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排序方式: 共有378条查询结果,搜索用时 15 毫秒
1.
《Displays》2021
With the introduction of correlation filtering (CF), the performance of visual object tracking is significantly improved. Circular shifts collecting samples is a key component of the CF tracker, and it also causes negative boundary effects. Most trackers add spatial regularization to alleviate boundary effects well. However, these trackers ignore the effect of environmental changes on tracking performance, and the filter discriminates poorly in the background interference. Here, to break these limitations, we propose a new correlation filter model, namely Environmental Perception with Spatial Regularization Correlation Filter for Visual Tracking. Specifically, we use the Average Peak to Correlation Energy (APCE) and the response value error between the two frames together to perceive environmental changes, which adjusts the learning rate to make the template more adaptable to environmental changes. To enhance the discriminatory capability of the filter, we use real background information as negative samples to train the filter model. In addition, the introduction of the regular term destroys the closed solution of CF, and this problem can be effectively solved by the use of the alternating direction method of multipliers (ADMM). Extensive experimental evaluations on three large tracking benchmarks are performed, which demonstrate the good performance of the proposed method over some of the state-of-the-art trackers. 相似文献
2.
Dale M. Norris 《Journal of chemical ecology》1988,14(10):1807-1819
Electrochemistry of malePeriplaneta americana perception of naphthoquinones as allelochemicals is presented. Importance of the oxidation-reduction potential and hydrogen-bonding capabilities of the naphtho-quinone messenger to its exchange of energy with the information-encoding, redox protein of the chemosensory neuron is considered. Evidence that the required information is initially encoded by an electroreactive protein in dendritic membrane is analyzed. A sulfhydryl-disulfide protein-based electrochemical mechanism for the demonstrated linear conversion of a molecular messenger energy state into whole insect behavior (avoidance or feeding inhibition) is elucidated. Even though the information-encoding mechanism is genetically conserved (kept electrochemically similar) within the species, behavioral biotypical differences regarding sensitivity to naphthoquinones are allowed through a group of proteins in the outer aqueous medium in the chemosensory sensillum. Such proteins electrochemically interface the dendritic membrane of the chemosensory neuron in the sensillum with the environment external to the sensillum. These interfacing proteins bind (complex) with chemical messengers (e.g., naphthoquinones) and/or variously degrade them, and thus determine the amount (moles) that is required in the environment to result in stimulation of the underlying sensory neurons and in a changed behavior. 相似文献
3.
The Double‐Edged Sword: The Effects of Journalists' Social Media Activities on Audience Perceptions of Journalists and Their News Products 下载免费PDF全文
Jayeon Lee 《Journal of Computer-Mediated Communication》2015,20(3):312-329
As social media become popular news platforms, journalists and news organizations have been keen to capitalize on their potential to build and maintain audiences. However, little is known about the extent to which these efforts may have adverse implications. Based on normative theories, the present study investigates the influence of journalists' social media activities (specifically, self‐disclosure and interaction with other users) on audience perceptions of journalists. An experiment (N = 267) revealed that: Although both journalists' self‐disclosure and interaction positively influenced audience perceptions of the journalists in the personal dimension, interaction negatively influenced audience perceptions in the professional dimension; and the perceptions transferred to perceptions of news products, thereby mediating the relationship between journalists' social media activities and audience news perceptions. 相似文献
4.
In traditional CAD (computer-aided design) systems, the manipulation of points and lines is often difficult because designers manipulate virtual objects through their vision system. Nowadays, designers can explore and manipulate virtual objects in haptic-enabled CAD systems using haptic devices. Haptic devices can present force feedbacks to pull or push the users’ hands into desirable targets. Of course the intent is for the user to experience the same sensations in the virtual realm as they would in the real world. Thus, sub-threshold forces, which cannot be perceived by users, should be incorporated in the control of users’ movements. As a result, our attention is directed to study the effect of sub-threshold forces on the accuracy of movement in a haptic-enabled virtual reality (VR) system. In this study, our goal is to manipulate users’ hands using controlled forces such that users cannot notice the forces. With this in mind, we have constructed a haptic-enabled virtual environment (VE) to carry out a multi-modal Fitts’ type task. In the task, subjects could see the position of the haptic probe in the VE where forces were applied on their hands. Basically, the accuracy of subjects was measured using a performance index when the intensity and direction of forces changed. A psychophysical method was utilized to ensure that the forces were below the force threshold of the human force perception. Results indicate that the accuracy is affected by the intensity and direction of sub-threshold forces even when users are allowed to control their actions through visual feedbacks. 相似文献
5.
