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排序方式: 共有9572条查询结果,搜索用时 15 毫秒
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Journal of Computer Science and Technology - DOACROSS loops are significant parts in many important scientific and engineering applications, which are generally exploited pipeline/wave-front... 相似文献
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A Distributed Virtual Environment (DVE) system offers a computer-generated virtual world in which individuals located at different
places in the physical world can interact with one another. In order to achieve real-time response for a large user base,
DVE systems need to have a scalable architecture. In this paper, we present the design of a grid-enabled service oriented
framework for facilitating the construction of scalable DVE systems on computing grids. A service component called “gamelet”
is proposed, whose distinctive mark is its high mobility for supporting dynamic load sharing. We propose a gamelet migration
protocol which can ensure the transparency and efficiency of gamelet migration, and an adaptive gamelet load-balancing (AGLB)
algorithm for making gamelet redistribution decisions at runtime. The algorithm considers both the synchronization costs of
the DVE system and network latencies inherent in the grid nodes. The activities of the users and the heterogeneity of grid
resources are also considered in order to carry out load sharing more effectively. We evaluate the performance of the proposed
mechanisms through a multiplayer online game prototype implemented using the Globus toolkit. The results show that our approach
can achieve faster response times and higher throughputs than some existing approaches.
This research is supported in part by the China National Grid project (863 program) and the HKU Foundation Seed Grant 28506002. 相似文献
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网格资源管理系统模型研究 总被引:10,自引:3,他引:7
网格资源管理系统是网格计算系统的重要组成部分。文章分析了网格资源管理系统的功能需求,具体论述了该模型的原型系统,最后介绍了相关研究工作。 相似文献
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可并联逆变器中的同步控制技术及其实现 总被引:5,自引:2,他引:3
论述了可并联逆变器中的同步控制技术及其实现方法。在分析了同步的重要性之后,提出了抢占与并发相结合的同步控制策略及其实现方法,实践证明该方法具有很高的控制精度。 相似文献
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Panagiotis N. Zarros Myung J. Lee Tarek N. Saadawi 《Journal of Network and Systems Management》1994,2(4):361-382
In this paper, an algorithm to determine the set of packets generated continuously and periodically from different participants that are arriving at a node either for mixing at the master of a conference, or for simply playing back at a regular participant of a conference, is proposed. The essence of the algorithm is to estimate the expected packet arrival time (or reference time) for each participant. With the reference time at hand, the maximum jitter and the optimum waiting time for a mixer to wait packets from all participants can be determined. An enhancement to improve synchronization which deals with the estimation of the time offsets between the individual periods of the sources and the period of the receiver is also presented. The error of the proposed algorithm is enumerated by the Chernoff bound and demonstrated by simulation and is shown to be acceptable in practical application. The algorithm can also be employed when traffic sources operate with different periods. 相似文献
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针对无源多基地侦察系统的高精度同步问题,提出了一种较为简单可行的方法-利用GPS进行校频和共视比对。 相似文献
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Murad Nour Mohammad Belfiore Jean Claude Guisantes George Rodriguez 《Wireless Personal Communications》2002,20(2):145-161
In DS-WCDMA mobile systems such the UMTS, asynchronous cell site operation,assigning different long spreading code to each cell, yields the advantageof flexible system deployment. We can design an indoor system basedon an outdoor one. However, in general, much longer search time isrequired in asynchronous operation than in synchronous. This paperproposes three techniques to take decisions about synchronizationbased on observation of correlated signals. Classical decision criterialike maximum and threshold criterion are presented. A new decisioncriteria that we call Threshold&Max combined decision criteriais analyzed. The results of this new introduced technique is comparedwith the classical ones. 相似文献