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1.
Jinho Choi Sanghun Jung Deok Gun Park Jaegul Choo Niklas Elmqvist 《Computer Graphics Forum》2019,38(3):249-260
The majority of visualizations on the web are still stored as raster images, making them inaccessible to visually impaired users. We propose a deep‐neural‐network‐based approach that automatically recognizes key elements in a visualization, including a visualization type, graphical elements, labels, legends, and most importantly, the original data conveyed in the visualization. We leverage such extracted information to provide visually impaired people with the reading of the extracted information. Based on interviews with visually impaired users, we built a Google Chrome extension designed to work with screen reader software to automatically decode charts on a webpage using our pipeline. We compared the performance of the back‐end algorithm with existing methods and evaluated the utility using qualitative feedback from visually impaired users. 相似文献
2.
为了给程序设计作下基础,本文首先介绍了TI公司的TMS320VC5402和AIC(模拟接口电路)芯片TLC320AD50C的特点,最后着重介绍了利用DSK板上的TMS320C5402和TLC320AD50C实现音频采集并实时回放的软件设计过程,并利用CCS进行了模拟. 相似文献
3.
利用Matlab和Simulink对DSP进行系统级的设计方法 总被引:5,自引:0,他引:5
本文介绍了利用Matlab和Simulink中Developer‘s Kit for TI DSP工具对DSP进行系统级设计的方法。 相似文献
4.
A proof system for communicating processes with value-passing 总被引:1,自引:0,他引:1
M. Hennessy 《Formal Aspects of Computing》1991,3(4):346-366
A proof system for a version of CCS with value-passing is proposed in which the reasoning about data is factored out from that about the structure of processes. The system is shown to be sound and complete for finite terms with respect to a denotational semantics based on Acceptance Trees. 相似文献
5.
随着交换技术的飞速发展,程控交换软件的规模越来越大,改动也越来越频繁,如何使代码对数据的改动具有相对的稳定性成为程控软件设计的一个首要问题。本文以CCS7(7号公共信道信令)为例,从对象模型、动态模型、功能模型3个方面阐述了OO(面向对象)方法在CCS7软件设计中的应用。这一方法,也可应用于程控软件的设计。 相似文献
6.
二氧化碳捕集与封存(CCS)各工艺过程的设计、运行都依赖于对CO2及其混合物热物理性质的深入理解。同时,CCS的规模化发展和商业化进程,对CO2混合物及其热物性的准确性提出了更高的要求。本文从实验数据、理论模型和典型应用3个方面综述了CO2及其混合物热物性的发展现状,并尝试对发展趋势进行归纳。在实验研究方面,CO2混合体系的研究进展视组分不同,差异较大,其中CO2-N2、CO2-CH4、CO2-H2O和CO2-H2二元体系已形成较完善的物性数据库,而CO2-NH3、CO2-NO x 和CO2-CO体系的物性数据还比较欠缺;在物性估算方面,面向CCS的物性估算模型研究自2008年开始活跃,基于不同理论构架,目前已逐步形成面向CCS的多元化的物性估算体系。物性研究在CCS中的应用主要体现在物性是支撑CCS过程研究的基础,其不准确性在过程模拟或计算中会被“放大”,从而影响过程评估的准确性,本文从物性在循环构建和能效分析中的作用以及CO2水合物的形成3个方面入手做了说明。文章最后对面向CCS的物性研究趋势进行了梳理,对分子模拟技术、通用性强的物性估算模型和物性在过程设计和循环分析中的角色进行了展望。 相似文献
7.
We present a new approach to microfacet‐based BSDF importance sampling. Previously proposed sampling schemes for popular analytic BSDFs typically begin by choosing a microfacet normal at random in a way that is independent of direction of incident light. To sample the full BSDF using these normals requires arbitrarily large sample weights leading to possible fireflies. Additionally, at grazing angles nearly half of the sampled normals face away from the incident ray and must be rejected, making the sampling scheme inefficient. Instead, we show how to use the distribution of visible normals directly to generate samples, where normals are weighted by their projection factor toward the incident direction. In this way, no backfacing normals are sampled and the sample weights contain only the shadowing factor of outgoing rays (and additionally a Fresnel term for conductors). Arbitrarily large sample weights are avoided and variance is reduced. Since the BSDF depends on the microsurface model, we describe our sampling algorithm for two models: the V‐cavity and the Smith models. We demonstrate results for both isotropic and anisotropic rough conductors and dielectrics with Beckmann and GGX distributions. 相似文献
8.
Crowded motions refer to multiple objects moving around and interacting such as crowds, pedestrians and etc. We capture crowded scenes using a depth scanner at video frame rates. Thus, our input is a set of depth frames which sample the scene over time. Processing such data is challenging as it is highly unorganized, with large spatio‐temporal holes due to many occlusions. As no correspondence is given, locally tracking 3D points across frames is hard due to noise and missing regions. Furthermore global segmentation and motion completion in presence of large occlusions is ambiguous and hard to predict. Our algorithm utilizes Gestalt principles of common fate and good continuity to compute motion tracking and completion respectively. Our technique does not assume any pre‐given markers or motion template priors. Our key‐idea is to reduce the motion completion problem to a 1D curve fitting and matching problem which can be solved efficiently using a global optimization scheme. We demonstrate our segmentation and completion method on a variety of synthetic and real world crowded scanned scenes. 相似文献
9.
We propose a fast method for 3D shape segmentation and labeling via Extreme Learning Machine (ELM). Given a set of example shapes with labeled segmentation, we train an ELM classifier and use it to produce initial segmentation for test shapes. Based on the initial segmentation, we compute the final smooth segmentation through a graph‐cut optimization constrained by the super‐face boundaries obtained by over‐segmentation and the active contours computed from ELM segmentation. Experimental results show that our method achieves comparable results against the state‐of‐the‐arts, but reduces the training time by approximately two orders of magnitude, both for face‐level and super‐face‐level, making it scale well for large datasets. Based on such notable improvement, we demonstrate the application of our method for fast online sequential learning for 3D shape segmentation at face level, as well as realtime sequential learning at super‐face level. 相似文献
10.
Natural objects often contain vivid color distribution with wide variety of colors. Conventional colorization techniques, on the other hand, produce colors that are relatively flat with little color variation. In this paper, we introduce a randomized algorithm which considers not only the value of target color but also the distribution of target color. In essence, our algorithm paints a color distribution to a region which synthesizes color distribution of a natural object. Our approach models the correlation between intensity and color in HSV color space in terms of H – S, H – V and S – V joint histogram. During the colorization process, we randomly swap and reassign color of a pixel to minimize a cost function that measures color consistency to its neighborhood and intensity‐to‐color correlation captured in the joint histogram. We tested our algorithm extensively on many natural objects and our user study confirms that our results are more vivid and natural compared to results from previous techniques. 相似文献