Byung-Ho Jeon Marco Ajovalasit Joseph Giacomin 《International Journal of Industrial Ergonomics》2009,39(5):736-743
The aims of this study were to determine equal sensation curves for hand–arm steering wheel rotational vibration and to investigate the effect of gender on the subjective perceived intensity of steering wheel hand–arm vibration. Psychophysical response tests of 40 participants (20 males and 20 females) were performed using a steering wheel rotational vibration simulator using the category-ratio Borg CR10 scale procedure for direct estimation of perceived intensity. The test stimuli were sinusoidal vibrations at 22 third octave band centre frequencies in the range from 3 to 400 Hz, with acceleration amplitudes in the range from 0.04 to 27 m/s2 r.m.s. Multivariate regression procedures were applied to the experimentally acquired data in order to establish a regression model expressing the Borg CR10 perceived intensity values as a function of the two independent parameters of the frequency and amplitude of vibration. The equal sensation curves suggested a non-linear dependency of the subjective perceived intensity on both frequency and amplitude. Females were found to provide higher Borg CR10 perceived intensity values than males (p < 0.05), particularly at the higher intensity levels above approximately 1.0 m/s2 r.m.s and at the higher frequencies above approximately 20 Hz.
Relevance to industry
For the manufacturers of steering systems and of other automobile components this study provides vibration perception curves and identifies the possible importance of gender towards the perception of vibration which arrives at the steering wheel. 相似文献6.
Rita Cunha Carlos Silvestre João Hespanha A. Pedro AguiarAuthor vitae 《Automatica》2011,(5):1020-1027
This paper addresses the problem of stabilizing to a desired equilibrium point an eye-in-hand system, which consists of a single camera mounted on a rigid body free to move on . It is assumed that there is a collection of landmarks fixed in the environment and that the image coordinates of those landmarks are provided to the system by an on-board CCD camera. The proposed method addresses not only the problem of stabilization but also that of maintaining feature visibility along the system’s trajectory. The resulting solution consists of a feedback control law based on the current and desired image coordinates and reconstructed attitude and depth ratio information, which guarantees that (i) the desired equilibrium point is an almost global attractor; (ii) a set of necessary conditions for feature visibility holds throughout the system’s trajectories; and (iii) the image of a predefined feature point is kept inside the camera’s field of view. 相似文献
7.
3D geological models commonly built to manage natural resources are much affected by uncertainty because most of the subsurface is inaccessible to direct observation. Appropriate ways to intuitively visualize uncertainties are therefore critical to draw appropriate decisions. However, empirical assessments of uncertainty visualization for decision making are currently limited to 2D map data, while most geological entities are either surfaces embedded in a 3D space or volumes.This paper first reviews a typical example of decision making under uncertainty, where uncertainty visualization methods can actually make a difference. This issue is illustrated on a real Middle East oil and gas reservoir, looking for the optimal location of a new appraisal well. In a second step, we propose a user study that goes beyond traditional 2D map data, using 2.5D pressure data for the purposes of well design. Our experiments study the quality of adjacent versus coincident representations of spatial uncertainty as compared to the presentation of data without uncertainty; the representations' quality is assessed in terms of decision accuracy. Our study was conducted within a group of 123 graduate students specialized in geology. 相似文献
8.
In sports and board games, when an opponent cheats, the other players typically greet it with disdain, anger, and disengagement. However, work has yet to fully address the role of the computer cheating in video games. In this study, participants played either a cheating or a non-cheating version of a modified open-source tower-defense game. Results indicate that when a computer competitor cheats, players perceive the opponent as being more human. Cheating also increases player aggravation and presence, but does not affect enjoyment of the experience. Additionally, players that firmly believed that their opponent was controlled by the computer exhibited significantly less state hostility compared to players that were less certain of the nature of their competitor. Game designers can integrate subtle levels of cheating into computer opponents without any real negative responses from the players. The results indicate that minor levels of cheating might also increase player engagement with video games. 相似文献
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