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Kuo-Ming Chao Muhammad Younas Nick Godwin Pen-Choug Sun 《International Journal of Wireless Information Networks》2006,13(2):141-150
The popularity of grid services has widened their application to numerous domains and increased the utilization of computational resources. In order to create more incentives for the resources owners to lease their resources and prevent users from wasting the resources, the introduction of a market-oriented grid is inevitable. However, the issues for the negotiation between service provider and consumer over the supply and demand of resources can be complex, with highly interdependent issues. In this research, a simulated automated negotiation mechanism including a co-evolutionary mechanism and a modified game theory approach is proposed, to assist them in reaching an agreement over the conflicting issues. In the proposed architecture, the co-evolution process is able to reduce the multiple dimensional search space into a two-dimension search space and identify the appropriate negotiation strategies for the negotiating agents to form a payoff matrix which can be used for the game theory related stage of their interaction. The multiple stage negotiation process is introduced to improve the negotiation result. In this paper, an application which requires a large amount of computational resources to process the data generated from mobile devises is used to demonstrate that the proposed system is able to resolve the conflicts and obtain a valid solution. 相似文献
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Negotiation support systems: roots, progress and needs 总被引:2,自引:0,他引:2
Abstract. This paper identifies game theories and social behavior science as important roots for negotiation support systems (NSS) research. As these are not typically cited in the NSS literature, summary reviews of them are provided with indications of their relevance to NSS study. On the other hand, neither offers a sufficiently general-purpose formal model of negotiation that could serve as a backbone for NSS research. A survey of that research is provided, indicating that prugress to date has been somewhat eclectic and devoid of such a model. Our central contention is that a theoretical foundation for NSS study is much needed. Desirable characteristics of a suitable negotiation model are identified as guidance for future research that will aim to devise (and subsequently apply and test) such a model. 相似文献
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高摩赞工程项目是水电集团公司在巴基斯坦承建的第一个综合性的水利水电枢纽工程,也是第一个EPC合同形式的项目。本文主要介绍了项目危机处理及合同谈判的过程和措施,通过长达一年的艰苦谈判,化解了项目危机,增进了中巴传统友谊,实现了良好的经济效益和社会效益,为中国水电集团公司国际化战略发展提供了可借鉴的成功案例。 相似文献
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针对无线局域网认证和密钥协商的安全性,文章介绍了椭圆曲线密码体制,对基于椭圆曲线密码体制的密钥协商协议进行研究,在EAP-TLS认证机制的基础上,提出一种无线局域网认证中基于ECC的密钥协商方案。 相似文献
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为保持曲面浮雕的细节特征,改善浮雕与背景曲面的过渡效果,提出一种细节保持的曲面浮雕算法.首先采用Canny算子在梯度域定位内外轮廓,获得连续的梯度域;其次提出非线性函数,并用其压缩梯度幅值实现形状压缩;再通过双边滤波算子来保持和增强浮雕细节;最终通过求解积分方程重建曲面浮雕.该算法将背景曲面作为积分方程的优化条件,使浮雕在轮廓处向曲面光滑过渡;在重建过程中利用Fourier变换的微分性质在频域实现方程的精确求解,无需设置迭代收敛条件;通过调整参数可方便地控制浮雕整体变化范围、细节锐化程度以及浮雕与背景曲面的过渡效果.实验结果表明,文中算法参数的几何意义直观,所得曲面浮雕细节清晰,边界过渡自然. 相似文献
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《Expert systems with applications》2014,41(2):306-320
Nowadays, multiagent systems have become a widely used technology in everyday life, and many authors have adopted the view of communication or interaction between agents as a joint activity regulated by means of dialogue games. Dialogue games are a set of communication rules that agents can combine in their complex interactions. In these games, uncertainty is an important problem that each agent faces when making decisions, especially in the absence of enough information. This paper focuses on the uncertainty in a particular type of dialogue games, namely argumentation-based negotiation. There exist several proposals on this type of dialogue games in the literature, and most of them are concerned with proposing protocols to show how agents can communicate with each other, and how arguments and offers can be generated, evaluated and exchanged. Nevertheless, none of them is directly targeting the agents’ uncertainty about the exchanged arguments and how this uncertainty could be measured at each dialogue step to assist those agents make better decisions. The aim of this paper is to tackle this problem by defining a new set of uncertainty measures in negotiation dialogue games from an external agent’s point of view. In particular, we introduce two types of uncertainty: Type I and Type II. Type I is about the uncertainty index of playing the right move. For this, we use Shannon entropy to measure: (i) the uncertainty index of the agent that he is selecting the right move at each dialogue step; and (ii) the uncertainty index of participating agents in the negotiation about the whole dialogue. This is done in two different ways; the first is by taking the average of the uncertainty index of all moves, and the second is by determining all possible dialogues and applying the general formula of Shannon entropy. Type II is about the uncertainty degree of the agent that the move will be accepted by the addressee. In this context, we introduce a new classification for the arguments based on their certainty to be accepted by the addressee. 相似文献
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混合波原子和双边滤波的纹理图像滤波方法 总被引:1,自引:0,他引:1
为了更好地去除纹理图像中的噪声, 提出了一种新的混合波原子阈值的振荡纹理图像扩散模型; 利用扩散方程和图像滤波方法的理论联系, 给出了联合双边滤波的图像去噪算法; 最后, 利用峰值信噪比(PSNR)和结构相似度(SSIM)两个客观图像质量评价指标, 与目前流行的图像去噪方法(包括波原子阈值、双边滤波、高斯尺度混合(GSM), 以及非局部滤波(NLM))进行比较。 实验结果验证了新方法的有效性。 相似文献