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1.
Besides entertainment, games have shown to have the potential to impact a broader variety of cognitive abilities. Research has consistently shown that several aspects in cognition such as visual short-memory, multitasking and spatial skills can be enhanced by game play. In a previous study, it was found that playing Monkey Tales, a game aimed at training arithmetic skills, helped second grade pupils to increase their accuracy in mental calculation as compared to paper exercises. In this follow up study we explore whether traditional methods and game training differ in terms of the cognitive processes that both are able to impact. We incorporated standardized measures of working memory and visuo-motor skills. Additionally, the mathematics game was modified and its contents extracted to allow precise comparison between the gaming and paper exercises condition. Thus each single math exercise, type of question (e.g., multiple choice), quantity and order was perfectly matched in the game training and the traditional training conditions. Gains in arithmetical performance, and self-reported measures of enjoyment were also investigated. We found some evidence suggesting that arithmetic performance enhancement induced by game play and paper exercises differ not only in terms of enjoyment but also of working memory capacity improvements. 相似文献
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3.
Fatemeh Abdi 《Optimization methods & software》2019,34(1):25-36
In this paper, we propose a globally convergent BFGS method to solve Variational Inequality Problems (VIPs). In fact, a globalization technique on the basis of the hyperplane projection method is applied to the BFGS method. The technique, which is independent of any merit function, is applicable for pseudo-monotone problems. The proposed method applies the BFGS direction and tries to reduce the distance of iterates to the solution set. This property, called Fejer monotonicity of iterates with respect to the solution set, is the basis of the convergence analysis. The method applied to pseudo-monotone VIP is globally convergent in the sense that subproblems always have unique solutions, and the sequence of iterates converges to a solution to the problem without any regularity assumption. Finally, some numerical simulations are included to evaluate the efficiency of the proposed algorithm. 相似文献
4.
Undoped and fluorine doped ZnO thin films were deposited onto glass substrates using successive ionic layer adsorption and reaction (SILAR) technique and then annealed at 350 °C in vacuum ambience. The F doping level was varied from 0 to 15 at% in steps of 5 at%. The XRD analysis showed that all the films are polycrystalline with hexagonal wurtzite structure and preferentially oriented along the (002) plane. Crystallite sizes were found to increase when 5 at% of F is doped and then decreased with further doping. It was seen from the SEM images that the doping causes remarkable changes in the surface morphology and the annealing treatment results in well-defined grains with an improvement in the grain size irrespective of doping level. All the films exhibit good transparency (>70%) after vacuum annealing. Electrical resistivity of the film was found to be minimum (1.32×10−3 Ω cm) when the fluorine doping level was 5 at%. 相似文献
5.
This paper investigates the N-policy M/M/1 queueing system with working vacation and server breakdowns. As soon as the system becomes empty, the server begins a working vacation. The server works at a lower service rate rather than completely stopping service during a vacation period. The server may break down with different breakdown rates during the idle, working vacation, and normal busy periods. It is assumed that service times, vacation times, and repair times are all exponentially distributed. We analyze this queueing model as a quasi-birth–death process. Furthermore, the equilibrium condition of the system is derived for the steady state. Using the matrix-geometric method, we find the matrix-form expressions for the stationary probability distribution of the number of customers in the system and system performance measures. The expected cost function per unit time is constructed to determine the optimal values of the system decision variables, including the threshold N and mean service rates. We employ the particle swarm optimization algorithm to solve the optimization problem. Finally, numerical results are provided, and an application example is given to demonstrate the applicability of the queueing model. 相似文献
6.
为解决21000工作面采空区及顶板涌水问题,根据工作面出水点的不同情况,采取了集水器导水、老塘设挡水堰截水、挖排水沟疏水等多项治水措施,经统计排水量达33~42m3/h,有效控制了水情,确保了工作面正常生产。 相似文献
7.
移动通信系统中功率控制研究 总被引:2,自引:0,他引:2
在阐述功率控制在移动通信系统中的发展过程的基础上,着重研究了WCDMA系统的功率控制,最后对功率控制未来的研究方向做了简要的分析。 相似文献
8.
天然气水合物和天然气脱水新工艺探讨 总被引:3,自引:0,他引:3
探讨了天然气水合物的发展过程、形成条件以及对天然气输送管道的腐蚀堵塞作用,对我国天然气脱水创新技术———膜法脱水、汽提脱水的原理与工艺过程进行了全面论述。考察了气体处理量及操作压力等对我国1.2×105m3/d天然气膜法脱水的工业试验装置的脱水过程的影响。 相似文献
9.
Gas/liquid mass transfer has been investigated using a stirred vessel gas/liquid contactor using non‐Newtonian media and carbon dioxide as absorbent and gas phase, respectively. The volumetric mass transfer coefficients at different operational variables have been determined. Non‐Newtonian media (liquid phase) were prepared as aqueous solutions of sodium carboxymethyl cellulose salt. The influence of the rheological properties, polymer concentration, stirring rate, and gas flow rate on mass transfer was studied for these liquid phases. Kinematic viscosity and density experimental data were used to calculate the average molecular weight corresponding to the polymer employed. The Ostwald model has been used to fit the rheological behavior of aqueous solutions of the polymer employed as absorbent phase. Reasonably good agreement was found between the predictions of the proposed models and the experimental data of mass transfer coefficients. 相似文献
10.
分析了试井技术的发展趋势,对有限元分析技术及其发展作了较为全面的介绍,重点阐述了利用有限元技术进行三维建模的方法和步骤,尤其是对复杂的非对称边界和非均质油藏的建模方法和技巧进行了深入探讨。利用数值试井技术,石油工程师可以方便准确地对复杂油藏和边界进行建模,试井的模拟过程和油藏任意位置的压力瞬间变化都可以通过图形和颜色的变化显示出来,解释的精度和速度都得到了大大地提高。 相似文献