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1.
Motion Perception Using Analog VLSI 总被引:2,自引:0,他引:2
Andre J.S. Yakovleff Alireza Moini 《Analog Integrated Circuits and Signal Processing》1998,15(2):183-200
Motion perception is arguably a fundamental mechanism used by natural species to accomplish a number of tasks, such as navigating freely in an unknown environment. Traditional motion perception methods tend to be computationally intensive, requiring powerful computers and large memories. However, by copying biological mechanisms, such as elementary motion discrimination at the early stages of the visual processing paths, it should be possible to build small and efficient motion perception systems. This paper describes the manner in which a simple motion perception model based on the insect visual system has been implemented using mixed analog/digital VLSI. The device has been fabricated in a 2 micron double metal, double polysilicon process, and comprises 61 photo-detectors, and associated analog and digital circuitry. While not entirely successful in that component mismatches hamper the detection of dark-to-bright changes in contrast, the results clearly show the feasibility of using such a device in autonomous control systems. 相似文献
2.
3.
This investigation proposes a fixed collision rate (FCR) back-off algorithm for wireless networks. The proposed scheme takes advantage of the central unit (CU) in a wireless network to broadcast a common back-off window size to all the users, significantly alleviating the unfairness of bandwidth utilization in conventional binary exponential back-off (BEB) algorithms. It is shown that, when maximum throughput is achieved, collision rate is almost a constant for any traffic load. In the operation of the FCR, the CU dynamically adjusts the back-off window size to keep the collision rate at a constant level for maximum throughput. Simulation results demonstrate that the unfairness of bandwidth utilization in the BEB is significantly lessened and the throughput can be maintained at e-1≈0.368 when the number of users approaches infinity. The capture effect even further improves system performance. 相似文献
5.
强度型光纤传感器的信号检测系统 总被引:1,自引:0,他引:1
余向东 《中国计量学院学报》1996,(1)
本文阐述了一种可提高强度型光纤传感器测量精度的检测系统。该系统利用同一检测电路交替检测信号、参考通道的输出信号,并将信号、参考两通道的检测结果相除,从而消除了因发光二极管光源波动及检测电路系统不稳定所带来的误差。采用同步相关技术抑制了噪声,提高了输出信噪比。实验证明,当时间常数RC为0.05S时,采用该检测系统可获得优于千分之一的零点稳定性和优于2×103的输出信噪比。 相似文献
6.
GaAs器件工艺中等离子刻蚀及计算机辅助监控技术研究 总被引:2,自引:1,他引:1
陈正明 《固体电子学研究与进展》1994,14(2):182-185
用N2气和NF3反应气体,在较低的刻蚀功率下实现了用薄正性光刻胶AZ1518作掩模,均匀、快速刻蚀SiO2,SiON,Si3N4,WN,W等材料的等离子刻蚀技术。利用到蚀过程中射频参数的变化和计算机技术,将射频参数的变化在计算机屏幕上实时显示,实现了计算机辅助监控和终点检测技术。 相似文献
7.
应用烃类直接检测技术预测天然气藏 总被引:1,自引:0,他引:1
柴达木盆地位于青藏高原北部,是中国大型含油气盆地之一,历经40年的勘探,发现了丰富的油气资源。柴达木盆地东部地区是第四纪沉降与沉积中心,区内第二系生储气岩厚度大、分布广、第四纪新构造运动形成的同生沉积构造发育、保存完整、具有形成大中型天然气田的地质条件。此外,由于该地区含气地层时代新、埋藏浅、成岩与胶结作用差、含气层厚度大、孔渗性好,加之构造条件简单,人文干扰小、是应用烃直接检测技术寻找天然气的有 相似文献
8.
9.
Distributed Denial-of-Service (DDoS) attacks pose a serious threat to Internet security. Most current research focuses on
detection and prevention methods on the victim server or source side. To date, there has been no work on defenses using valuable
information from the innocent client whose IP has been used in attacking packets. In this paper, we propose a novel cooperative
system for producing warning of a DDoS attack. The system consists of a client detector and a server detector. The client
detector is placed on the innocent client side and uses a Bloom filter-based detection scheme to generate accurate detection
results yet consumes minimal storage and computational resources. The server detector can actively assist the warning process
by sending requests to innocent hosts. Simulation results show that the cooperative technique presented in this paper can
yield accurate DDoS alarms at an early stage. We theoretically show the false alarm probability of the detection scheme, which
is insensitive to false alarms when using specially designed evaluation functions.
This work is partially supported by HK Polyu ICRG A-PF86 and CERG Polyu 5196/04E, and by the National Natural Science Foundation
of China under Grant No. 90104005. 相似文献
10.
Yueqi Zhong 《Computer aided design》2006,38(10):1062-1073
This paper introduces a new method of generating 2D flat patterns from a 3D triangulated surface by opening the bending configuration of each winged triangle pair. The flattening can be divided into four steps. First, a 3D triangulated surface is modeled with a mass-spring system that simulates the surface deformation during the flattening. Second, an unwrapping force field is built to drive the mass-spring system to a developable configuration through the numerical integration. Third, a velocity redistribution procedure is initiated to average velocity variances among the particles. Finally, the mass-spring system is forced to collide with a plane, and the final 2D pattern is generated after all the winged triangle pairs are spread onto the colliding plane. To retain the size and area of the original 3D surface, a strain control mechanism is introduced to keep the springs from over-elongation or over-shrinkage at each time step. 相似文献