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1.
    
Smartphones are indispensable for many young people, which in turn increases the risk of smartphone addiction. Previous studies have discovered significant and positive influences of boredom proneness, sensation seeking and smartphone addiction. This study further explored these influences, their underlying mechanisms, and the mediating effects of pastime, flow experience and self-regulation on smartphone addiction. A total of 442 Chinese college students completed a survey focusing on boredom proneness, sensation seeking, pastime, flow experience, self-regulation and smartphone addiction. The results indicated that boredom proneness positively affects smartphone addiction. Contrary to expectations, the results showed that there is no significant relationship between sensation seeking and smartphone addiction. Moreover, pastime and self-regulation have partial mediation effects on the relationship between boredom proneness and smartphone addiction, while the effect of sensation seeking on smartphone addiction is completely transmitted with the help of flow experience and self-regulation. The findings and their implications are discussed.  相似文献   
2.
    
Over the past 20 years, the leaders of Israel's ultra-Orthodox (haredi) community carried out an intensive campaign against the diffusion of mobile phones in their enclave society. It included a variety of resistance strategies that escalated in parallel to the consistent increase in mobile phone penetration into the community. If at first the “cellphone danger” was contained by the successful “kosherphone,” a new threat appeared in the form of the smartphone. In this article we explore the severe rabbinic sanctions directed against those who deviate from the communal norm by using a smartphone. We analyze the general “lawfare” strategy of social distancing they adopted, and offer a close reading of the specific religious-law decrees, interpreting them through the historical and legal lens of halakhah (Jewish law). This socio-legal analysis constructs the way haredi leadership understands the role of the smartphone in two contexts. One is the rapidly changing contemporary media environment; the other is the social dynamic affecting this island community, as it encounters the surrounding national and global culture through digital media. The article concludes with a preliminary analysis of the implications of the Corona pandemic on the campaign against the smartphone.  相似文献   
3.
Substantial research has been dedicated to describing remote work, yet the understanding of working from home since the Covid-19 pandemic remains rather limited. While recognising the necessity for exploring employees' perceptions and interaction with technology as the ultimate requirement for a functional work-from-home, this study observes the factors that would determine job performance. Thus, adhering to the Job Demands-Resources theory, we argue that employees' ICT (Information and Communication Technologies) anxiety and smartphone addiction can inhibit their work progress by provoking interruptions in the course and reducing the efficacy, further affecting performance. PLS-SEM (Partial Least Squares - Structural Equation Modelling) was employed to analyse the data collected by 363 employees working from home due to Covid-19 restrictive measures. The results reveal that employees’ reluctance and apprehensiveness related to the use of ICT and their dependency on smartphone usage act as distractions that impact the efficient achievement of work goals. The ensued findings valuably contribute to the relevant body of knowledge, while the implications offer helpful strategies for improving work-from-home. Finally, companies must simplify the transition to the home office, providing employees with job management and tools to ensure uninterrupted and productive working processes.  相似文献   
4.
    
This research proposes that it is possible to deliberately reduce temporal tensions in order to promote energy saving behaviours. People may not dedicate enough time to planning their tasks that consume energy, rushing into them without much deliberation. They may also use more energy than necessary in an attempt to accelerate processes that seem to be taking too long, to reduce the boredom of waiting. Persuasive technology provided the tools to manipulate the perception of time and therefore elicit changes in the specific behaviours that result in unnecessary energy usage. Cooking tasks were used as the scenario to test behaviour change strategies delivered via a smartphone application. Results showed that these strategies facilitated the performance of sustainable behaviours. Participants reported that the app made (1) them more likely to follow the steps needed to use less energy, (2) the activity more enjoyable and (3) the time appear to pass more quickly compared to a control version.  相似文献   
5.
    
This paper presents two experimental studies investigating the impact of mobile messaging during an offline conversation on relational outcomes. A first study examined the impact on impression formation. A 3 × 1 experiment revealed that phone users were perceived as significantly less polite and attentive, and that self-initiated messaging behavior led to more negative impression formation than messaging behavior in response to a notification. A second study examined the impact on perceived conversation quality and social attraction. A 2 × 2 experiment revealed that perceived conversation quality was negatively affected by co-present mobile messaging behavior, while social attraction was not. Whether persons were acquainted or not with the phone user did not moderate this relationship.  相似文献   
6.
    
