment.  相似文献   
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In the present study, a safer and more performance 270?W Direct Borohydride/Peroxide Fuel Cell (DBPFC) Stack has been constructed for an electrical hybrid motorbike application. Performance tests were carried out with single cell and 5–10–25?cell stacks. Performance loss has been not observed while stacking DBPFC because of the Independent Cell Liquid Distribution Network (ICLDN) system and special bipolar plate design. The power densities have been approximately 120?mWcm?2 for a single DBPFC and 25-cell DBPFC stack without any stacking loss. Additionally, the stack temperature has been controlled by keeping the oxidant concentration low, and it has been maintained at approximately 52?°C without using a cooling system. The short-term performances of the 25-cell DBPFC stack have been tested over 25?min and 50?min, which showed that the performance and stack security of the DBPFC are highly related to the oxidant properties, such as the concentration, temperature and feed type.  相似文献   
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Nanoporous ceramic coatings such as titania are promoted to produce drug-free cardiovascular stents with a low risk of in-stent restenosis (ISR) because of their selectivity towards vascular cell proliferation. The brittle coatings applied on stents are prone to cracking because they are subjected to plastic deformation during implantation. This study aims to overcome this problem by using a unique process without refraining from biocompatibility. Accordingly, a titanium film with 1 µm thickness was deposited on 316 LVM stainless-steel sheets using magnetron sputtering. Then, the samples were anodized to produce nanoporous oxide. The nanoporous oxide was removed by ultrasonication, leaving an approximately 500 nm metallic titanium layer with a nanopatterned surface. XPS studies revealed the presence of a 5 nm-thick TiO2 surface layer with a trace amount of fluorinated titanium on nanopatterned surfaces. Oxygen plasma treatment of the nanopatterned surface produced an additional 5 nm-thick fluoride-free oxide layer. The samples did not exhibit any cracking or spallation during plastic deformation. Cell viability studies showed that nanopatterned surfaces stimulate endothelial cell proliferation while reducing the proliferation of smooth muscle cells. Plasma treatment further accelerated the proliferation of endothelial cells. Activation of blood platelets did not occur on oxygen plasma-treated, fluoride-free nanopatterned surfaces. The presented surface treatment method can also be applied to other stent materials such as CoCr, nitinol, and orthopedic implants.  相似文献   
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Navigation control skills of surgeons become very critical for surgical procedures. Strategies improving these skills are important for developing higher-quality surgical training programs. In this study, the underlying reasons of the navigation control effect on performance in a virtual reality-based navigation environment are evaluated. The participants’ performance is measured in conditions: navigation control display and paper-map display. Performance measures were collected from 45 beginners and experienced residents. The results suggest that navigation display significantly improved performance of the participants. Also, navigation was more beneficial for beginners than experienced participants. The underlying reason of the better performance in the navigation condition was due to lower number of looks to the map, which causes attention shifts between information sources. Accordingly, specific training scenarios and user interfaces can be developed to improve the navigation skills of the beginners considering some strategies to lower their number of references to the information sources.  相似文献   
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Two experiments investigated whether playing video games impaired subsequent self regulation. In Experiment 1 (n = 43), participants either played a video game (i.e., Quake III) for 10 min or just browsed the Internet for the same time interval. Participants in the video game condition had slower response time than participants in the no-game condition. In Experiment 2 (n = 94), either participants played Quake III, or watched Quake III game scenes, or they were asked to suppress their thought for 10 min. Participants in the game-playing condition and thought suppression condition showed less persistence on a given unsolvable anagram task than participants in the game-watching condition. Overall, the findings confirm the idea that playing video game consumes self-regulatory sources due to active instead of passive responses in a highly demanding game environment.  相似文献   
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The purpose of this study was to investigate the effects of using a dynamic geometry environment (DGE) together with inquiry-based explorations on the sixth grade students’ achievements in polygons and congruency and similarity of polygons. Two groups of sixth grade students were selected for this study: an experimental group composed of 66 students (34 boys and 32 girls); and a control group composed of 68 students (35 boys and 33 girls). The students in the experimental group taught with a DGE, while the students in the control group received textbook-based direct instruction. An achievement test was administered as pre-test, post-test, and delayed post-test in both groups. Qualitative data were collected through videotaped classroom observations. The results showed that the DGE together with open-ended explorations significantly improved students’ performances in polygons and congruency and similarity of polygons. Furthermore, students in the experimental group showed greater interest and motivation toward learning geometry compared to those in the control group whom often showed lack of interest and curiosity. Also, students’ comments and interpretations during lessons and tests were more accurate and advanced in the experimental group as they engage more in the DGE. Moreover, qualitative data suggested that boys showed greater interest in the computer-based learning environment than girls in the experimental groups although no significant gender effect on achievement was found.  相似文献   
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