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1.
三维立体成像及其应用   总被引:3,自引:0,他引:3  
丁明跃  杨丽霞 《电子学报》1995,23(10):124-128
本文首先介绍了三种传统的主要三维立体成像方法,即透镜板三维成像方法,投影式三维显示和全息照相术,其次,重点对于采用计算机产生的三维立体景象的方法进行了综述,其中包括人们近年来研究较多的自动立体成像技术等,最后给出了三维立体成像技术在航空航天,工业,教育,医学,军事等领域的应用实例,并预测了三维立体成像技术今后的主要发展方向。  相似文献   
2.
In this study, we explored how stereoscopic depth affects performance and user experience in a mobile device with an autostereoscopic touch display. Participants conducted a visual search task with an image gallery application on three layouts with different depth ranges. The task completion times were recorded, and the participants were asked to rate their experiences. The results revealed that the image search times were facilitated by a mild depth effect and that too great a depth slowed search times and decreased user-experience ratings.  相似文献   
3.
Abstract— Virtual‐image (near‐to‐eye) and two‐view autostereoscopic (3‐D) displays share similar optical properties in the comfortable user position for viewing. In this paper, the definitions and criteria of qualified viewing space (QVS) and qualified stereoscopic viewing space (QSVS) are discussed. Due to the complex nature of these viewing spaces, the related presumptions and the required optical characteristics and their measurements are specified. The effects of different display and observer parameters, such as interpupillary distance, to the resulting viewing spaces are discussed. Finally, real measurement data of two autostereoscopic display devices are presented.  相似文献   
4.
Abstract— Moiré‐reduction methods for integral videography displays are proposed. Integral videography is based on the principles of integral photography and extended real‐time video processing. There are two moiré‐reduction methods that can be used for integral videography displays that have a lens array and a liquid‐crystal display. The first is color moiré, and the second is intensity moiré. To reduce color moiré, an optimized color‐filter layout in the liquid‐crystal display was used. To reduce intensity moiré, a defocusing method was used. Adesign of a viewing area for the integral videography display is also presented. To control the viewing area, the lens pitch and the shape of the integral videography elemental image was changed. A 5‐in. integral videography display was implemented by using the proposed methods, and an integral videography display was evaluated.  相似文献   
5.
杨成平  王元庆   《电子器件》2008,31(1):355-358
人脸的检测和跟踪对于自由立体显示非常重要.本文采用连续 Adaboost 算法学习出一种瀑布型的人脸检测器,同时针对 adaboost 算法误检率比较高的弊病,提出了一种正反 Adaboost 检测的思想,最后通过利用已有积分图以及最小值滤波,完成了对人眼的识别操作.实验结果表明,算法对现有 adaboost 算法精度上的改进令人满意,基本能满足自由立体显示的需要.  相似文献   
6.
This study investigates the effects of display technique (2D, autostereoscopic 3D), ball speed (138, 140 km/h), and operation time (5, 10, 15 min) on the four outcomes of signal detection theory (SDT) (i.e., hit, miss, false alarm, correct rejection), β, d’, receiver operating characteristic (ROC) space, Simulator Sickness Questionnaire (SSQ), and the iGroup Presence Questionnaire (IPQ). The results indicated that the display technique was significant on the hit rate, SSQ, and IPQ, where a higher hit rate, visual fatigue, and IPQ were found in the 3D technique. The results also showed that the ball speed was significant on the miss rate and d’, where a low miss rate and high d’ were found in the higher speed of 138 km/h. The results further demonstrated that the operation time was significant on the false alarm rate, correct rejection rate, d’, SSQ, and IPQ, with a long operation time being associated with a better performance for every variable, except the SSQ.Relevance to industryFrom the results obtained regarding the ROC space, this study found that the possibility of participants’ misjudgements was low, and the accuracy of this research is considered reliable. The results of this study could serve as a reference for N3DS and game manufacturers in designing future products.  相似文献   
7.
We propose a 3D interaction and autostereoscopic display system that use gesture recognition, which can manipulate virtual objects in the scene directly by hand gestures and can display objects in 3D stereoscopy. The system consists of a gesture recognition and manipulation part as well as an autostereoscopic display as an interactive display part. To manipulate the 3D virtual scene, a gesture recognition algorithm is proposed, which use spatial‐temporal sequences of feature vectors to match predefined gestures. To get smooth 3D visualization, we utilize the programmable graphics pipeline in graphic processing unit to accelerate data processing. We develop a prototype system for 3D virtual exhibition. The prototype system reaches frame rates of 60 fps and operates efficiently with a mean recognition accuracy of 90%.  相似文献   
8.
报道了一种双凸透镜屏自动式立体显示系统,因为制造这种实用的系统比较容易。在这种系统中,观众可以在同一个屏上观看到立体图像,而且,还可以在横向和前后任意移动。  相似文献   
9.
Abstract— The luminance distribution of autostereoscopic 3‐D displays using the parallax‐barrier method was simulated by two different calculation methods. The first method directly calculates the total luminance distribution by summing light rays coming from different positions on the imaging display through a parallax barrier at each eye position. The second method first calculates the angular distribution of light rays coming from the imaging display through a parallax barrier and then derives the spatial luminance distribution for each eye position. The two methods resulted in an equivalent distribution. Yet, the second method outperforms the first method in terms of calculating the speed and versatility.  相似文献   
10.
Abstract— Research described in this paper encompasses the design and building of glasses‐free (autostereoscopic) displays that utilize a direct‐view liquid‐crystal display whose backlight is provided by a projector and novel steering optics. This is controlled by the output of a multi‐user head‐position tracker. As the displays employ spatial multiplexing on a liquid‐crystal‐display screen, they are inherently 2‐D/3‐D switchable with 2‐D being achieved by simply displaying the same image in the left and right channels. Two prototypes are described in this paper; one incorporating a holographic projector and the other a conventional LCOS projector. The LCOS projector version addresses the limitations of brightness, cross‐talk, banding in the images, and laser stability that occur in the holographic projector version. The future development is considered and a comparison between the prototypes and with other 3‐D displays is given.  相似文献   
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