首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   245980篇
  免费   30647篇
  国内免费   28738篇
电工技术   22594篇
技术理论   10篇
综合类   18784篇
化学工业   41935篇
金属工艺   11156篇
机械仪表   18939篇
建筑科学   10142篇
矿业工程   4098篇
能源动力   6722篇
轻工业   17476篇
水利工程   2990篇
石油天然气   4842篇
武器工业   2274篇
无线电   34958篇
一般工业技术   23975篇
冶金工业   7507篇
原子能技术   3342篇
自动化技术   73621篇
  2024年   1778篇
  2023年   5724篇
  2022年   9873篇
  2021年   10811篇
  2020年   10026篇
  2019年   8426篇
  2018年   7585篇
  2017年   9718篇
  2016年   10567篇
  2015年   11846篇
  2014年   12819篇
  2013年   15356篇
  2012年   17963篇
  2011年   20042篇
  2010年   14567篇
  2009年   14411篇
  2008年   15435篇
  2007年   17319篇
  2006年   16496篇
  2005年   14171篇
  2004年   11817篇
  2003年   9427篇
  2002年   7407篇
  2001年   5737篇
  2000年   4731篇
  1999年   3916篇
  1998年   3218篇
  1997年   2620篇
  1996年   2079篇
  1995年   1732篇
  1994年   1518篇
  1993年   1159篇
  1992年   906篇
  1991年   699篇
  1990年   614篇
  1989年   478篇
  1988年   372篇
  1987年   222篇
  1986年   231篇
  1985年   244篇
  1984年   212篇
  1983年   161篇
  1982年   209篇
  1981年   108篇
  1980年   106篇
  1979年   40篇
  1977年   31篇
  1959年   38篇
  1958年   27篇
  1957年   39篇
排序方式: 共有10000条查询结果,搜索用时 0 毫秒
1.
This paper considers the scheduling problem of minimizing earliness–tardiness (E/T) on a single batch processing machine with a common due date. The problem is extended to the environment of non-identical job sizes. First, a mathematical model is formulated, which is tested effectively under IBM ILOG CPLEX using the constraint programming solver. Then several optimal properties are given to schedule batches effectively, and by introducing the concept of ARB (Attribute Ratio of Batch), it is proven that the ARB of each batch should be made as small as possible in order to minimize the objective, designed as the heuristic information for assigning jobs into batches. Based on these properties, a heuristic algorithm MARB (Minimum Attribute Ratio of Batch) for batch forming is proposed, and a hybrid genetic algorithm is developed for the problem under study by combining GA (genetic algorithm) with MARB. Experimental results demonstrate that the proposed algorithm outperforms other algorithms in the literature, both for small and large problem instances.  相似文献   
2.
针对传统移动代理(MA)在监测无线传感器网络(WSNs)的感兴趣信息时产生的延迟较大和能耗较多问题,提出了基于三维胞元空间的MA双向并行(3D-BPMA)路由算法.3D-BPMA将MA与传统的客户/服务器(c/S)模式相结合,在胞元内利用C/S模式搜集信息,在单层胞元系统和路由器与路由器之间采用MA双向并行的策略进行传输.仿真结果表明:3D-BPMA与LCF,DSG-MIP算法相比减少了平均响应时间和网络平均能耗,提高了MA发送率.  相似文献   
3.
Massive Open Online Courses (MOOCs) are becoming an essential source of information for both students and teachers. Noticeably, MOOCs have to adapt to the fast development of new technologies; they also have to satisfy the current generation of online students. The current MOOCs’ Management Systems, such as Coursera, Udacity, edX, etc., use content management platforms where content are organized in a hierarchical structure. We envision a new generation of MOOCs that support interpretability with formal semantics by using the SemanticWeb and the online social networks. Semantic technologies support more flexible information management than that offered by the current MOOCs’ platforms. Annotated information about courses, video lectures, assignments, students, teachers, etc., can be composed from heterogeneous sources, including contributions from the communities in the forum space. These annotations, combined with legacy data, build foundations for more efficient information discovery in MOOCs’ platforms. In this article we review various Collaborative Semantic Filtering technologies for building Semantic MOOCs’ management system, then, we present a prototype of a semantic middle-sized platform implemented at Western Kentucky University that answers these aforementioned requirements.  相似文献   
4.
Although greedy algorithms possess high efficiency, they often receive suboptimal solutions of the ensemble pruning problem, since their exploration areas are limited in large extent. And another marked defect of almost all the currently existing ensemble pruning algorithms, including greedy ones, consists in: they simply abandon all of the classifiers which fail in the competition of ensemble selection, causing a considerable waste of useful resources and information. Inspired by these observations, an interesting greedy Reverse Reduce-Error (RRE) pruning algorithm incorporated with the operation of subtraction is proposed in this work. The RRE algorithm makes the best of the defeated candidate networks in a way that, the Worst Single Model (WSM) is chosen, and then, its votes are subtracted from the votes made by those selected components within the pruned ensemble. The reason is because, for most cases, the WSM might make mistakes in its estimation for the test samples. And, different from the classical RE, the near-optimal solution is produced based on the pruned error of all the available sequential subensembles. Besides, the backfitting step of RE algorithm is replaced with the selection step of a WSM in RRE. Moreover, the problem of ties might be solved more naturally with RRE. Finally, soft voting approach is employed in the testing to RRE algorithm. The performances of RE and RRE algorithms, and two baseline methods, i.e., the method which selects the Best Single Model (BSM) in the initial ensemble, and the method which retains all member networks of the initial ensemble (ALL), are evaluated on seven benchmark classification tasks under different initial ensemble setups. The results of the empirical investigation show the superiority of RRE over the other three ensemble pruning algorithms.  相似文献   
5.
