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1.
新型建筑工业化具有高质量、低消耗、可循环发展等特征,其推广已上升到国家战略层面。利用演化博弈方法,建立“政府-开发商-银行” 的三方动态演化博弈模型,进行各博弈主体策略的演化稳定性分析,并针对初始状态、奖惩力度、借贷风险和开发成本等对演化结果的影响进行动态仿真。在此基础上, 考虑开发商群体的网络拓扑特征对演化真实性的影响,引入复杂网络理论, 以无标度网络为载体描述开发商个体的连接偏好和决策机制,构建政府监管下的建筑工业化扩散模型,并通过仿真深入研究相关因素对扩散深度的影响作用,最后结合仿真结果给出相应对策建议。  相似文献   
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Topic modeling is a popular analytical tool for evaluating data. Numerous methods of topic modeling have been developed which consider many kinds of relationships and restrictions within datasets; however, these methods are not frequently employed. Instead many researchers gravitate to Latent Dirichlet Analysis, which although flexible and adaptive, is not always suited for modeling more complex data relationships. We present different topic modeling approaches capable of dealing with correlation between topics, the changes of topics over time, as well as the ability to handle short texts such as encountered in social media or sparse text data. We also briefly review the algorithms which are used to optimize and infer parameters in topic modeling, which is essential to producing meaningful results regardless of method. We believe this review will encourage more diversity when performing topic modeling and help determine what topic modeling method best suits the user needs.  相似文献   
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Besides entertainment, games have shown to have the potential to impact a broader variety of cognitive abilities. Research has consistently shown that several aspects in cognition such as visual short-memory, multitasking and spatial skills can be enhanced by game play. In a previous study, it was found that playing Monkey Tales, a game aimed at training arithmetic skills, helped second grade pupils to increase their accuracy in mental calculation as compared to paper exercises. In this follow up study we explore whether traditional methods and game training differ in terms of the cognitive processes that both are able to impact. We incorporated standardized measures of working memory and visuo-motor skills. Additionally, the mathematics game was modified and its contents extracted to allow precise comparison between the gaming and paper exercises condition. Thus each single math exercise, type of question (e.g., multiple choice), quantity and order was perfectly matched in the game training and the traditional training conditions. Gains in arithmetical performance, and self-reported measures of enjoyment were also investigated. We found some evidence suggesting that arithmetic performance enhancement induced by game play and paper exercises differ not only in terms of enjoyment but also of working memory capacity improvements.  相似文献   
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In recent years, Internet of Things (IoT) devices are used for remote health monitoring. For remotely monitoring a patient, only the health information at different time points are not sufficient; predicted values of biomarkers (for some future time points) are also important. In this article, we propose a powerful statistical model for an efficient dynamic patient monitoring using wireless sensor nodes through Bayesian Learning (BL). We consider the setting where a set of correlated biomarkers are measured from a patient through wireless sensors, but the sensors only report the ordinal outcomes (say, good, fair, high, or very high) to the sink based on some prefixed thresholds. The challenge is to use the ordinal outcomes for monitoring and predicting the health status of the patient under consideration. We propose a linear mixed model where interbiomarker correlations and intrabiomarker dependence are modeled simultaneously. The estimated and the predicted values of the biomarkers are transferred over the internet so that health care providers and the family members of the patient can remotely monitor the patient. Extensive simulation studies are performed to assess practical usefulness of our proposed joint model, and the performance of the proposed joint model is compared to that of some other traditional models used in the literature.  相似文献   
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In this letter, we address the problem of Direction of Arrival (DOA) estimation with nonuniform linear array in the context of sparse Bayesian learning (SBL) framework. The nonuniform array output is deemed as an incomplete-data observation, and a hypothetical uniform linear array output is treated as an unavailable complete-data observation. Then the Expectation-Maximization (EM) criterion is directly utilized to iteratively maximize the expected value of the complete-data log likelihood under the posterior distribution of the latent variable. The novelties of the proposed method lie in its capability of interpolating the actual received data to a virtual uniform linear array, therefore extending the achievable array aperture. Simulation results manifests the superiority of the proposed method over off-the-shelf algorithms, specially on circumstances such as low SNR, insufficient snapshots, and spatially adjacent sources.  相似文献   
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为提高稀疏表示跟踪模型性能,提出一种分段加权的反向稀疏跟踪算法,将跟踪问题转化为在贝叶斯框架下寻找概率最高的候选对象问题,构造不同的分段权重函数来分别度量候选目标与正负模板的判别特征系数。通过池化来降低跟踪结果的不确定性干扰,选择正负模板加权系数差值最大的候选表示作为跟踪结果。实验表明,在光照变化、遮挡、快速运动、运动模糊情况下,所提出的算法可以确保跟踪结果的准确性和鲁棒性。  相似文献   
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