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1.
Juan Ding Yong He Shenhe Fu Xiangsheng Xie Haowen Liang Jianying Zhou 《Journal of the Society for Information Display》2022,30(2):159-167
Illumination is essential for modern life as colorful world is perceived by human visionary system. Display technology has been developing rapidly in recent decades, and the basic principle is related to the way that the image is illuminated and light is emanated. Traditional illumination is provided by different types of light sources, and the display image is visible in large viewing space until the emanating light decays to zero. This work proposes and demonstrates a novel illumination scheme for a display in which the displaying images are visible only in specific spatial regions. The directional backlight ensures the image propagating to specific direction while imaging visibility can be controlled to terminate abruptly at certain distance from the display screen while exerting no influence to nearby regions. The working principle for such an illumination scheme is the use of the modulated coherent directional backlight through an axicon lens. It is shown that the illumination scheme can robustly deliver carried image information to the designated viewing region. This new illumination scheme has many advantages over conventional illumination, including its usage for personal display, very lower energy consumption, as well as minimizing light hazard pollution. 相似文献
2.
Michael E. Becker 《Journal of the Society for Information Display》2006,14(11):1003-1017
Abstract— In this paper, methods and instruments for measurement and evaluation of reflection characteristics are reviewed as needed for research and development of electronic displays and for material and surface modeling with ray‐tracing and rendering software packages. Contrast under ambient illumination and recognizability under daylight illumination are prime development targets in the electronic‐display field, while computation and synthesis of realistic scenes and objects are pushing the need for physical data in computer graphics applications. Three categories of instruments are available for detailed reflection analysis. They are based on (1) gonioscopic (mechanical) and conoscopic (optical) directional scanning, (2) imaging approaches, and (3) on arrangements with variable source or receiver aperture. The capabilities, advantages, and limitations of these methods are introduced and discussed in order to facilitate appropriate selection of methods and instruments. For illustration purposes we present typical results obtained from commercial electronic display screens. A basis for continued widespread implementation and standardization of reflection metrology as required for objective rating and comparison of electronic‐display screen performance under ambient illumination is provided. 相似文献
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4.
采集太阳光的照明系统研究 总被引:12,自引:0,他引:12
简要介绍了欧美和日本在采集太阳光用于室内照明技术研究的进展及我国在研究开发全自动跟踪太阳的采光装置,攻克聚光、跟踪和传光等关键技术所取得的成果。指出研究全光谱利用,结合采光技术和光伏发电技术,达到代电和发电功能是进一步研究、发展的目标。 相似文献
5.
Aiming at the detail rendering in volume data, a new volume illumination model, called Composed Scattering Model (CSM), is presented. In order to enhance different details in volume data, scattering intensity is decomposed into volume scattering intensity and surface scattering intensity with different weight functions. According to the Gauss probability distribution of gray and gradient of data, we propose an accurate method to detect the materials in a voxel, called composed segmentation. In addition, we discuss the principle of constructing these weight functions based on the operators defined in composed segmentation. CSM can generate images containing more details than most popular volume rendering models. This model has been applied to the direct volume rendering of 3D data sets obtained by CT and MRI. The resultant images show not only rich details but also clear boundary surfaces. CSM is demonstrated as an accurate volume rendering model suited for detail enhancement in volume data sets. 相似文献
6.
An inversion relationship is clarified between lightness and brightness, and also between chroma and colorfulness under nonuniform illumination with different illuminance levels (high and low) within the same visual field. Brightness (or colorfulness) of object color with low lightness (or chroma) under high illuminance level is perceived higher than that of another object color with high lightness (or chroma) under low illuminance level. Two color images are given for showing the inversion phenomena on brightness–lightness and colorfulness–chroma between object colors under different illuminance levels. These color images are useful for making researchers on color understand the differences in concept between brightness and lightness, and also between colorfulness and chroma. In particular, the concept of colorfulness is important, but difficult to understand. © 2007 Wiley Periodicals, Inc. Col Res Appl, 32, 372–377, 2007 相似文献
7.
基于波动方程的聚焦点控制照明叠前深度偏移技术借助于差分计算,把速度、密度等介质参数的影响体现在差分计算的矩阵方程中,能够自动适应速度场的任意变化,快速傅里叶变换的使用也加速了波场延拓的计算速度。因此此法兼具有限差分偏移方法和傅里叶偏移方法的优点,既可适应速度场的剧烈变化,又可保证对陡倾地层的成像效果,是目前针对复杂构造最有效的成像方法之一。对于单个聚焦点及其周围的成像步骤为:①采用矩形网格情况下绕射走时的有限差分计算方法生成合成算子;②应用合成算子来合成面炮震源和面波记录;③对合成的面炮震源和面波记录做傅里叶有限差分法波动方程叠前深度偏移,得到该聚焦点及其附近区域的成像结果。按照上述成像步骤,将震源波场和炮集记录依据相应的外推公式进行延拓,最终应用成像条件求取成像值。在地质目标处选取多个聚焦点,可以得到面向目标的控制照明偏移成像,在多个层位上选取多个聚焦点进行控制照明叠前深度偏移,可以得到整块区域的成像。通过对Marmousi模型的试算,取得了较好的效果。 相似文献
8.
针对固定视点下的室外场景在线视频光照求解问题,提出一种基于偏最小二乘室外场景实时光照估计算法.在离线阶段提取场景中对光照变化较为敏感的区域,并将这些区域像素值的均值与方差的无偏估计作为场景图像的统计参数,再利用偏最小二乘回归分析建立场景的光照参数与图像统计参数之间的模型;在在线阶段使用所建立的模型实时估计视频每一帧的光照条件.实验结果表明,使用该算法所求解的光照参数对虚拟物体进行绘制并将其融入视频中后,合成场景真实感很强. 相似文献
9.
针对RoboCup中型组足球机器人比赛中光照变化会使颜色发生色彩漂移,影响颜色识别的准确性问题,提出一种基于光照变化补偿的颜色识别方法。该方法首先利用球的历史信息预测球的位置,然后在较小的区域内用基于色调直方图反向投影的方法找到球后,通过球的亮度直方图的变化计算出光照变化率,用于动态补偿颜色查找表。实验表明该方法能提高颜色识别的光照自适应性。 相似文献
10.
针对光照变化人脸识别问题中传统的光谱回归算法不能很好地进行特征提取而严重影响识别性能的问题,提出了局部判别嵌入优化光谱回归分类的人脸识别算法。计算出训练样本的特征向量;借助于数据的近邻和分类关系,利用局部判别嵌入算法构建分类问题所需的嵌入,同时学习每种分类的子流形所需的嵌入;利用光谱回归分类算法计算投影矩阵,并利用最近邻分类器完成人脸的识别。在两大人脸数据库扩展YaleB及CMU PIE上的实验验证了该算法的有效性,实验结果表明,相比其他光谱回归算法,该算法取得了更高的识别率、更好的工作特性,并且降低了计算复杂度。 相似文献