全文获取类型
收费全文 | 19590篇 |
免费 | 2163篇 |
国内免费 | 1408篇 |
专业分类
电工技术 | 2273篇 |
技术理论 | 1篇 |
综合类 | 2855篇 |
化学工业 | 845篇 |
金属工艺 | 448篇 |
机械仪表 | 2745篇 |
建筑科学 | 681篇 |
矿业工程 | 535篇 |
能源动力 | 235篇 |
轻工业 | 420篇 |
水利工程 | 195篇 |
石油天然气 | 179篇 |
武器工业 | 323篇 |
无线电 | 2356篇 |
一般工业技术 | 1165篇 |
冶金工业 | 283篇 |
原子能技术 | 161篇 |
自动化技术 | 7461篇 |
出版年
2024年 | 96篇 |
2023年 | 249篇 |
2022年 | 457篇 |
2021年 | 564篇 |
2020年 | 555篇 |
2019年 | 423篇 |
2018年 | 404篇 |
2017年 | 499篇 |
2016年 | 561篇 |
2015年 | 753篇 |
2014年 | 1206篇 |
2013年 | 1090篇 |
2012年 | 1438篇 |
2011年 | 1633篇 |
2010年 | 1204篇 |
2009年 | 1335篇 |
2008年 | 1354篇 |
2007年 | 1571篇 |
2006年 | 1371篇 |
2005年 | 1365篇 |
2004年 | 1167篇 |
2003年 | 934篇 |
2002年 | 770篇 |
2001年 | 658篇 |
2000年 | 484篇 |
1999年 | 299篇 |
1998年 | 170篇 |
1997年 | 120篇 |
1996年 | 103篇 |
1995年 | 89篇 |
1994年 | 69篇 |
1993年 | 45篇 |
1992年 | 33篇 |
1991年 | 22篇 |
1990年 | 12篇 |
1989年 | 13篇 |
1988年 | 10篇 |
1987年 | 5篇 |
1986年 | 2篇 |
1985年 | 8篇 |
1984年 | 4篇 |
1981年 | 2篇 |
1979年 | 1篇 |
1976年 | 2篇 |
1975年 | 1篇 |
1969年 | 1篇 |
1961年 | 2篇 |
1959年 | 1篇 |
1956年 | 1篇 |
1954年 | 2篇 |
排序方式: 共有10000条查询结果,搜索用时 234 毫秒
1.
如何在互联网时代打造一个信息化的管理模式,已经成为广大学校图书管理发展过程中亟待处理的问题。文章就互联网时代下的高职图书管理信息化建设进行了详细探讨,以期能够给广大同仁提供一些借鉴参考,共同为图书管理工作的现代化改革和发展贡献力量。 相似文献
2.
开展智慧化阅读推广,紧跟时代步伐,有效提升读者多重阅读体验和满意度,增强智慧化阅读推广的价值,促进智慧化阅读推广服务的有效化、规范化、科学化、常态化、长期化发展,已成为当前阅读推广研究中一个重要的切入点。文章基于智慧化阅读研究,结合"新媒体"高新技术环境,提出智慧化阅读推广的内容分析、具体实施、环境构建、推广评估与效果、推广改进等几个方面组成的以读者为中心的核心服务体系。本文分析了智慧化阅读基本方面,以我校图书馆实际运用推广效果,智慧化阅读存在的优、劣势及相应的对策。 相似文献
3.
《Ceramics International》2022,48(18):25975-25983
This work reports the innovative development of a borosilicate glass/Al2O3 tape for LTCC applications using an eco-friendly aqueous tape casting slurry. Polyvinylpyrrolidone (PVP) and polyacrylic acid (PAA) were the respective dispersants, while carboxymethyl cellulose (CMC) and styrene acrylic emulsion (SA) were the respective binders. The results showed that PVP was more suitable than PAA as the dispersant for the aqueous casting slurry, and that 1.5 wt% PVP would achieve well dispersion of CABS glass/Al2O3 powder in the aqueous slurry. Moreover, a small amount of 2.0 wt% CMC binder could yield smooth CABS glass/Al2O3 tapes crack free. A high-quality CABS glass/Al2O3 tape with a smooth surface was made from an aqueous slurry containing 1.5 wt% PVP dispersant, 2.0 wt% CMC binder, and 2.0 wt% PEG-400 plasticizer. The density, tensile strength, and surface roughness of the green tape were 2.05 g/cm3, 0.87 MPa, and 148 nm, respectively. The resulting CABS glass/Al2O3 composites sintered at 875 °C exhibited a bulk density of 3.14 g/cm3, a dielectric constant of 8.09, a dielectric loss of 1.0 × 10?3, a flexural strength of 213 MPa, a thermal expansion coefficient of 5.30 ppm/°C, and a thermal conductivity of 3.2 W m?1 K?1, thus demonstrating its broad prospects in LTCC applications. 相似文献
4.
