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1.
ABSTRACT

The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand and motivational qualities originating from user experience (UX) should be identified in order to create effective and enjoyable training/learning challenges that fit with individual users’ capabilities. This study examined the effects of reality-based interaction (RBI) and VR on measures of student motivation and MWL, in a mental arithmetic game for secondary school pupils. In a randomised controlled trial with sixty school children, a mental arithmetic game was tested with three different interaction and two different presentation methods – VR RBI, VR head-mounted-display tapping and tablet flick-gesture. Results found a significant effect of RBI on MWL but no differences in enjoyment of training were found between VR-experience and tablet training-experience. In fact, adding the gaming-context to the mental arithmetic task created an enjoyable, motivating experience regardless of presentation or interaction-style.  相似文献   
2.
声波测井换能器的激发响应由换能器振动时所表现出来的动态阻抗和激发电路参数决定。而换能器的动态(阻抗)参数随压电晶体及其装配方式(力学边界条件)改变。为了测量换能器动态参数的影响,采用声波测井仪器常用的压电晶体和升压变压器,通过改变激发脉冲宽度和直流电压进行了实验,结果发现:在换能器两端的瞬态响应中,一共有三个二阶网络响应,分别对应于不同的频率。最低的一个影响声波测井波形的基线、与换能器主频接近的一个决定激发效率以及电路与压电晶体之间的匹配关系,是激发电路设计中比较关键的,其参数可以通过导纳圆测量仪器得到。  相似文献   
3.
基于击键动力学和口令的双因素用户验证   总被引:1,自引:0,他引:1  
提出基于击键动力学和口令的一种新的身份验证方法,该方法监视用户在输入口令时的用户击键特征的有关数据,通过采用监视键盘输入时一种新的三键持续时间的击键特征表示,用一种表示用户节奏的相对击键速度的距离衡量方式,在正常样本上建立用户模式,然后用新样本与用户模式的距离匹配情况来验证用户身份的合法性。实验表明该方法简单实用,识别效率高。  相似文献   
4.
Aggressive behavior induces an adrenocortical stress response, and sudden stressors often precipitate violent behavior. Experiments in rats revealed a fast, mutual, positive feedback between the adrenocortical stress response and a brain mechanism controlling aggression. Stimulation of the aggressive area in the hypothalamus rapidly activated the adrenocortical response, even in the absence of an opponent and fighting. Hypothalamic aggression, in turn, was rapidly facilitated by a corticosterone injection in rats in which the natural adrenocortical stress response was prevented by adrenalectomy. The rapidity of both effects points to a fast, mutual, positive feedback of the controlling mechanisms within the time frame of a single conflict. Such a mutual facilitation may contribute to the precipitation and escalation of violent behavior under stressful conditions. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
5.
叙述了二代近贴聚焦像增强器批量生产所用真空设备性能及特点,同时给出了管子工艺考核结果及管子纳秒时间响应特性。工艺考核结果表明,制管工艺可靠、性能稳定,管子批量生产合格率大于70%。  相似文献   
6.
7.
本文描述在Unix环境下开发的通用绘图软件NuSlide中的图形用户界面的设计思想和实际方法。其特点是基子面向对象的技术,提供多窗口、菜单驱动、选择面板、键盘输入等多种才法。该图形用户界面具有灵活性、可扩充性和易使用性。  相似文献   
8.
A study was carried out using simulation to investigate driver responses to lineside signals and signs at various approach speeds. The objectives of the study were: (1) to find out whether train speed would significantly affect signal/sign reading; (2) to examine at which point certain types of signs or signals could be detected or recognised, and (3) to determine a speed cut-off level above which certain types of signs or signals are no longer recognisable or detectable. Fifty-seven train drivers from 12 Train Operating Companies in the UK participated in the trials. Twenty different types of lineside signs and ten types of signals were tested under six different approach speeds ranging from 100 to 350 km/h (62–218 mph). Driver performance measures were ‘time remaining to the signal/sign’ at the point of detection or recognition, and reading error rate. The results showed a significant influence of train speed on driver responses to lineside signals/signs and demonstrated a non-linear relationship between driver responses to signals/signs and approach speed. This has been used to estimate a maximum approach speed limit within which a specific signal or sign can be correctly detected or recognised. The findings and implications of the study are discussed in the paper.  相似文献   
9.
蔡士杰  张福炎 《计算机学报》1991,14(10):790-797
本文介绍了一个用户接口管理系统NUUIMS的设计和实现.重点叙述了该系统基于规范化目标用户接口模型的设计思想,系统组成及描述方法.文章也讨论了使用NUUIMS设计而成的用户接口的特点.  相似文献   
10.
This research reports age and gender differences in cardiac reactivity and subjective responses to the induction of autobiographical memories related to anger, fear, sadness, and happiness. Heart rate (HR) and subjective state were assessed at baseline and after the induction of each emotion in 113 individuals (61 men, 52 women; 66% European American, 34% African American) ranging in age from 15 to 88 years (M = 50.0; SD = 20.2). Cardiac reactivity was lower in older individuals; however, for anger and fear, these age effects were significantly more pronounced for the women than the men. There were no gender differences in subjective responses, however, suggesting that the lower cardiac reactivity found among older people is dependent on gender and the specific emotion assessed. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
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