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1.
Moritoshi Yasunaga Noriyuki Aibe Yoshiki Yamaguchi Yorihisa Yamamoto Takaaki Awano Ikuo Yoshihara 《Artificial Life and Robotics》2008,12(1-2):219-222
Watching and tracking an object while seeing a much wider view is one of advantages of the eye system. We proposed and developed
a tracking camera system that mimics the eyes by using double-lens modules. In the system, a wide view is captured through
the wide-lens module, while the target in it is tracked and magnified through the telescopic lens module. Electronic circuits
for tracking control are implemented onto the reconfigurable VLSI or FPGA in order to embed the parallelism in the tracking
algorithm into the hardware. A successfully developed FPGA-based prototype performs high-speed tracking at the video-rate.
This work was present in part at the 12th International Symposium on Artificial Life and Robotics, Oita, Japan, January 25–27,
2007 相似文献
2.
Language-level support for object persistence frees programmers from having to confront a broad class of database issues from within their applications. By virtue of its metaobject protocol, CLOS is a language whose semantics can be tailored by individual programmers. We used the metaobject protocol to extend CLOS with support for object persistence. Our goal was to obtain a version of CLOS with persistence to which we could easily port a commercial geometric CAD modeling system. We describe the design and implementation of our persistence extension and highlight the strengths and weaknesses exhibited by the CLOS metaobject protocol during our experiment. For many aspects of the implementation we found that the metaobject protocol was ideal. In other cases we had to choose among paying a large performance penalty, extending the protocol, and bypassing the protocol by modifying the language implementation directly. 相似文献
3.
《Robotics and Autonomous Systems》2014,62(10):1463-1477
This paper proposes an object placement planner for a grasped object during pick-and-place tasks. The proposed planner automatically determines the pose of an object that is stably placed near a user-assigned point on the environment surface. In our proposed method, first the polygon models of both the object and the environment are clustered, with each cluster being approximated by a planar region. The position/orientation of an object placed on the environment surface can be determined by selecting a pair of clusters: one from the object and the other from the environment. We furthermore conduct several tests to determine the position/orientation of the object, namely the Convexity Test, the Contact Test and the Stability Test. We demonstrate that, by using the polygon model of the environment that is obtained by means of conversion of the point cloud, we can determine the position/orientation of an object and can thereby realize a pick-and-place task. 相似文献
4.
Recent museum exhibitions are becoming a means by which to satisfy visitor demands. In order to provide visitor-centric exhibitions, artwork must be analyzed based on the behavior of visitors, and not merely according to museum professionals' points of view. This study aims to analyze the relationship between museum visitors and artwork via a network analysis based on visitor behavior using object detection techniques. Cameras installed in a museum recorded visitors, and an object detector with a content-based image-retrieval technique tracked visitors from the videos. The durations spent with different artworks were measured, and the data was converted into a bipartite graph. The relationships between different artwork types were analyzed with a visitor-centered artwork network. Based on the visitors’ behavior, significant artworks were identified and the artwork network was compared to the arrangement of the museum. The tendency of edges in the artwork network was also examined considering visitors' preferences for artworks. The method used here makes it possible to collect quantitative data, with the results possibly used as a basis and for reference when analyzing artwork in a visitor-centered approach. 相似文献
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分析目前广泛使用的对象关系映射(ORM)组件——NHibernate,针对NHibernate的不足提出改进的ORM模型,根据该模型设计并实现基于.NET平台的轻量级ORM组件——MYPL,利用该组件无须编写任何映射文件即可实现对象关系映射等数据持久化操作,并能降低业务层和数据层之间的耦合,提高系统的扩展性、可维护性和应用系统的开发效率。 相似文献
8.
Skeletons are powerful geometric abstractions that provide useful representations for a number of geometric operations. The straight skeleton has a lower combinatorial complexity compared with the medial axis. Moreover, while the medial axis of a polyhedron is composed of quadric surfaces the straight skeleton just consist of planar faces. Although there exist several methods to compute the straight skeleton of a polygon, the straight skeleton of polyhedra has been paid much less attention. We require to compute the skeleton of very large datasets storing orthogonal polyhedra. Furthermore, we need to treat geometric degeneracies that usually arise when dealing with orthogonal polyhedra. We present a new approach so as to robustly compute the straight skeleton of orthogonal polyhedra. We follow a geometric technique that works directly with the boundary of an orthogonal polyhedron. Our approach is output sensitive with respect to the number of vertices of the skeleton and solves geometric degeneracies. Unlike the existing straight skeleton algorithms that shrink the object boundary to obtain the skeleton, our algorithm relies on the plane sweep paradigm. The resulting skeleton is only composed of axis‐aligned and 45° rotated planar faces and edges. 相似文献
9.
文章介绍了一种分布式网络指纹识别系统NBFIS(Network-BasedFingerprintIdentifyingSystem)。首先提出模型框架,并对其关键技术特别是指纹图像处理技术及面向对象的数据库技术进行讨论。实现了NBFIS系统的原型并给出实验和性能测试结果。 相似文献
10.
分布式对象管理的几种常用技术 总被引:2,自引:0,他引:2
以丰富的分布式系统开发经验为基础,详细分析了传统和新兴的分布式对象技术,比较它们的优缺点,探索分布式对象管理的未来走向。 相似文献