Atsuki Yamaguchi Kazuki Fukui Yuki Fujiwara Shingo Tamaki Sachie Kusaka Fuminobu Sato 《Journal of Nuclear Science and Technology》2021,58(1):80-86
ABSTRACT It is important to perform neutron transport simulations with accurate nuclear data in the neutronics design of a fusion reactor. However, absolute values of large-angle scattering cross sections vary among nuclear data libraries even for well-examined nuclide of iron. Benchmark experiments focusing on large-angle scattering cross sections were thus performed to confirm the correctness of nuclear data libraries. The series benchmark experiments were performed at a DT neutron source facility, OKTAVIAN of Osaka University, Japan, by the unique experimental system established by the authors’ group, which can extract only the contribution of large-angle scattering reactions. This system consists of two shadow bars, target plate (iron), and neutron detector (niobium). Two types of shadow bars were used and four irradiations were conducted for one experiment, so that contribution of room-return neutrons was effectively removed and only large-angle scattering neutrons were extracted from the measured four Nb reaction rates. The obtained experimental results were compared with calculations for five nuclear data libraries including JENDL-4.0, JEFF.-3.3, FENDL-3.1, ENDF/B- VII, and recently released ENDF/B-VIII. It was found from the comparison that ENDF/B-VIII showed the best result, though ENDF/B-VII showed overestimation and others are in large underestimation at 14 MeV. 相似文献
5.
6.
Most real-world vehicle nodes can be structured into an interconnected network of vehicles. Through structuring these services and vehicle device interactions into multiple types, such internet of vehicles becomes multidimensional heterogeneous overlay networks. The heterogeneousness of the overlays makes it difficult for the overlay networks to coordinate with each other to improve their performance. Therefore, it poses an interesting but critical challenge to the effective analysis of heterogeneous virtual vehicular networks. A variety of virtual vehicular networks can be easily deployed onto the native network by applying the concept of SDN (Software Defined Networking). These virtual networks reflect their heterogeneousness due to their different performance goals, and they compete for the same physical resources of the underlying network, so that a sub-optimal performance of the virtual networks may be achieved. Therefore, we propose a Deep Reinforcement Learning (DRL) approach to make the virtual networks cooperate with each other through the SDN controller. A cooperative solution based on the asymmetric Nash bargaining is proposed for co-existing virtual networks to improve their performance. Moreover, the Markov Chain model and DRL resolution are introduced to leverage the heterogeneous performance goals of virtual networks. The implementation of the approach is introduced, and simulation results confirm the performance improvement of the latency sensitive, loss-rate sensitive and throughput sensitive heterogeneous vehicular networks using our cooperative solution. 相似文献
7.
本文以云杉八齿小蠹Ips typographus Linnaeus为例,经标本选取,观察虫体整体形态,绘制整体结构草图,电子显微镜观察局部、得到局部数字图像,分别建立虫体每一部分的高精度细节。把模型每部分拼装在一起组成整体模型,构建出了云杉八齿小蠹三维虚拟昆虫数字化模型。 相似文献
8.
目前管道泄漏检测方法可有效检测突发泄漏,对于缓慢泄漏则存在检测灵敏度低、定位不准确等问题。基于此,提出了一种基于信号增强的缓慢泄漏检测方法。通过信号压缩(抽取及移位)克服缓慢泄漏压力信号下降平缓的缺点;根据声波信号具有波形尖锐突出、对突发泄漏敏感的优点,通过建立以压力为输入、虚拟声波为输出的声波信号变送器模型,将压力信号转换为声波信号,克服了泄漏压力信号容易被淹没在管道压力波动及背景噪声中的缺点,实现了缓慢泄漏信号的增强;利用临近插值方法重构虚拟声波信号,基于延时互相关分析实现了缓慢泄漏的准确定位。实验结果表明,该方法具有显著的信号增强效果和定位精度,实现了缓慢泄漏的准确检测。 相似文献
9.
AbstractIndustry 4.0 aims at providing a digital representation of a production landscape, but the challenges in building, maintaining, optimizing, and evolving digital models in inter-organizational production chains have not been identified yet in a systematic manner. In this paper, various Industry 4.0 research and technical challenges are addressed, and their present scenario is discussed. Moreover, in this article, the novel concept of developing experience-based virtual models of engineering entities, process, and the factory is presented. These models of production units, processes, and procedures are accomplished by virtual engineering object (VEO), virtual engineering process (VEP), and virtual engineering factory (VEF), using the knowledge representation technique of Decisional DNA. This blend of the virtual and physical domains permits monitoring of systems and analysis of data to foresee problems before they occur, develop new opportunities, prevent downtime, and even plan for the future by using simulations. Furthermore, the proposed virtual model concept not only has the capability of Query Processing and Data Integration for Industrial Data but also real-time visualization of data stream processing. 相似文献
10.
ABSTRACT The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand and motivational qualities originating from user experience (UX) should be identified in order to create effective and enjoyable training/learning challenges that fit with individual users’ capabilities. This study examined the effects of reality-based interaction (RBI) and VR on measures of student motivation and MWL, in a mental arithmetic game for secondary school pupils. In a randomised controlled trial with sixty school children, a mental arithmetic game was tested with three different interaction and two different presentation methods – VR RBI, VR head-mounted-display tapping and tablet flick-gesture. Results found a significant effect of RBI on MWL but no differences in enjoyment of training were found between VR-experience and tablet training-experience. In fact, adding the gaming-context to the mental arithmetic task created an enjoyable, motivating experience regardless of presentation or interaction-style. 相似文献