In this paper, a modified particle swarm optimization (PSO) algorithm is developed for solving multimodal function optimization problems. The difference between the proposed method and the general PSO is to split up the original single population into several subpopulations according to the order of particles. The best particle within each subpopulation is recorded and then applied into the velocity updating formula to replace the original global best particle in the whole population. To update all particles in each subpopulation, the modified velocity formula is utilized. Based on the idea of multiple subpopulations, for the multimodal function optimization the several optima including the global and local solutions may probably be found by these best particles separately. To show the efficiency of the proposed method, two kinds of function optimizations are provided, including a single modal function optimization and a complex multimodal function optimization. Simulation results will demonstrate the convergence behavior of particles by the number of iterations, and the global and local system solutions are solved by these best particles of subpopulations.  相似文献   
6.
In this research, we propose a novel framework referred to as collective game behavior decomposition where complex collective behavior is assumed to be generated by aggregation of several groups of agents following different strategies and complexity emerges from collaboration and competition of individuals. The strategy of an agent is modeled by certain simple game theory models with limited information. Genetic algorithms are used to obtain the optimal collective behavior decomposition based on history data. The trained model can be used for collective behavior prediction. For modeling individual behavior, two simple games, the minority game and mixed game are investigated in experiments on the real-world stock prices and foreign-exchange rate. Experimental results are presented to show the effectiveness of the new proposed model.  相似文献   
7.
Chaos optimization algorithm (COA) utilizes the chaotic maps to generate the pseudo-random sequences mapped as the decision variables for global optimization applications. A kind of parallel chaos optimization algorithm (PCOA) has been proposed in our former studies to improve COA. The salient feature of PCOA lies in its pseudo-parallel mechanism. However, all individuals in the PCOA search independently without utilizing the fitness and diversity information of the population. In view of the limitation of PCOA, a novel PCOA with migration and merging operation (denoted as MMO-PCOA) is proposed in this paper. Specifically, parallel individuals are randomly selected to be conducted migration and merging operation with the so far parallel solutions. Both migration and merging operation exchange information within population and produce new candidate individuals, which are different from those generated by stochastic chaotic sequences. Consequently, a good balance between exploration and exploitation can be achieved in the MMO-PCOA. The impacts of different one-dimensional maps and parallel numbers on the MMO-PCOA are also discussed. Benchmark functions and parameter identification problems are used to test the performance of the MMO-PCOA. Simulation results, compared with other optimization algorithms, show the superiority of the proposed MMO-PCOA algorithm.  相似文献   
8.
Steganography is the science of hiding secret message in an appropriate digital multimedia in such a way that the existence of the embedded message should be invisible to anyone apart from the sender or the intended recipient. This paper presents an irreversible scheme for hiding a secret image in the cover image that is able to improve both the visual quality and the security of the stego-image while still providing a large embedding capacity. This is achieved by a hybrid steganography scheme incorporates Noise Visibility Function (NVF) and an optimal chaotic based encryption scheme. In the embedding process, first to reduce the image distortion and to increase the embedding capacity, the payload of each region of the cover image is determined dynamically according to NVF. NVF analyzes the local image properties to identify the complex areas where more secret bits should be embedded. This ensures to maintain a high visual quality of the stego-image as well as a large embedding capacity. Second, the security of the secret image is brought about by an optimal chaotic based encryption scheme to transform the secret image into an encrypted image. Third, the optimal chaotic based encryption scheme is achieved by using a hybrid optimization of Particle Swarm Optimization (PSO) and Genetic Algorithm (GA) which is allowing us to find an optimal secret key. The optimal secret key is able to encrypt the secret image so as the rate of changes after embedding process be decreased which results in increasing the quality of the stego-image. In the extracting process, the secret image can be extracted from the stego-image losslessly without referring to the original cover image. The experimental results confirm that the proposed scheme not only has the ability to achieve a good trade-off between the payload and the stego-image quality, but also can resist against the statistics and image processing attacks.  相似文献   
9.
The proposed work involves the multiobjective PSO based adaption of optimal neural network topology for the classification of multispectral satellite images. It is per pixel supervised classification using spectral bands (original feature space). This paper also presents a thorough experimental analysis to investigate the behavior of neural network classifier for given problem. Based on 1050 number of experiments, we conclude that following two critical issues needs to be addressed: (1) selection of most discriminative spectral bands and (2) determination of optimal number of nodes in hidden layer. We propose new methodology based on multiobjective particle swarm optimization (MOPSO) technique to determine discriminative spectral bands and the number of hidden layer node simultaneously. The accuracy with neural network structure thus obtained is compared with that of traditional classifiers like MLC and Euclidean classifier. The performance of proposed classifier is evaluated quantitatively using Xie-Beni and β indexes. The result shows the superiority of the proposed method to the conventional one.  相似文献   
10.
Many argue that digital technologies have the potential to enhance the teaching and learning of mathematics. However, the availability of technology is not sufficient to realise this potential. The study reported takes a detailed approach to investigate the utility of the particular offerings of the available technologies in the teaching and learning of a specific area of mathematics, functions. Sixteen affordances identified in the data are described. The complexity of the process involved in resolving a situation where particular affordances would be useful so as they are perceived and enacted is detailed. Finally, a grounded theory framework arising from the data analysis from this study that can be used to explain, predict and guide action in other digital environments is presented.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号