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1.
Fast image codecs are a current need in applications that deal with large amounts of images. Graphics Processing Units (GPUs) are suitable processors to speed up most kinds of algorithms, especially when they allow fine-grain parallelism. Bitplane Coding with Parallel Coefficient processing (BPC-PaCo) is a recently proposed algorithm for the core stage of wavelet-based image codecs tailored for the highly parallel architectures of GPUs. This algorithm provides complexity scalability to allow faster execution at the expense of coding efficiency. Its main drawback is that the speedup and loss in image quality is controlled only roughly, resulting in visible distortion at low and medium rates. This paper addresses this issue by integrating techniques of visually lossless coding into BPC-PaCo. The resulting method minimizes the visual distortion introduced in the compressed file, obtaining higher-quality images to a human observer. Experimental results also indicate 12% speedups with respect to BPC-PaCo. 相似文献
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Kevin E. Spaulding Geoffrey J. Woolfe Rajan L. Joshi 《Color research and application》2003,28(4):251-266
Image sources, such as digital camera captures and photographic negatives, typically have more information than can be reproduced on a photographic print or a video display. The information that is lost during the tone/color rendering process relates to both the extended dynamic range and color gamut of the original scene. In conventional photographic systems, most of this additional information is archived on the photographic negative and can be accessed by adjusting the way the negative is printed. However, most digital imaging systems have traditionally archived only a rendered video RGB image. As a result, it is not possible to make the same sorts of image manipulations that historically have been possible with conventional photographic systems. This suggests that there would be an advantage to storing images using an extended dynamic range/color gamut color encoding. However, because of file compatibility issues, digital imaging systems that store images using color encoding other than a standard video RGB representation (e.g., sRGB) would be significantly disadvantaged in the marketplace. In this article, we describe a solution that has been developed to maintain compatibility with existing file formats and software applications, while simultaneously retaining the extended dynamic range and color gamut information associated with the original scenes. With this approach, the input raw digital camera image or film scan is first transformed to the scene‐referred ERIMM RGB color encoding. Next, a rendered sRGB image is formed in the usual way and stored in a conventional image file (e.g., a standard JPEG file). A residual image representing the difference between the original extended dynamic range image and the final rendered image is formed and stored in the image file using proprietary metadata tags. This provides a mechanism for archiving the extended dynamic range/color gamut information, which is normally discarded during the rendering process, without sacrificing interoperability. Appropriately enabled applications can decode the residual image metadata and use it to reconstruct the ERIMM RGB image, whereas applications that are not aware of the metadata will ignore it and only have access to the sRGB image. The residual image is formed such that it will have negligible pixel values for those portions of the image that lie within the sRGB gamut, and will therefore be highly compressible. Tests on a population of 950 real customer images have demonstrated that the extended dynamic range scene information can be stored with an average file size overhead of about 8% compared to the sRGB images alone. © 2003 Wiley Periodicals, Inc. Col Res Appl, 28, 251–266, 2003; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/col.10160 相似文献
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新一代静止图像压缩标准JPEG2000 总被引:3,自引:0,他引:3
随着多媒体应用领域的扩展,传统的图像压缩技术已无法满足人们对多媒体图像的要求,各种图像压缩格式应运而生,如JPEG、MPEG-4VTC、PNG等。其中新一代ISO/ITU-T静止图像压缩标准JPEG2000成为热点。文章重点介绍JPEG2000图像编码系统的基本思想及其特性。 相似文献
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ROI-based Watermarking Scheme for JPEG 2000 总被引:1,自引:0,他引:1
Yu-Cheng Fan Arvin Chiang Jan-Hung Shen 《Circuits, Systems, and Signal Processing》2008,27(5):763-774
A new region of interest (ROI)-based watermarking method for JPEG 2000 is presented. The watermark is embedded into the host
image based on the characteristics of the ROI to protect rights to the images. This scheme integrates the watermarking process
with JPEG 2000 compression procedures. Experimental results have demonstrated that the proposed watermark technique successfully
survives JPEG 2000 compression, progressive transmission, and principal attacks. 相似文献
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校本文基于ADI公司BF561的嵌入式处理器,以OV7660 CMOS图像传感器为视频图像输入源,以uClinux为操作系统,采用先进的JPEG2000图像压缩算法,设计了一种视频图像采集系统的实现方案,实现了视频图像的采集,处理及传输。测试结果表明,在上位机端可以看到比较清晰的图像。 相似文献
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张明 《自动化与仪器仪表》2014,(12):51-53
介绍了JPEG标准、JPEG2000标准及其相比JPEG标准的改进和优点。通过对JPEG标准压缩流程及算法的分析与研究,得到JPEG标准压缩的基本原理:利用人类的视觉特点对亮度分量的精度敏感,而对色度分量的精度迟钝,将RGB颜色模式转换为YCrCb颜色模式;基于视觉特点来抑制高频部分使用离散余弦变换和量化来实现;应用完全可逆的熵编码即霍夫曼编码使比特序列更小。 相似文献
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基于MPUI模型的JPEG2000图像最大隐写容量 总被引:2,自引:0,他引:2
隐写容量是信息隐藏的4项性能指标之一,目前,相关科研工作者对其他3项指标,即鲁棒性、透明性和计算复杂性进行过大量的研究,但隐写容量方面的研究却很少.该研究有力地完善了信息隐藏的理论体系,根据JPEG2000压缩标准以及人眼对小波系数改变的敏感程度,借助小波系数的失真代价函数,区分出小波系数的承载秘密信息能力:失真代价函数值越小,该小波系数承载能力就越强;反之,该小波系数承载能力就越弱.当失真代价函数值大于1时,该系数不具有承载信息的能力,即为湿系数.通过最大隐写容量估算实验以及位满嵌入、过位嵌入和湿嵌入等评估实验,验证了所提方法的有效性. 相似文献
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图形处理器(Graphic Processing Unit),简称GPU,是针对多线程程序对吞吐量进行优化的处理器,在硬件设计上属于众核架构,非常适合于大规模并行计算任务。JPEG图像压缩作为计算密集型的矩阵数据运算,用GPU技术对JPEG算法进行实现,能充分发挥GPU的并行处理能力,极大提高编码效率。 相似文献