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1.
Using an integrated process of data and modeling in HRA 总被引:1,自引:0,他引:1
John Wreathall Dennis Bley Emilie Roth Jordan Multer Thomas Raslear 《Reliability Engineering & System Safety》2004,83(2):221
The paper describes an approach taken to estimate the probabilities of failure associated with various railroad tasks to prevent accidents (principally collisions and derailments). These probabilities were estimated using an expert elicitation process that used partially relevant data available from a variety of databases and that were filtered and scaled to make them more directly relevant to the analyses being performed. Extensive qualitative studies were performed prior to the elicitation process to identify relevant contexts under which the tasks can be performed. 相似文献
2.
Shilong Ma 《Computers & Industrial Engineering》1995,29(1-4):187-191
This paper presents an interactive framework for constructing models from high-level specifications of real physical systems, deriving low-level simulations from the constructed models and then generating explanations of the simulated behavior to help engineers interpret and control the real physical systems. To demonstrate our method, we show an example of modeling river networks, which are eco-environmental engineering systems, to provide a computer-based solution to problems of simulating and controlling concentrations of water quality constituents in river networks[1]. 相似文献
3.
王益志 《特种铸造及有色合金》1997,(5):35-36
介绍了ISO9000标准中20项质量管理规范,对其中的主要条款,结合压铸生产的需要作了说明,提出了我国压铸企业在质量管理方面如何与国际接轨的具体内容和方向。 相似文献
4.
《Information and Software Technology》2014,56(5):477-494
ContextAlthough Agile software development models have been widely used as a base for the software project life-cycle since 1990s, the number of studies that follow a sound empirical method and quantitatively reveal the effect of using these models over Traditional models is scarce.ObjectiveThis article explains the empirical method of and the results from systematic analyses and comparison of development performance and product quality of Incremental Process and Agile Process adapted in two projects of a middle-size, telecommunication software development company. The Incremental Process is an adaption of the Waterfall Model whereas the newly introduced Agile Process is a combination of the Unified Software Development Process, Extreme Programming, and Scrum.MethodThe method followed to perform the analyses and comparison is benefited from the combined use of qualitative and quantitative methods. It utilizes; GQM Approach to set measurement objectives, CMMI as the reference model to map the activities of the software development processes, and a pre-defined assessment approach to verify consistency of process executions and evaluate measure characteristics prior to quantitative analysis.ResultsThe results of the comparison showed that the Agile Process had performed better than the Incremental Process in terms of productivity (79%), defect density (57%), defect resolution effort ratio (26%), Test Execution V&V Effectiveness (21%), and effort prediction capability (4%). These results indicate that development performance and product quality achieved by following the Agile Process was superior to those achieved by following the Incremental Process in the projects compared.ConclusionThe acts of measurement, analysis, and comparison enabled comprehensive review of the two development processes, and resulted in understanding their strengths and weaknesses. The comparison results constituted objective evidence for organization-wide deployment of the Agile Process in the company. 相似文献
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Prior research has shown that approximately 50% of active participants in the 3D virtual world of Second Life have one or more secondary avatars or “alts” in addition to their primary avatar. Thus, these individuals are operating a “multiple or poly-identity system” composed of a physical self, a primary avatar, and one or more alts. However, little is known about the functions these virtual identities serve for the virtual-world user. The current study involved qualitative analysis of semistructured interviews with Second Life participants (N = 24) who had a primary avatar and at least one alt. Interviews were coded to examine the functions that primary avatars and alts served. Eight functions—seven suggested by previous research on virtual world identity and one that emerged from analyses—were reflected in a large majority of the transcribed interviews and are described in the article. The current findings add to our understanding of how multifaceted identity systems operate, as more individuals augment their physical self with a set of virtual identities. 相似文献
7.
Nicholas Taylor Jennifer Jenson Suzanne de Castell Barry Dilouya 《Journal of Computer-Mediated Communication》2014,19(4):763-779
As research on virtual worlds gains increasing attention in educational, commercial, and military domains, a consideration of how player populations are ‘reassembled’ through social scientific data is a timely matter for communication scholars. This paper describes a large‐scale study of virtual worlds in which participants were recruited at public gaming events, as opposed to through online means, and explores the dynamic relationships between players and contexts of play that this approach makes visible. Challenging conventional approaches to quantitatively driven virtual worlds research, which categorizes players based on their involvement in an online game at a particular point in time, this account demonstrates how players' networked gaming activities are contingent on who they are playing with, where, and when. 相似文献
8.
任务量预测是联络中心人员排班的第一步,如何精确预测联络中心的任务量并相应地安排适当数量的座席人员来处理客户的需求是联络中心管理人员面临的首要问题.提出采用定性分析与定量分析相结合的任务量预测方法.对于给定的任务量数据,首先,采用观察法进行定性的分析区分异常和正常数据,然后,分别选定合适的定量预测方法进行预测.任务量定量预测方法包括趋势拟合、线性回归、移动平均、时间序列分解等预测方法.通过定性分析与定量分析相结合的综合应用方法,给出更准确的联络中心任务量预测方案,帮助管理人员最大程度的减少放弃和被拥堵在队列中的任务数量,设计制定可行性高的座席人员数量及人员排班. 相似文献
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Alecia C. Douglas Juline E. Mills Mamadou Niang Svetlana Stepchenkova Sookeun Byun Celestino Ruffini Seul Ki Lee Jihad Loutfi Jung-Kook Lee Mikhail Atallah Marina Blanton 《Computers in human behavior》2008,24(6):3027-3044
Internet addiction is “an individual’s inability to control their Internet use, which in turn leads to feelings of distress and functional impairment of daily activities” [Shapira, N., Lessig, M., Goldsmith, T., Szabo, S., Lazoritz, M., Gold, M. et al. (2003). Problematic Internet use: Proposed classification and diagnostic criteria. Depression and Anxiety, 17(4), 207–216]. Previous research in this field has offered inconclusive data on whether Internet addiction can be classified as a disorder. This study provides an in-depth and comprehensive analysis of internet addiction through a meta-synthesis of qualitative studies on excessive Internet use published during the period of 1996–2006. Several constructs pertaining to the domain of Internet addiction have been identified and a theoretical model of Internet addiction has been proposed. 相似文献