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1.
Finite element analysis of problems in structural and geotechnical engineering results in linear systems where the unknowns are displacements and rotations at nodes. Although the solution of these systems can be carried out using either direct or iterative methods, in practice the matrices involved are usually very large and sparse (particularly for 3D problems) so an iterative approach is often advantageous in terms of both computational time and memory requirements. This memory saving can be further enhanced if the method used does not require assembly of the full coefficient matrix during the solution procedure. One disadvantage of iterative methods is the need to apply preconditioning to improve convergence. In this paper, we review a range of established element-based preconditioning methods for linear elastic problems and compare their performance with a new method based on preconditioning with element displacement components. This new method appears to offer a significant improvement in performance. 相似文献
2.
The dynamic flexibility (DF) and improved dynamic flexibility (IDF) methods can be applied to extract constrained structural modes from free-free modal test data. The residual flexibility method is also good for boundaries of constrained structure with rigid supports. Under elastic support boundary conditions both the DF and residual flexibility methods cannot produce accurate results. This paper expands the previously published IDF method to become a more general approach for structural design engineers. A new method called the general dynamic flexibility (GDF) method has been developed in this paper to extract constrained structural modes from free test data. The GDF method can always be applied as follows: (1) when the boundary support stiffness is very stiff, the GDF method can accurately obtain results from rigid support as by Liu et al. in 2001 and Zhang and Wei in 2003; (2) when the support stiffness is soft, the present method can produce results similar to those free-free modal parameters measured by hanging structures using rubber band; (3) when the support stiffness is zero, the method can reproduce true free-free modal parameters; and (4) when the support stiffness has any finite values, the GDF method can also achieve satisfactory results for engineering use. The algorithm included in the GDF method converges rapidly and is numerically stable in the analysis. This feature is very practical for many engineering applications for using the GDF method. 相似文献
3.
提出了基于AutoCAD软件的确定复杂形状旋转体拉延毛坯直径的方法-计算机作图查询法,这种方法操作严谨,结果准确,比原有的3种方法简捷、快速,是一种值得推广的好方法。 相似文献
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5.
通用的回转体拉深件毛坯直径的计算公式繁琐,不蝗记忆,特别是利用中线尺寸常出现小数点使计算复杂,本文针对此问题分别推导出了利用中线尺寸和不用中线尺寸时,毛坯直径的简捷计算公式。并进行了误差分析,最后用实例对简捷计算方法的正确性给予了验证。 相似文献
6.
本文采用2kWCO_2激光器对20Cr_(2)Ni_(4)W钢进行了激光表面钴合金化的试验研究。用光学显微镜、扫描电镜、电子探针、X射线衍射、透射电镜、显微硬度计等手段分析了合金化区域的成分、组织和性能。结果表明,激光表面钴合金化可获得含钴均匀的合金化层,合金化层的高温硬度和热疲劳性能均有提高,在热作工具钢表面性能优化领域有着良好的应用前景。 相似文献
7.
尹桂萍 《电脑与微电子技术》2012,(11):33-35
在现行的社会技术人才的高度需求下,CAD课程的教学任务更显得意义重大。探讨如何提高教学效率.培养学生的技术应用能力、职业实践能力和创新能力,缩短计算机专业学生cAI)技术应用与单位需求的差距而进行相应的有效实用教学。 相似文献
8.
视频监控的在屏交互过程中,需要快速地对交互控件、感兴趣区域、活动标记等图形和图像进行绘制,为避免画面的停滞感,要求图形设备接口能快速进行绘制.为此,提出了一种笔画模型方法.利用 DirectX的原始绘制能力,该方法将绘制任务转换成笔画对象,使视频系统在实时运行过程中,只需将已转换的笔画对象的绘制数据提交给 DirectX 进行渲染和显示即可,降低重复绘制时间,满足系统的快速绘制要求.基于笔画模型方法,开发了一种可快速绘制的图形设备接口. 相似文献
9.
阐述了运用软件工程学原理开发盒形拉深件CAD系统的整个过程,详细介绍了从盒形件拉深的工序尺寸计算到最终计算结果的输出,给出了具体的验证实例,说明了系统的可行性。 相似文献
10.
《Journal of Visual Languages and Computing》2014,25(4):481-493
Objective: We present a new non-photorealistic rendering method to render 3D scenes in the form of pencil-like sketches.Methods: This work is based on the observation that the dynamic feedback mechanism involving the human visual system and the motor control of the hand collectively generates the visual characteristics unique to hand-drawn sketches. At the heart of our approach is a trajectory planning and tracking algorithm that generate the sketch in multiple layers using a dynamic pen model. On each layer, a set of target strokes are generated from the silhouette lines, edges, and shaded regions which serve as the target trajectory for a closed-loop dynamic pen model. The pen model then produces the rendered sketch, whose characteristics can be adjusted with a set of trajectory and tracking parameters. This process continues in several layers until the tonal difference between the sketch and the original 3D render is minimized.Results: We demonstrate our approach with examples that are created by controlling the parameters of our sketch rendering algorithms.Conclusion: The examples not only show typical sketching artifacts that are common to human-drawn sketches but also demonstrate that it is capable of producing multiple sketching styles. 相似文献