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1.
The ability of landscape architectural projects to mitigate the worst effects of climate change will depend upon designed ecological systems. These systems will be built with plants. Despite the recognition of ecology as an essential driver of landscapes, the professionals of landscape architecture too often lack the knowledge and practical skills to create robust vegetative systems. New approaches and tools are required. This article outlines principles and methods for designing biodiverse plant systems for urban sites. Planting methods that increase species richness, functional diversity, and spatial complexity are emphasized as a way of developing more resilient plantings. Selecting species with similar evolutionary adaptions to stress, disturbance, and competition—as well as creating multi-layered compositions of diverse plant morphologies—allows designers to create compatible, long-lived plant mixes. To balance the increased visual complexity of diverse plant mixes, the article explores design techniques to make plantings more appealing to the public. The strategies explored here are based on the projects, experience, and research of Phyto Studio, a Washington, D.C. based studio. The methods build on work described in the author’s book, Planting in a Post-Wild World, an exploration of how to create designed plant communities.  相似文献   
2.
Machine learning-based fault detection methods are frequently combined with wavelet transform (WT) to detect an unintentional islanding condition. In contrast to this condition, these methods have long detection and computation time. Thus, selecting a useful signal processing-based approach is required for reliable islanding detection, especially in real-time applications. This paper presents a new modified signal processing-based islanding detection method (IDM) for real-time applications of hydrogen energy-based distributed generators. In the study, a new IDM using a modified pyramidal algorithm approach with an undecimated wavelet transform (UWT) is presented. The proposed method is performed with different grid conditions with the presence of electric noise in real-time. Experimental results show that oscillations in the acquired signal can be reduced by the UWT, and noise sensitivity is lower than other WT-based methods. The non-detection zone is zero and the maximum detection and computational time is also 75 ms at a close power match.  相似文献   
3.
《工程爆破》2022,(4):78-84
介绍了在包头市某工程实施管道穿越黄河施工中,采用爆破法处理卡钻的经验。针对深水环境条件及钻杆内径小不宜采用集团装药的条件,确定采用"小直径爆破筒,钻杆内部装药"的爆破方案,阐述了爆破设计及施工注意事项。可供类似工程参考。  相似文献   
4.
This paper focuses on the design of a 2.3–21 GHz Distributed Low Noise Amplifier (LNA) with low noise figure (NF), high gain (S21), and high linearity (IIP3) for broadband applications. This distributed amplifier (DA) includes S/C/X/Ku/K-band, which makes it very suitable for heterodyne receivers. The proposed DA uses a 0.18 μm GaAs pHEMT process (OMMIC ED02AH) in cascade architecture with lines adaptation and equalization of phase velocity techniques, to absorb their parasitic capacitances into the gate and drain transmission lines in order to achieve wide bandwidth and to enhance gain and linearity. The proposed broadband DA achieved an excellent gain in the flatness of 13.5 ± 0.2 dB, a low noise figure of 3.44 ± 1.12 dB, and a small group delay variation of ±19.721 ps over the range of 2.3–21 GHz. The input and output reflection coefficients S11 and S22 are less than −10 dB. The input compression point (P1dB) and input third-order intercept point (IIP3) are −1.5 dBm and 11.5 dBm, respectively at 13 GHz. The dissipated power is 282 mW and the core layout size is 2.2 × 0.8 mm2.  相似文献   
5.
ABSTRACT

The digital age of the future is ‘not out there to be discovered’, but it needs to be ‘designed’. The design challenge has to address questions about how we want to live, work, and learn (as individuals and as communities) and what we value and appreciate, e.g.: reflecting on quality of life and creating inclusive societies. An overriding design trade-off for the digital age is whether new developments will increase the digital divide or will create more inclusive societies. Sustaining inclusive societies means allowing people of all ages and all abilities to exploit information technologies for personally meaningful activities. Meta-design fosters the design of socio-technical environments that end-user developers can modify and evolve at use time to improve their quality of life and favour their inclusion in the society. This paper describes three case studies in the domain of assistive technologies in which end users themselves cannot act as end-user developers, but someone else (e.g.: a caregiver or a clinician) must accept this role requiring multi-tiered architectures. The design trade-offs and requirements for meta-design identified in the context of the case studies and other researchers’ projects are described to inform the development of future socio-technical environments focused on social inclusion.  相似文献   
6.
7.
In this paper, we investigate how adaptive operator selection techniques are able to efficiently manage the balance between exploration and exploitation in an evolutionary algorithm, when solving combinatorial optimization problems. We introduce new high level reactive search strategies based on a generic algorithm's controller that is able to schedule the basic variation operators of the evolutionary algorithm, according to the observed state of the search. Our experiments on SAT instances show that reactive search strategies improve the performance of the solving algorithm.  相似文献   
8.
In architectural design, surface shapes are commonly subject to geometric constraints imposed by material, fabrication or assembly. Rationalization algorithms can convert a freeform design into a form feasible for production, but often require design modifications that might not comply with the design intent. In addition, they only offer limited support for exploring alternative feasible shapes, due to the high complexity of the optimization algorithm.We address these shortcomings and present a computational framework for interactive shape exploration of discrete geometric structures in the context of freeform architectural design. Our method is formulated as a mesh optimization subject to shape constraints. Our formulation can enforce soft constraints and hard constraints at the same time, and handles equality constraints and inequality constraints in a unified way. We propose a novel numerical solver that splits the optimization into a sequence of simple subproblems that can be solved efficiently and accurately.Based on this algorithm, we develop a system that allows the user to explore designs satisfying geometric constraints. Our system offers full control over the exploration process, by providing direct access to the specification of the design space. At the same time, the complexity of the underlying optimization is hidden from the user, who communicates with the system through intuitive interfaces.  相似文献   
9.
High-voltage transmission networks are commonly equipped with phasor measurement units (PMU), and some of them are PMU observable. However, PMUs are seldom installed in distribution networks due to budget limitations. The state estimation equations of PMU observable areas are linear, while those of other areas remain nonlinear. This paper proposes a new distributed state estimation method for solving multi-area state estimation problems, in which linear models are used for high-voltage transmission network, while nonlinear models are adopted for other areas. In PMU observable area, we select coordinating variables as generalized cost functions which accurately represent the sensitivity between the linear SE objective function and boundary states. Consequently, SE results identical to a centralized estimator can be obtained without iterations at the coordination level. This paper presents the problem model and theoretical analysis of the proposed method, and shows its effectiveness by numerical tests.  相似文献   
10.
In this research, we propose a novel framework referred to as collective game behavior decomposition where complex collective behavior is assumed to be generated by aggregation of several groups of agents following different strategies and complexity emerges from collaboration and competition of individuals. The strategy of an agent is modeled by certain simple game theory models with limited information. Genetic algorithms are used to obtain the optimal collective behavior decomposition based on history data. The trained model can be used for collective behavior prediction. For modeling individual behavior, two simple games, the minority game and mixed game are investigated in experiments on the real-world stock prices and foreign-exchange rate. Experimental results are presented to show the effectiveness of the new proposed model.  相似文献   
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