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AbstractIndustry 4.0 aims at providing a digital representation of a production landscape, but the challenges in building, maintaining, optimizing, and evolving digital models in inter-organizational production chains have not been identified yet in a systematic manner. In this paper, various Industry 4.0 research and technical challenges are addressed, and their present scenario is discussed. Moreover, in this article, the novel concept of developing experience-based virtual models of engineering entities, process, and the factory is presented. These models of production units, processes, and procedures are accomplished by virtual engineering object (VEO), virtual engineering process (VEP), and virtual engineering factory (VEF), using the knowledge representation technique of Decisional DNA. This blend of the virtual and physical domains permits monitoring of systems and analysis of data to foresee problems before they occur, develop new opportunities, prevent downtime, and even plan for the future by using simulations. Furthermore, the proposed virtual model concept not only has the capability of Query Processing and Data Integration for Industrial Data but also real-time visualization of data stream processing. 相似文献
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ABSTRACT The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand and motivational qualities originating from user experience (UX) should be identified in order to create effective and enjoyable training/learning challenges that fit with individual users’ capabilities. This study examined the effects of reality-based interaction (RBI) and VR on measures of student motivation and MWL, in a mental arithmetic game for secondary school pupils. In a randomised controlled trial with sixty school children, a mental arithmetic game was tested with three different interaction and two different presentation methods – VR RBI, VR head-mounted-display tapping and tablet flick-gesture. Results found a significant effect of RBI on MWL but no differences in enjoyment of training were found between VR-experience and tablet training-experience. In fact, adding the gaming-context to the mental arithmetic task created an enjoyable, motivating experience regardless of presentation or interaction-style. 相似文献
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图纸数据是企业间合作需交换的一种重要的信息。本文分析了虚拟企业环境下企业之间交换图纸数据的要求,提出了一种具体的解决方案,并给出实例。 相似文献
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基于多智能体的数控机床资源共享技术研究 总被引:8,自引:1,他引:7
以数控铣床为对象,应用多智能体技术,以解决传统的资源共享所面lI缶的透明度低和效率低下的问题。首先,在分析功能模型的基础上,提出并实现了资源共享的四层网络拓扑结构;其次,构造了面向设备资源共享功能的智能体信息流模型,以实现四层结构之间的交互;其三,定义了智能体状态函数,并以此为依据,建立了智能体协商机制。所开发的原型系统表明,以上成果有效地提高了数控机床资源共享的透明度和效率。 相似文献
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EuLisp has an integrated object system with reflective capabilities. We discuss some example applications which use these facilities to experiment with some advanced and powerful concepts, namely, finalization, virtual shared memory and persistence. A secondary goal is to attempt to illustrate the additional possibilities of metaobject programming over non-metalevel techniques. 相似文献