The Smartphone Addiction Inventory (SPAI) was developed to assess smartphone addiction in Taiwanese university students. The purpose of the current research is to evaluate the factor structure and psychometric properties of the SPAI in Italian university students. A total of 485 university students (29.3% boys) completed the SPAI and the Young’s Internet Addiction Test (IAT).The proposed four-factor model of the SPAI-I was tested by computing CFA, and the results of the goodness of fit indices indicated an ambiguous solution. An exploratory-confirmatory cross validation strategy was applied for a better trimming of SPAI-I factorial structure. Results suggested a five-factor solution that explained 53% of the total variance (Time Spent, Compulsivity, Daily Life Interference, Craving, and Sleep Interference). Excellent internal consistency and five factor correlations were reported for the SPAI-I. This five-factor model showed good convergent validity with the Internet Addiction Disorder Test. Considering that evidence shows that overuse of a smartphone can be associated with adverse and problematic effects, the SPAI-I should be useful for determining its potential for the use in future research in Europe and for comparing the evaluation of smartphone overuse of young European people with other international Asiatic studies that have incorporated the SPAI.  相似文献   
7.
    
A smartphone is a device which offers advanced technologies, functions similarly to a computer, supports multitasking and makes it easy to remain connected with others. The following survey design research examined the usage patterns of smartphone users across different demographics. The results of this study provide insights into the prevalence of respondents’ usage of smartphones and their habits and behavior related to smartphone use itself especially among the younger generation of social disorders such as nomophobia and phubbing. In addition to documenting the experience of smartphone users, the research also examines personality patterns related to smartphone usage, the trends of different age groups, and the effects of gender preferences.  相似文献   
8.
    
Research suggests that cell phone use is related to sedentary behavior, that cell phone use during exercise reduces intensity, and that high frequency cell phone users are less fit than other users. Thus, cell phone use appears connected to health and fitness behaviors and should be better understood within this context. The present study investigated the sedentary nature of cell phone use, and examined the likelihood of cellphone use interfering with exercise behavior.DesignA validated survey was administered to a random sample of students from a public US university (N = 226).ResultsMean self-reported cell phone use was 380 min day−1, 87% reported cell phone use primarily occurs while sitting, and 70% of use was for leisure. Cell phone use was positively related to sedentary behavior (β = 0.30, p < 0.001). It was not related to physical activity. However, the likelihood of cell phone use during moderate (p = 0.006) and mild (p < 0.001) intensity exercise increased as cell phone use increased.ConclusionLike other screens (e.g., TVs), cell phone use appears to be a sedentary leisure behavior. Furthermore, high frequency use increases the likelihood that it will occur during exercise, likely lowering exercise intensity.  相似文献   
9.
    
As the smartphone becomes an integral part of our lives, its value as a rich data source reaches an increasing potential. Several previous studies have used smartphone-derived data to discover relationships between user characteristics and different types of smartphone use. However, none tried to use smartphone data to capture an individual's social behavior into one profile, aimed at providing additional information for the diagnostic evaluation of social deficits. This study presents a novel way of combining different modalities of smartphone data for the creation of sociability profiles using a scoring mechanism that allows for easy addition and removal of data sources. Following installation of the smartphone application, data is being sampled in the background to allow for the assessment of spontaneous smartphone use. Sociability scores were based on the integration of social communication and social exploration scores derived from smartphone use and environmental data sampling (e.g., GPS and external Bluetooth signals). Finally, we have applied our Sociability model to create social profiles of ten test subjects as a baseline for future studies. This pilot study provided insight in the usability of the individual sociability scores for future smartphone application to provide longitudinal objective measures of normal and atypical human social behavioral profiles in their natural environment.  相似文献   
10.
    
In current Android architecture design, users have to decide whether an app is safe to use or not. Expert users can make savvy decisions to prevent unnecessary privacy breach. However, inexperienced users may not be able to decide correctly. To assist inexperienced users to make a right permission granting decisions, we propose RecDroid. RecDroid is a crowdsourcing recommendation framework that facilitates a user-help-user environment regarding smartphone permission control. In this framework, the responses from expert users are aggregated and recommended to other users. We implement our prototype on Android platform and evaluated the system through simulation and real user study.  相似文献   
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